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IceMaster1294

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  1. I absolutely love 7 Days, but currently (like many others, I imagine) I find the end game to be quite lacking. Currently it feels like you just keep going until you get bored and there isn't much to focus on a goal for those who want a specific end point. I am hopeful that this will be improved upon once TFP start work on story development, but I wanted to share my ideas on where I think they could go with this. I would like to see an end game that provides players with a map location provided via a supply drop once they are sufficiently high level and sufficiently many nights into the game. This map location would go to an area beyond the physical map borders that would become accessible once players unlocked the end game. As they progress to this area, players would be swarmed by hordes of more and more difficult zombies, until they at last reached a pre-generated city structure much larger than any other city. This city could be the source of whatever zombie outbreak had occurred, and provide players with numerous massive structures that they would need to clear of zombies before they could search for and then defend a group of survivors from the area. Perhaps there could be a plot mechanic surrounding a group of scientists, although I imagine this would need to be properly fleshed out. The city could even have different levels of attempted containment, each featuring more and more difficult waves of zombies to break through when trying to reach end game areas. Players could potentially "beat" the game in one of a few different ways: either work with the scientists to develop a cure (perhaps requiring difficult ingredient transport missions), players could assist with construction of a radio tower along with a large scale aircraft at an airport to fly off the continent and search for other survivors, or players could simply fortify the city to the point where nothing could get in or out. This city could also include a more complex degree of technology than the player has seen before now. Perhaps there is a defunct monorail or subway line in the city that can be fixed. Maybe a nuclear power plant that can be repaired. Rail guns, heat seeking missiles, and drones would be fun to see. Of course, there would need to be more difficult zombies to accommodate for these additions. Mutant zombies could get really interesting. One example could be a vulture-morph version of zombies that could haphazardly fly around to make life miserable. In short, my suggestion for the end game would be: Giant city Only accessible once extremely far into the game Accessing city requires going through (spicy) zombie hordes City has tiers of difficulty as players fight their way into it City has fun new tech City could provide a variety of win conditions (if any, when first added) Virus cure victory condition Radio transmission and aircraft carrier victory condition Fortify city victory condition Or...all of the above?
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