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Rathlon

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Posts posted by Rathlon

  1. What's odd is that my parents play and they both have this modlet in their mods folder, as I test the mods to see if they work right.

    And when they play together they see the icons for the food items this mod adds in.

    So I'm uncertain why it's not working for you @MrSamuelAdams

  2. Here's an idea for everyone asking when it'll be released, stick to A20.7 and play the mod, don't update the game to A21 stable and just wait for the day when Subquake updates the mod.

    I will.

  3. I found an oddity when trying to redo the modlauncher.

    If you still keep the same folder as when you had the old one, it won't let you copy over the exe file.

    Even if you copy the exe file into another folder and try to move it into the old mod launcher folder.

    It will ask for admin permissions for that folder and won't let you move the exe file.

    I found that just deleting the old folder and making a new one will allow you to put the exe file in with the rest of the files.

  4. I'm wondering how long would it normally take to download this mod?

    Cause the Mod Launcher isn't updating the mod to current version, and manually downloading it has infinity% as it's percent state.

    So I'm at a lose as to update this mod.

  5. I'm having an issue when it comes to coffee in game, I can make the jar type but not the plastic bottle type in the campfire.

    I've checked the CM menu for the recipe, and couldn't find any.

    Now I'm uncertain if you have it that way so we have to use the coffee machines dotted around in the POIs but the option is in the campfire to make the plastic bottle coffee.

    But without a recipe you can't even if you have the materials to do so.

  6. Ok upon playing a bit I have to say it's good to be back in this overhaul.

    Though with the way I play I tend to lower the hp of zombies to be more manageable but off set the XP gain to balance it out.

    But certain zombies still are too strong in terms of health and I can't find any where in the XML files to change it to my liking.

    So far only the zombie named Tom[something] still has tons of hp , and I cant find this zombie anywhere.

    Any idea where I can look?

  7. Well I'm using the unity mod launcher, and was having an issue with trying to get the core game copied so I can play Undead Leagacy.

    It was getting stuck on a certain file, which I forgot the name of, but I did a manual copy and it worked fine.

    But the file had something to do with the mono folder or something with mono in the name.

  8. I have to say the new mod launcher takes some getting used to, but I hope to at least play this mod.

    Cause with the last launcher I got tons of errors as someone stated and showed.

    Can't wait to see what new things are added and what have changed.

  9. What sucks is, if I remember correctly you can paint on the boxes to make them what you want.

    Now you can't paint them as they can only be used to write messages as to the contents inside.

    I missed the paintability of how they used to be.

  10. I'm wondering what is the current version of this mod?

    Cause on the main site it says that it's version 2.3.41, and when I downloaded it, it's still 2.2.41.

    I'm sorta confused as to where 2.3.41 is on the site unless that's the experimental version.

  11. I'm wondering something, can we pick up already placed workstations that isn't within a protected trader zone?

    Cause I found a working workbench and wanted to move it from a run down barn to where I'm setup.

    I just don't want to destroy the only one I found so far.

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