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Psychodabble

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Everything posted by Psychodabble

  1. Do you have any reasoning to back that up or should everything just be made according to your opinion? No human can outrun a large, four-legged predator and the number of bites it takes to kill you is fairly irrelevant. The point here is that you shouldn't be fighting them with starter weapons, just as you shouldn't be seeking out and fighting zed hordes with starter weapons either. Mod your game to suit your tastes or change up your playstyle to survive better. It's a survival game, after all. A lot of things in it need fixing, but this isn't one of them.
  2. What I don't understand about this is why it seems to be getting worse. I never once saw this before A19 and now I have it all the time.
  3. This helped me, at least a bit. The phantom blocks have disappeared, but now POIs that I already demolished have returned and won't go away...as in the mesh remains even when I'm right in front of/inside them. EDIT: My performance has gone to complete @%$# without shader pre-caching. Major lag as I drive around on my motorcycle when it was at least reasonably smooth before. 10-15 freezes to load new areas are not worth this "fix", IMO. EDIT 2: This is not a fix. After another 10 minutes playing the phantom blocks are back.
  4. My base design has no problem with Demos...flip the switch and watch them dance or just bash them in the face.
  5. Simple pathfinding. It would be technically possible for them to jump into your room if they destroy the hatch, so they all focus on trying to do that. You just murder them before they succeed.
  6. I'm sure nobody tried my design, otherwise it'd be all the rage by now. Easy enough to build on day 1 or 2 and will last the whole game.
  7. You guys are all doing too much. This base is all you need: Rear view: The spikes at the back are not at all necessary, I was just experimenting. I took the basic concept from a Jawoodle video and customized it pretty heavily. This is the middle form of the base. You can build it on day 2 with wood and that will work nicely for the first 2 horde nights. Upgrade as you go until you can add the traps and eventually get to steel, hopefully before Demos show up. It's a melee/close combat base with turrets for when you need to repair if at all. Most zeds get stuck in the electro fence and you can bash/blast them at your leisure. You will need to shoot spiders and be careful because every once in a great while they will land a perfect jump and come right at you. Maintenance is SUPER minimal...maybe 3 blocks to repair, plus the fences. As long as you don't screw up and trigger the Demos it should be an indefinite cakewalk. You can also make it modular by building a second copy leading out the back of the first as a fallback point. For multiplayer you can make it double sided or even quad for 4 players. Fun, easy, flexible, low on resources and repair time. If anybody needs more detailed help on building it, let me know.
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