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WhiteLion

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Everything posted by WhiteLion

  1. did you wrote this lines in word and copied them over ?
  2. thx 4 ur reply. I mean a dedicated server standing next to my PC, connected to my LAN. No other players or action is eating the CPU power. I always got these lags and hosting games since A12 or so. While then I changed four times my complete hardware. Ping is at 1ms when connected, same for my GF. My friend connects from outside LAN and has a bit higher ping. The CPU / RAM / SSD is board while the game is running. Only one CPU core is used most times (servers as clients) so I guess its bad multithreaded.
  3. @faatal in my opinion the biggest disadvantage is the multiplayer sync problem. As soon as I play with 3 or people on a privat server and some more zombies are spawned in the attacking movements of the zeds get out of sync. The zed beat animation is before or after the hit will occur - with a noticeable delay / a-sync. We do not have any potato as clients nor the server is a potato. - Will there be fixes for this in A21 or in future?
  4. Nice mod and works fine with Darkness Falls and Sorcery combined. My friends and I has tried to install cams 1 km far away (my cam should show his and his cam should show my base). Sadly that does not work. Even when putting the scare crow which should work like a chunk loader does not help on that. (I think scare crow coming from DF mod) Any way to make things like that work ?
  5. Nice work but does not work in MP. Spawns Errors like: ZombiomeManager update 1 +p * 0-#Fumes - BoomBall[-626.4514]<1/0.3181186/0>@24/3 * +0#Fumes-EjectBall[+210.1]<1/0.3659417/>@36/11 * -+#Geyser[-626.4712]<1/0.05/0>@25/3 * +0#Trap-Lines[-626.4797]<1/0.2794342/0>@37/11 ArgumentException: An item with the same key has already been added. Key: 196 at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <695d1cc93cca45069c528c15c9fdd749>:0
  6. Hiho, nice mod! I ve questions: Will it work in multiplayer ? Will it work in combination with other overhauls lieg Darkness Falls / Sorcery ? Do I have to compile sCore or anything myself or are the files in the repos ? Thx
  7. thanx for your fast answer. My experience it is the same as you mentioned. Sadly I am not skilled to make the mod work with Darkness Falls.
  8. Tried to use this mod with Darkness Falls. when crafting "Meat Grinder" an error at the console appears: [XUi] Error while updating window group 'crafting': Object reference not set to an instance of an object Any idea how to fix this ? Edit: The Battery Bank seems to have the same error. While the crafting of the Fish Oven and the Fish Farm seems to be craftable.
  9. Hiho floks, does the "Increased Zombie Spawning" work on server side only or do I ve to copy to every clients mods folder ? Thx!
  10. Wow, finally someone did a mod for electricity ! If I could wish me stuff what I am waiting for is a mod that supports logic gates (xor, or / nand / and ...) and a kind of mod that can wire up blocks that can react (move) to electricity signals (like Minecraft pistons or so: ).
  11. Nice nice, when adding this to Reavenhearst I get: Error XML loader: Loading and parsing physicsbodies.xml failed I guess this is because there is a physicsbodies.xml already defined somewhere in the data directory coming from Reavenhearst. Any idea how to join this files ?
  12. ok, thanx ! I ll test that out! EDIT: maybe you can give me a hint: whats the best way to test if spawning works at all? EDIT2: OK definitively woks. How can I set spawning rate to an other level ? EDIT3: ok, I found the configs / entitygroups.xml
  13. Did you solve this? I ve the same issue. I cant call the elevator. Another question I have: In the technology tree I could spend skillpoints to 1/3 of the perks (laser weapons / power armor). 2/3 of the skilltree is locked. It says "NA" when I hover the mouse over the icon / shopping card to buy. (I am level 158) - Any idea on that ?
  14. ok, I get the points back... that seems to be fair, I didn´t notice that. Thank you for your detailed reply PS: Would be interessting to know which skills are resetted before reading a class book. I my case I ve the spent 10 point into laborer mastery to get steel crafting back (I guess).
  15. Well I did read other class books because: - I never thougth that it could be a disadvantage and it could lock things up that I skilled before. - As I get the class stuff there are skillpoints that could be spend into class pearks without putting them to mastery. Therefore I read more than one class book. - Isn´t that intended !? - To get it right: I didnt read any class book twice (inclueds laborer), all different. I just discriped that I went an alternated way to craft forged steel. Again: I followed the description of "forged steel" .... It says: tool crafting 3, weapon crafting 3 ...or so and then "NO LABORER CLASS NEEDED" ... that worked -> I could craft steel, ~30 level later I read for first and only one time the "laborer class book". The point I spend before into "hammer and forge" where gone and I could not craft "forged steel" anymore.
  16. I think I found a bug: My selected start class was mechanic. So I skilled wepons, tool crafting ...etc all what was needed to get forged steel without laborer (?) class. That worked. BUT after I crafted other class books from scrapped reciepts ( I read them all but only spend 3 times 10 points to mastery on some of them), I cant craft steel anymore, The pearks for hammer & forge and some other stuff I already spent skill points where somehow reset. My guess is that it has to do with reading laborer class book.
  17. hmm, I am unsure to increase this value. How does it effect the performance ?
  18. Laser sharks sounds great XD... Thanx for your answer. I ve only "Sorcery DF variant" running. Maybe it has to do with Sorcery. Errors does not occur. Can you provide me links to the pack(s) that work(s)? I raised the spawn limit from 72 to 80 zeds... but if that helps ? hmmmmpf
  19. I will try it out to raise the limit. I am level 135 and its getting boring since I just have the goal to get laser weapons. Your DF mod is great but at lvl 125 its not much to do so I try to get a more chalanging gameplay. snufkin ´s creatures are pure XML and could maybe fill the hole / give a bit more endgame challange. I wish you could add them to DF default.
  20. I added "Snufkin ´s Custom Zombies" to my server, which seems to work well with DF. I can spawn all the ner zeds by debug but they never spawn alone. If I start a new local test - server (exact copy) I see sometimes a zed but not very frequently. This is what the spawning.xml looks like: <configs> <append xpath="/spawning/biome[@name='pine_forest']"> <spawn maxcount="1" respawndelay="1" time="Day" entitygroup="ZombiesPineForest" /> <spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesPineForestNight" /> </append> <append xpath="/spawning/biome[@name='desert']"> <spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesDesertNight" /> </append> <append xpath="/spawning/biome[@name='wasteland']"> <spawn maxcount="1" respawndelay="1" time="Night" entitygroup="ZombiesWastelandNightHard" /> </append> </configs>
  21. Thanx ... I found the one with tents in the wasteland and had a hard time to get into it. I just wish there was a better balancing there..... I nerver cheat but it was impossible to play because of the spawing of endless hords on surface.... they where killing the FPS. I had to use "killall" a view times. in avarage very 10 seconds 8 - 12 DF zeds where spawned. I was alone and level 105. I think this is not fun or not hard its simply unbalanced. Thanx for your fast reply. I reported this to Devrix ´s Discord server.
  22. I ve running it on a linux server and tested on windows too. it works fine. but there seems to be a bug with den DF zobies: The once who throw fire at you doesn´t seem to have a visible projectile... I ve running it together with sorcery btw. If you are interessed I can send you a full moded client and you could join my server. EDIT: Here is the "ready to play" client included DF + Sorcery: https://nc.gamesucker.de/index.php/s/kxtopjS8TB4Xpsa
  23. thank you for your fast reply. I found those camps but not in Wasteland. I ve searched ervery existing poi in wasteland on the DF pregenerated 12k map called "DFalls-Large2" which comes with the DF. EDIT: Beside that: I can kill the DF creatures with coilrifle lvl 80 and blessed mod + others mods but not the succubus .... any hints on that ? EDIT2: Finally I managed to find these camp.
  24. I try to get the lasser stuff and therefor I need the fusion forge and laser workbench. I think I need initial 10 energy cells to build them but could not find any. Someone told me they are in the wasteland in some kind of military bunker. I searched the wasteland and could not find a single millitary poi. So i searched the configs and found entries in the loot.xml lableed "Scifi Locker", "Scifi Crate" and "Sci-fi Portal". The portal is the red big one. - I am not sure if I can loot there (massive spawn point on my map). Any hint where the scifi locker and / or locker crate are ? Is my research right ?
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