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JRVi

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  1. https://mega.nz/folder/dCVhDL7A#NBIFweWDwXU7a6J56JL42g This link contains an fbx and the complete prefab, which should I modify? what's wrong? What is missing for the vehicle to work? I have followed the tutorials of the A17 and Lengthy Coughy vehicle template video without the expected result since this is the error that comes out in the Player-prev.log NullReferenceException: Object reference not set to an instance of an object at EntityVehicle.Update () [0x00570] in <d885d5e5cbd941a78c268f40cc2ae744>:0 NullReferenceException: Object reference not set to an instance of an object at EntityVehicle.CheckForOutOfWorld () [0x00171] in <d885d5e5cbd941a78c268f40cc2ae744>:0 at EntityVehicle.PhysicsFixedUpdate () [0x0032a] in <d885d5e5cbd941a78c268f40cc2ae744>:0 at EntityVehicle.FixedUpdate () [0x00000] in <d885d5e5cbd941a78c268f40cc2ae744>:0 I would like to know where the error is.
  2. It turns out that in the original npc of NurseNancy_X the item appears more or less functional, but in the custom npc that I have it goes wrong, it does not grab the item correctly, in addition to not having the electric shock buff when it attacks. I would be very grateful if someone gives me a solution please?
  3. In the unity the npc have to add rightWeapon y gunjoint en righthand and leftweapon in lefthand. With its corresponding taserbaton in rightweapon Added in the A20 NPC animation taserbaton controller.
  4. I would like to use the electric plasma baton on an npc, but the npc doesn't pick up the weapon correctly. I would also like to see the electric buff on the baton when it hits.
  5. Correct, it was the version of unity. Thank you very much and enjoy this good game.
  6. https://pastebin.pl/view/6c2e3a01 This is the Player.log Supposedly the avatar fails but I don't know why? The game starts perfectly but at the time of spawning the error jumps.
  7. I get unity s0011 error when exporting to unity3d. https://ibb.co/5r8sqhq These are the images. The first image of the fbx with its hierarchy. https://ibb.co/hfZXfTk The second image the prefab asset after unpacking it and going to the folder, an error jumps in 7D2D. Open unity3d with the assetfolder... an error comes out and you can see the fbx of the first image and the one of the second causing the error. He has on the ragdoll, the collider and the tags. How do I solve this or where should I post to receive adequate help, not a look at youtube tutorials?
  8. After opening unity3d with assetstudio, an error appears and the fbx + prefab asset is exported, how do I solve this?
  9. using UnityEngine; using UnityEditor; using UnityEngine.Rendering; public class MultiPlatformExportAssetBundles { [MenuItem("Assets/Build Multi-Platform AssetBundle From Selection")] static void ExportResource() { // Bring up save panel string path = EditorUtility.SaveFilePanel("Save Resource", "", "New Resource", "unity3d"); if (path.Length != 0) { // include the following Graphic APIs PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneWindows, new GraphicsDeviceType[] { GraphicsDeviceType.Direct3D11, GraphicsDeviceType.OpenGLCore, GraphicsDeviceType.Vulkan}); // Build the resource file from the active selection. Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets); BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.StandaloneWindows); Selection.objects = selection; } } } I've been playing 7 Days for quite a long time and recently started running mods and decided to try and create a mod for a piece that I would like to have for building since it's not in the framework. I'm not familiar with scripting and tried using War3zuks export script above but noticed a few issues in Unity V. 2021.3.10f1. Currently on A20 in 7Days, to mention as well. Is there an updated Export Script for this version of Unity to export for A20 in 7 Days? The current script from above is showing unity errors:Assets\NewBehaviourScript.cs(20,85): warning error CS0011: The prefab asset when creating unity3d comes out duplicated with the fbx of unity. 'BuildAssetBundleOptions.CollectDependencies' is obsolete: 'BuildAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in year 2023 and check BuildAssetBundles documentation for details.'
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