Jump to content

mnjparks

Members
  • Posts

    12
  • Joined

Everything posted by mnjparks

  1. The only things that won't generate with that version of kinggen is the new map generation stuff like overpasses, drainage and sewer. Actually quite allot. If you are using rebirth mod I recommend using the new alpha 20 native generator as each Biome is much hard and having biomes scattered all Willy nilly is problematic.
  2. I pretty much changed all entity groups to .25 and I honestly don't feel like it changed too much. Survivors I feel should be rare, and there are in my opinion too many still.
  3. Ok trying it out tonight. I'll post back.
  4. Actually not finding it there. Found where to edit entities individually but not as a whole like I stated. Also im playing the rebirth mod which has npccore included so it may be a little different.
  5. Did you ever figure out how to lower the overall npc percentage?
  6. Which file can you edit to lower the amount off all npc s that spawn. I thought I saw somewhere 30 and I changed it to ten. I just don't want too many npc s running around.
  7. Which file do i open to lower the amount of npc that spawn?
  8. When generating a map with kinggen on alpha 20, do we end up missing out on any of the new alpha 20 world generation updates? What would be the negative if any of using kinggen before it's updated?
  9. When generating a map with kinggen on alpha 20, do we end up missing out on any of the new alpha 20 world generation updates? What would be the negative if any of using kinggen before it's updated?
  10. Looking to start a new fresh map. Classic zombies where they never run random gen map. Laid back mature. Adventure, base building, scavenging. Gamer tag KingPheint
×
×
  • Create New...