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Mskitten87

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Posts posted by Mskitten87

  1. 3 hours ago, Jugginator said:

     

    Second thought make sure the map is made with 12,288 as the size not a flat 12,000 if that was the map size. Can try just a fresh map without any mods and see if it still happens.

    Yeah it is 12288 It stops always at the same mark sadly.

  2. Hello posting this incase anyone has an idea this is a windows dedicated server. i'm trying to run the visitmap command then render but at 20-25% i get the below error. does anyone have an idea how to bypass it?

     

    2021-06-28T15:05:24 1121.596 ERR Exception in thread GenerateChunks:
    2021-06-28T15:05:24 1121.596 EXC Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
    ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: index
      at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <567df3e0919241ba98db88bec4c6696f>:0 
      at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
      at (wrapper dynamic-method) WorldDecoratorBlocksFromBiome.WorldDecoratorBlocksFromBiome.decoratePrefabs_Patch2(WorldDecoratorBlocksFromBiome,World,Chunk,Chunk,Chunk,Chunk,GameRandom)
      at WorldDecoratorBlocksFromBiome.DecorateChunkOverlapping (World _world, Chunk _chunk, Chunk cXp1Z, Chunk cXZp1, Chunk cXp1Zp1, System.Int32 seed) [0x00210] in <858b342e2ec84f598a70e52b667e9627>:0 
      at ChunkProviderGenerateWorld.tryToDecorate (Chunk _chunk) [0x000ca] in <858b342e2ec84f598a70e52b667e9627>:0 
      at ChunkProviderGenerateWorld.updateDecorationsWherePossible (Chunk chunk) [0x00053] in <858b342e2ec84f598a70e52b667e9627>:0 
      at ChunkProviderGenerateWorld.GenerateSingleChunk (ChunkCluster cc, System.Int64 key, System.Boolean _forceRebuild) [0x0018e] in <858b342e2ec84f598a70e52b667e9627>:0 
      at ChunkProviderGenerateWorld.thread_GenerateChunks (ThreadManager+ThreadInfo _threadInfo) [0x0003a] in <858b342e2ec84f598a70e52b667e9627>:0 
      at ThreadManager.myThreadInvoke (System.Object _threadInfo) [0x0005d] in <858b342e2ec84f598a70e52b667e9627>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    Logger:masterLogException(Exception)
    Logger:Exception(Exception)
    Log:Exception(Exception)
    ThreadManager:myThreadInvoke(Object)
    System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
    System.Threading.ThreadPoolWorkQueue:Dispatch()
    System.Threading._ThreadPoolWaitCallback:PerformWaitCallback()
     
    (Filename: <567df3e0919241ba98db88bec4c6696f> Line: 0)
    2021-06-28T15:05:24 1121.600 INF Exited thread GenerateChunks
    
     

     

  3. 24 minutes ago, KingSlayerGM said:

    Thanks for reporting I am going to check whats wrong.

    yes, there is a limit in pixel size when loading an image. Normally I told KG to ignore the limit but in one part of the code I forgot. I am gonna fix it.

    I think its already done mine is generating with pixel limits  just fine

  4. On 6/26/2021 at 10:27 AM, KingSlayerGM said:

    The cumminity heightmap download feature is ready for its first release :)
    I still want to try to improve generation of roads though. I think I can release KG11 tomorrow night :)

     

    @scallipus what's the optimal water level for the hm you submitted? It doesn't see to be the default 43...

    nice cant wait to see it released today! been dying for some rivers lol

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