Hey guys an gals.
i help run a dedi server that has Server Side Zombies running.
it works fine 99% of the time but when comes to horde night the zeds spawn and freeze,
regardless of player count, or server settings.
even with a fresh restart prior to horde night.
Has any one come across this and have a remedy?
SERVER SPECS
OS: Linux 5.4 Ubuntu 20.04 64bit
CPU: Intel(R) DUAL Xeon(R) CPU E5-2609 v2 @ 2.50GHz (cores: 8 )
RAM: 64345 MB ( 64 GB )
checking the logs everything is fine till horde night starts and i get this occurring in repeat
ndexOutOfRangeException: Index was outside the bounds of the array.
at EntityZombie.GetMoveSpeedAggro () [0x00034] in <24b464b028e84a71881593dfdba4c984>:0
at EAIApproachAndAttackTarget.Update () [0x00432] in <24b464b028e84a71881593dfdba4c984>:0
at EAITaskList.OnUpdateTasks () [0x0015b] in <24b464b028e84a71881593dfdba4c984>:0
at EAIManager.Update () [0x00026] in <24b464b028e84a71881593dfdba4c984>:0
at EntityAlive.updateTasks () [0x00063] in <24b464b028e84a71881593dfdba4c984>:0
at EntityAlive.OnUpdateLive () [0x00154] in <24b464b028e84a71881593dfdba4c984>:0
at EntityEnemy.OnUpdateLive () [0x00000] in <24b464b028e84a71881593dfdba4c984>:0
at EntityZombie.OnUpdateLive () [0x00000] in <24b464b028e84a71881593dfdba4c984>:0
at EntityAlive.OnUpdateEntity () [0x0001e] in <24b464b028e84a71881593dfdba4c984>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <24b464b028e84a71881593dfdba4c984>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <24b464b028e84a71881593dfdba4c984>:0
at World.TickEntitiesFlush () [0x0000c] in <24b464b028e84a71881593dfdba4c984>:0
at GameManager.UpdateTick () [0x00033] in <24b464b028e84a71881593dfdba4c984>:0
at GameManager.gmUpdate () [0x00291] in <24b464b028e84a71881593dfdba4c984>:0
at GameManager.Update () [0x00000] in <24b464b028e84a71881593dfdba4c984>:0
(Filename: <24b464b028e84a71881593dfdba4c984> Line: 0)