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Christof Michel

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  1. the npc mod only provides a partner and has nothing to do with my concern. It is on the one hand to have for the later game objectives / missions if you already have everything and the appeal in a zombie apocalypse for a bunch of civilians to take responsibility. If you do not want that, then you do not need to accept these missions
  2. That's not a problem either. Also zombies remain when you leave the area and are set again when you enter the area again. You simply freeze the area. The game mechanics are already there and you finally have a reason to keep playing to keep your community alive. That's how it would be "in real life". See Walking Dead. You could also let the npc hunt, farm, cook clothes.... You can make a lot out of it I think ;) And if some die in the process, well that makes a survival game :)
  3. Hello all, I've been playing 7dtd since A9 (6180h hours played). When you get to the mid to end game it gets boring because it's all about farming materials. Until then you have enough to do to level up, build the base and explore everything. In a word "society You build a society in your own base and take responsibility for it. From T4 onwards, the merchants offer rescue missions. These consist of rescuing npc from buildings (e.g. from the roof) or positions (1200W/350N). Walking speed such as Arlene to make it more exciting. These npc consist of children, women and men and are brought to their own base by jeep with trailer or on foot if necessary. To do this, you can give them orders, just like with the drone. Follow, hide, hold position or "free". With "Free", the npc can move freely in their own base and meet their needs. Food, drink, ammunition, weapons, sleeping bags/sleeping places must be provided. Suggestion: this could be done by painting areas and boxes. Base border = white, social area floor = blue, combat area floor = red, etc. There is a social area where everyone spends time during the day, sleeps at night and there are toilets. There is eating, drinking. The men, if zombies approach, have to grab a gun and come to the designated areas and shoot at the zombies. You are no longer really alone when you play alone and have to produce more food, ammunition and build weapons. If there isn't enough food people starve or can't help defend. With kind regards Christof Michel
  4. Hi there, the motion sensors, not the auto turrets they works fine, settings for enemy and strangers is set, recognise that drone as a enemy.... Sollution is for single player to deactivate the "strangers" setting in the motion sensors. BR, Christof
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