ok what am doing wrong? trying to create a new tassie map for a21. at first i got the file name wrong... fixed that now it generates to the preview then crashes!
tried it twice and crashes at preview generation.... here is the log file.
1 savePreset :
1 clearVariables : 1, 1, 1, 1, 1, 1, 1, 1, 1, 1
1 defineCustomTag : seed, 4665948659465454
1 setWorldSize : 10240
1 copyFile : C:/Teragon\data\game\Install_World\Teragon POIs, C:/Users/Tim/AppData\Roaming\7DaysToDie\Mods\Teragon POIs
1 copyFile : C:/Teragon\data\game\Install_World, C:/Users/Tim/AppData/Roaming/7DaysToDie/GeneratedWorlds/T49-1 test 9\Install_World
1 setGameData : 7 Days To Die, C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die, Alpha.21.6, true
1 addSourcePath : C:\Users\Tim\AppData\Roaming\7DaysToDie\Mods\Teragon POIs, true
1 readObjectPropertyList : //, // ------------------- Teragon POIs --------------------, //, ship_poi;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:ocean;max_spawn:1, mountain_camp;poi_distance:16;biome:snow;region:mountains;max_spawn:3, //, // --------- /7 Days To Die/Data/Prefabs/POIs/ (wilderness) ---------, //, abandoned_house_01;poi_distance:49;biome:forest;region:default;road:gravel, abandoned_house_02;poi_distance:49;biome:forest;region:default;road:gravel, abandoned_house_03;poi_distance:49;biome:forest;region:default;road:gravel, abandoned_house_04;poi_distance:49;biome:forest;region:default;road:gravel, abandoned_house_05;poi_distance:49;biome:forest;region:default;road:gravel, abandoned_house_06;poi_distance:49;biome:forest;region:default;road:gravel, abandoned_house_07;poi_distance:49;biome:burnt,desert,snow,wasteland;region:default;road:gravel, abandoned_house_08;poi_distance:49;biome:forest;region:default;road:gravel, army_barracks_01;poi_distance:49;biome:desert,wasteland;region:default;road:gravel, army_camp_01;poi_distance:49;biome:forest;region:default;road:gravel, army_camp_02;poi_distance:49;biome:forest;region:default;road:gravel, army_camp_03;poi_distance:49;biome:burnt,wasteland;region:default;road:gravel, bombshelter_02;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, cabin_01;poi_distance:49;biome:snow;region:default;road:gravel, cabin_02;poi_distance:16;biome:burnt,wasteland;region:mountains;road:gravel;max_spawn:2, cabin_03;poi_distance:49;biome:forest,snow;region:default;road:gravel, cabin_04;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, cabin_05;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, cabin_06;poi_distance:49;biome:desert;region:default;road:gravel, cabin_07;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, cabin_08;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, cabin_09;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, cabin_10;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, cabin_11;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, cabin_12;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, cabin_13;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, cabin_14;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, cabin_15;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, field_concert_01;poi_distance:49;biome:forest;region:default;road:gravel, gas_station_02;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, gas_station_04;60;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, gas_station_07;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, gas_station_08;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, house_modern_18;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, house_old_spanish_01;poi_distance:49;biome:desert;region:default;road:gravel, house_old_tudor_01;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, house_old_victorian_03;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, installation_red_mesa;poi_distance:49;biome:burnt,desert,wasteland;region:default;road:gravel, lodge_01;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, ranger_station_01;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, ranger_station_02;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, ranger_station_03;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, ranger_station_04;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, ranger_station_05;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, ranger_station_06;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, ranger_station_07;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:default;road:gravel, survivor_site_01;poi_distance:16;biome:snow;region:mountains;max_spawn:2, survivor_site_02;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:island,coast;road:gravel, survivor_site_03;;poi_distance:49;biome:burnt,desert,forest,snow,wasteland;region:island,coast;road:gravel, survivor_site_04;poi_distance:49;biome:burnt,desert,snow,wasteland;region:default;road:gravel, survivor_site_05;poi_distance:49;biome:burnt,desert,snow,wasteland;region:default;road:gravel, survivor_site_06;poi_distance:49;biome:burnt,wasteland;region:default;road:gravel, survivor_site_07;poi_distance:49;biome:burnt,wasteland;region:default;road:gravel, survivor_site_08;poi_distance:49;biome:burnt,wasteland;region:default;road:gravel, survivor_site_09;poi_distance:49;biome:burnt,desert,snow,wasteland;region:default;road:gravel
1 readTownPropertyList : regular_town;7;any;center:downtown,commercial,industrial;outskirt:rural,residential,countrytown;layout:maze_3;extra_link:0.99, small_town;3;8;outskirt:residential,countrytown, oldwest_town;1;4;outskirt:oldwest, //, // <-----------------syntax------------------>, //, // town_name;min_tile_count;max_tile_count;center:tile_type1,tile_type2,...;outskirt:tile_type1,tile_type2,...;layout:layout_type;extra_link:float_number;gateway:gateway_tile_name, // the order of tags after "max_tile_count" doesn't matter, //, // outskirt types -> commercial, countryresidential, countrytown, downtown, industrial, oldwest, residential, rural, // center types (optional tag) -> commercial, countryresidential, countrytown, downtown, industrial, oldwest, residential, rural, // layout type (optional tag) -> grid, maze_1, maze_2, maze_3, // extra_link (optional tag) -> 0.0 to 1.0 (1.0 always gives a grid layout, regardless of the currently selected layout), // gateway (optional tag) -> Name of gateway tile
1 createTextData : map info data, <?xml version="1.0" encoding="UTF-8"?>
<MapInfo>
<property name="Scale" value="1" />
<property name="HeightMapSize" value="10240,10240" />
<property name="Modes" value="Survival,SurvivalSP,SurvivalMP,Creative" />
<property name="FixedWaterLevel" value="false" />
<property name="RandomGeneratedWorld" value="true" />
<property name="GameVersion" value="Alpha.21.6" />
<property name="GenerationSeed" value="There is no seed" />
</MapInfo>
1 importHeightMap : my height map, heightmap.png, 0, false, false
1 filterErodingRain : my height map, 40, 255, 20238577, 1
1 filterGaussianBlur : my height map, 0.5, false,
1 scaleLayer : my height map, 5, 250
1 createFlatWaterMap : my water map, my height map, 23
1 createNoiseLayer : my humidity map, 4665948659465454,0.001,WhiteNoise,5,2.0,0.5,FBM
1 createEnvironmentalRegionMap : my region map, my height map, my water map, 1
1 createNoiseBiomeMap : my biome map, 4665948659465454, 0.0003, Cellular, DomainWarpIndependent, 0.6, 2.0, 5, 0, Euclidean, CellValue, 1.0, OpenSimplex2, 800, 1.0, 1.0, 1.0, 1.0, 1.0
1 createEdgeZoneMap : my zone map, 0, 0, 50
1 updatePreview : 1, 1, 1, 0, 1, 1, 3, 0, 100, my height map, my biome map, my debug map, my region map, my road map, my water map, my zone map, my spawn list