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WhiteLion

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Everything posted by WhiteLion

  1. Thx! I never played UL... My girlfriend did
  2. Thumbs up for the work! But we lose the ingame search for reciepts. I my opinon there should be a toggle button for switching to the old search. where should new players get infos for reciepts ? crawling you website ?
  3. ok thanx for help! Using a .tga still works. Now I ve some more questions: Where can I get a .tga with 16k size or do I ve to stretch the 4k one ? Another thing is: I tried to make a world with water an islands so I set the waterlevel in water_info.xml to a higher value: ( <Water pos="0, 48, 0" minx="-2048" maxx="2048" minz="-2048" maxz="2048"/> ) That seems to raise the water level like I expected BUT prefabs and streets still need to be generated under that new conditions.... how can I do that ? EDIT: Raising water level by editing the rwgmixer works for creating a water world like i want it but generated world does not contain roads nor prefabs.
  4. For A17.1 (B8) there is no dtm.tag file. There is a "dtm_processed.raw" generated form "dtm.raw". So I guess we will have to edit "dtm.raw". But I couldn´t find a way how to open / save this file. Any idea ?
  5. ok, that was easy. the Launcher was installed twice for some reasons. I removed 1.0.5.4 and it worked. Thx!
  6. I know about that ^^ and get the exact same result / error.
  7. I cant start the launcher ... it downloads an update an then drops this: image Two day ago everything worked fine. INFO ZUR PLATTFORMVERSION Windows : 10.0.17134.0 (Win32NT) Common Language Runtime : 4.0.30319.42000 System.Deployment.dll : 4.7.3056.0 built by: NET472REL1 clr.dll : 4.7.3260.0 built by: NET472REL1LAST_C dfdll.dll : 4.7.3056.0 built by: NET472REL1 dfshim.dll : 10.0.17134.1 (WinBuild.160101.0800) QUELLEN Bereitstellungs-URL : file:///C:/Users/Admin/Desktop/7D2DLauncher.appref-ms%7C Server : GitHub.com Bereitstellungsanbieter-URL : https://7d2dlauncher.blob.core.windows.net/installer/7D2DLauncher.application Server : Windows-Azure-Blob/1.0 Microsoft-HTTPAPI/2.0 Anwendungs-URL : https://7d2dlauncher.blob.core.windows.net/installer/Application%20Files/7D2DLauncher_1_1_0_26/7D2DLauncher.exe.manifest Server : Windows-Azure-Blob/1.0 Microsoft-HTTPAPI/2.0 IDENTITؤTEN Anwendungsidentitنt : 7D2DLauncher.exe, Version=1.1.0.26, Culture=neutral, PublicKeyToken=e0f221a1532324c5, processorArchitecture=msil, type=win32 FEHLERZUSAMMENFASSUNG Es folgt eine Zusammenfassung der Fehler. Details zu diesen Fehlern werden spنter im Protokoll aufgelistet. * Die Aktivierung von C:\Users\Admin\Desktop\7D2DLauncher.appref-ms| führte zu einer Ausnahme. Folgende Fehlermeldungen wurden entdeckt: + Die Anwendung 7D2DLauncher wurde bereits von einem anderen Ort installiert. Deinstallieren Sie 7D2DLauncher. FEHLERZUSAMMENFASSUNG FـR DIE SPEICHERTRANSAKTION DER KOMPONENTE Es wurde kein Transaktionsfehler festgestellt. WARNUNGEN Wنhrend dieses Vorgangs gab es keine Warnungen. FORTSCHRITTSSTATUS DES VORGANGS * [23.12.2018 19:34:38] : Die Aktivierung von C:\Users\Admin\Desktop\7D2DLauncher.appref-ms| wurde gestartet. * [23.12.2018 19:34:38] : Erforderliche ـberprüfung auf Updates wird so ausgeführt, wie dies durch die Bereitstellung angegeben ist. * [23.12.2018 19:34:40] : Neue Aktualisierung wird verwendet * [23.12.2018 19:34:41] : Die Installation der Anwendung wurde gestartet. * [23.12.2018 19:34:42] : Das Verarbeiten des Anwendungsmanifestes wurde erfolgreich abgeschlossen. * [23.12.2018 19:34:42] : Kompatible Laufzeitversion 4.0.30319 gefunden. * [23.12.2018 19:34:42] : Die Anforderung der Vertrauensstellung und die Ermittlung der Plattform sind abgeschlossen. * [23.12.2018 19:34:48] : Das Downloaden von Abonnementabhنngigkeiten ist abgeschlossen. * [23.12.2018 19:34:48] : Das Ausführen des Commits für die gedownloadete Anwendung wurde gestartet. FEHLERDETAILS Folgende Fehler wurden bei diesem Vorgang entdeckt. * [23.12.2018 19:34:48] System.Deployment.Application.DeploymentException (GroupMultipleMatch) - Die Anwendung 7D2DLauncher wurde bereits von einem anderen Ort installiert. Deinstallieren Sie 7D2DLauncher. - Quelle: System.Deployment - Stapelüberwachung: bei System.Deployment.Application.SubscriptionStore.CommitApplication(SubscriptionState& subState, CommitApplicationParams commitParams) bei System.Deployment.Application.ApplicationActivator.InstallApplication(SubscriptionState& subState, ActivationDescription actDesc) bei System.Deployment.Application.ApplicationActivator.ConsumeUpdatedDeployment(SubscriptionState& subState, ActivationDescription actDesc) bei System.Deployment.Application.ApplicationActivator.PerformDeploymentUpdate(SubscriptionState& subState, String& errorPageUrl) bei System.Deployment.Application.ApplicationActivator.ProcessOrFollowShortcut(String shortcutFile, String& errorPageUrl, TempFile& deployFile) bei System.Deployment.Application.ApplicationActivator.PerformDeploymentActivation(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl, Uri& deploymentUri) bei System.Deployment.Application.ApplicationActivator.PerformDeploymentActivationWithRetry(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl) --- Ende der Stapelüberwachung vom vorhergehenden Ort, an dem die Ausnahme ausgelِst wurde --- bei System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() bei System.Deployment.Application.ApplicationActivator.PerformDeploymentActivationWithRetry(Uri activationUri, Boolean isShortcut, String textualSubId, String deploymentProviderUrlFromExtension, BrowserSettings browserSettings, String& errorPageUrl) bei System.Deployment.Application.ApplicationActivator.ActivateDeploymentWorker(Object state) DETAILS ZUR SPEICHERTRANSAKTION DER KOMPONENTE Es sind keine Transaktionsinformationen verfügbar.
  8. It was started as a local multiplayer game. I think its about my PC because when I join a dedicated server it runs smooth like in as singleplayer game.
  9. Nice mod! Sadly on MP (local as host) I get shutterings. Means that every 3 seconds for 0,5 seconds the environment like moving grass completely seems to freeze. - Even when standing still or on very low details. Singleplayer doesn´t have these shutterings even on high details it runs on 40-50 FPS. - I ve an i7 Sandy Bridge / 16 GB ram. Any idea to fix this ?
  10. Yes, its a linux server. I verified the files and downloaded them again but that didn´t help.
  11. Thanx for your fast reply! I am running the latest server-files from Git repo. Maybe we can get it run an linux... if you are interested in testing that on my server I could support with my machine while talking on TS. You are right. There are errors while loading recipes.xml and stuff bevor the crash. Would be nice to get it running. Complete log is here on pastebin: https://pastebin.com/JSLUEeR5 EDIT: I think this is the part where it starts going wrong: WARNING: Shader Unsupported: 'FX/Glass/Stained BumpDistort' - All passes removed 2017-10-22T16:27:32 114.099 ERR Loading and parsing 'blocks.xml' (Class 'BlockTV, mods' not found!) 2017-10-22T16:27:32 114.099 ERR Loading of blocks aborted due to errors!
  12. Running Starvation A160023 on my server will get me this error: ....... GameStat.ScoreDiedMultiplier = -5 GameStat.ScorePlayerKillMultiplier = 1 GameStat.ScoreZombieKillMultiplier = 1 GameStat.ShowAllPlayersOnMap = False GameStat.ShowFriendPlayerOnMap = True GameStat.ShowSpawnWindow = False GameStat.ShowWindow = GameStat.ShowZombieCounter = False GameStat.TimeLimitActive = False GameStat.TimeLimitThisRound = 0 GameStat.TimeOfDayIncPerSec = 20 GameStat.ZombieHordeMeter = False 2017-10-22T16:27:44 125.997 INF StartAsServer 2017-10-22T16:27:44 126.146 INF createWorld: Random Gen, StarVationTest, GameModeSurvivalMP Exception: Block with name 'lootRad' not found! at WorldBiomes.RC (System.String ) [0x00000] in <filename unknown>:0 at WorldBiomes.ZC (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes.ZC (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes.XC (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0 at GameManager+WQ.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) Any solution for this ? Btw is the settings.ini still needed for the server to be dropped in "managed" folder ? (If so -> where can I finde an example (exmpl link from old A15 thread is dead)) Thx!
  13. Hello sphereii. the fact that it runs on linux is not really the point. (my fault / my bad expression) As far as I know the arch type does´t matter an the files for dedicated server linux are the same as for dedicated server on windows (mono framework). so it should be done with ONE simple link for every mod leading to dedicated server files to download. small change but big use
  14. This is a great tool for clients ! But what I miss is an option to download files for the dedicated (linux) server and not for the clients. I even down know which of the mods provide server files and have to search in the forums or so. Did I miss anything?
  15. Did you try .NET reflector ? IDA can also be helpful to reverse the .NET - code (but its a disassembler not a debugger)
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