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schwanz9000

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Posts posted by schwanz9000

  1. With the release of A19.2 B3 Experimental, we're looking for owners of AMD 5700 GPU's to give us some feedback on the potential fix for the white flickering dots on the terrain that some users reported back in A18. 
     

     

    NOTE: This is a different issue to the glitter issue seen in the wasteland/burnt biomes.

  2. Hey, thanks for answer, but:

     

    1. i have MOTD enabled, BUT i need to change the message that is displayed, where do i change it?

    2. I dont have the options for day7 and bloodmoong in config file, here is how my config file looks like:

     

    <?xml version="1.0" encoding="UTF-8"?>
    <ServerTools>
       <Tools>
           <Tool Name="CustomCommands" Enable="True" ChatColor="[00FF00]" />
           <Tool Name="Killme" Enable="False" DelayBetweenKillmeUses="60" />
           <Tool Name="Gimme" Enable="True" DelayBetweenGimmeUses="60" AlwaysShowResponse="False" />
           <Tool Name="SetHome" Enable="False" DelayBetweenSetHomeUses="60" />
           <Tool Name="HighPingKicker" Enable="False" Maxping="250" SamplesNeeded="0" />
           <Tool Name="InvalidItemKicker" Enable="False" Ban="True" />
           <Tool Name="AnnounceInvalidItemStack" Enable="False" />
           <Tool Name="ChatLogger" Enable="False" />
           <Tool Name="BadWordFilter" Enable="False" />
           <Tool Name="InfoTicker" Enable="False" DelayBetweenMessages="5" />
           <Tool Name="Motd" Enable="True" />
           <Tool Name="AutoSaveWorld" Enable="False" DelayBetweenWorldSaves="15" />
           <Tool Name="ClanManager" Enable="False" />
           <Tool Name="AdminChatCommands" Enable="True" PermissionLevelForMute="0" />
       </Tools>
    </ServerTools>

     

    Should i just add them, if yes what do i add, because i tried a tool with a name "Day7", but that didnt help.

     

    MOTD line should be something like this...

     

    <Tool Name="Motd" Enable="True" Message="Welcome to your server {PlayerName}!" />

  3. i think i found the problem but dont know how to fix it. when i upload the mod via ftp it fails to upload the dll for the mod no matter what i tried it will not work any ideas

     

    This is what it says

     

    ServerTools.dll: Access is denied.

     

    Find a new server host. They don't allow mods apparently. You need a full access host or one that will install mods for you. Good Luck!

  4. I dont understand i place the mod folder in my servers main folder like posted. launched the server and i dont see any new config files created not sur eif its just not working or if i did something work my server is running 16.3 with valmod

     

    Type version in console and it will show you if its working.

     

    If its not listed there then check near the top 100 or so lines of the server log for any errors loading the mods

     

    Look in saves/ServerTools for the config files

  5. REQUEST:

     

    So this may have already been requested however i cant see any speak of it lately and i have afew players on my server requesting it.

     

    could players type /backpack and be spawned either on or perhaps within say 20 chunks of there backpack\toolbelt when they die?

    When they spawn it could create a zombie free zone of say 5 chunks, so they dont spawn directly on top of a a zombie or anything.

     

    If this is not possible please let me know.

     

    Wouldn't it be easier to set the server up to drop nothing on death?

  6. If you got *full* write access to the whole engine folder, yes. Again doubt they allow that as you could basically upload whatever program you want and run it on their servers in that case ;)

     

    I asked Bluefang support and they say that I have full access. I tested and was able to copy over the Assembly-CSharp.dll without any issues.

  7. Bluefang is pretty much open for the most part. There is a drop down menu for all of the released versions, latest experimental, and development(whatever that's for).

     

    Would this work? I could download it to my local test server and then FTP a copy over to Bluefang?

     

    Maybe TFP could setup a test server and invite some of us forum members over to stress it?

     

    Willing to try anything to help if you can think of anything else.

  8. The mod isn't making any config files for me.

     

    Server Tolls folder: http://puu.sh/sWPou/29bf06b976.jpg

    Save folder: http://puu.sh/sWPqb/7c3ce69dae.jpg

    Config: http://puu.sh/sWPrF/809588cf18.jpg

    Ingame: http://puu.sh/sWPtD/97d86353f6.jpg

     

    Have I done something wrong

     

    What other mods are you running besides Val Mod?

     

    What is at the end of your MOTD config stetting. If you look at the line under it,"Tool" is a different color than the rest indicating something is wrong with the line above.

  9. Been using your tool for a while. its wonderful. now i want to have some fun but need a hand

     

    we dont use the /gimmie command. what i want to do is enable it, but have it spawn a zombie bear at their location if they use it instead. how do we do this?

     

    i tried to create a custom chat command to work around this but i could not figure it out. is there a list of variables someplace so i know how to reference a player ID etc..

     

    anyone know how i can achieve my goal? or even better something like /safe would teleport you to coordinates and spawn a certain number of zombies there of my choosing.

     

    for example assuming player lpi = 111

     

    tele 111 10,-1, 10

    se 111 43

     

    so it teleport him to that location ( a cage)

    and summons strippers on him

     

    can this be done? :)

     

    This or something like it has been requested a few times. We'll just have to wait and see if dmustanger can/will add it in.

    I "might" tinker with it if I get some free time.

  10. Alloc

     

    Thanks for adding the code for the days of the week so I don't have to mod it back in every update! :encouragement:

     

    I've noticed that you have code to show the number of days until blood moon. Could you double check and make sure that is working on your end? I had to mod it to show up. I did the following...

     

    In index.html I added...

     

     

    		<div class="adminnavbar">
    		<div id="serverstats">
    			<span id="stats_time">-</span><br/>
    			[color="#00FF00"]<span id="stats_bloodtime">-</span><br/>[/color]
    			<span id="stats_players">-</span> Players<br />
    			<span id="stats_hostiles">-</span> Hostiles<br />
    			<span id="stats_animals">-</span> Animals
    		</div>

     

     

    In stats.js I added/changed...

     

     

    function TimeTitle (gametime) {
    var daynames = ["", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Bloodday"];
    var dayOfWeek = DayOfWeek (gametime.days);
    var result = "";
    // Show days til blood moon:
    result += (7 - dayOfWeek) + " Days til Blood Moon\n"; [color="#00FF00"]the new line code doesn't work here...[/color]
    // Show day of week (number):
    [color="#00FF00"]//[/color]result += "Day of week: " + dayOfWeek + "\n"; [color="#00FF00"]...so I commented out the dotw# here[/color]
    // Show day of week (name):
    //result += daynames[dayOfWeek];
    return result;
    
    Added the following to both StartStatsModule and StartUIUpdatesModule
    
    	.done(function(data) {
    		var time = FormatServerTime (data.gametime);
    		[color="#00FF00"]var bloodtime = TimeTitle (data.gametime);[/color]
    
    	        $("#stats_time").html (time);
                           [color="#FF0000"]$("#stats_time").prop ("title", TimeTitle (data.gametime));[/color] [color="#FF0000"]<---Removed[/color]
    		[color="#00FF00"]$("#stats_bloodtime").html (bloodtime);[/color]
    		$("#stats_players").html (data.players);
    		$("#stats_hostiles").html (data.hostiles);
    		$("#stats_animals").html (data.animals);

     

  11. With respect to the webmap, is there any way to allow players to view the map but restrict them to seeing only those areas they have revealed. or is it simply all or nothing? Thanks!

     

    I'm pretty sure it's all or nothing as it uses a different set of image files to create the webmap vs. the in-game map.

    Basically it's Server vs. Client.

  12. In root/saves/ServerTools/ServerToolsConfig.xml, make sure Tool Name="CustomCommands" Enable="True".

    With the server still running, it will generate root/saves/ServerTools/CustomChatCommands.xml

    Open CustomChatCommands.xml (preferably with Notepad++)

    Add the following and make sure it's not between the default comment markers <!-- --> (text will be green in Notepad++ if it is)

     

    <Command Command="rules" Response="say "[00FF00]This is where the rules go![-]"" DelayBetweenUses="0" />

  13. They are logging in through steam. But it's not working. I edited the permissions in the webmap setting but still not working.

     

    Why does it say Steam certificate error? Doesn't do that with my account

     

    That certificate error is something that just happens every once in a while. Not sure what it means.

     

    Could you copy and paste the contents of webpermissions.xml in your root/saves folder so I can see what your settings are?

  14. Anyone knows why the webmap works for me but not for my friends? They only see the map black.

     

    I have permission lvl 0 and I see that they connect to the map with 1000. I guess that's the default.

    But shouldn't default show them the map? They only see the text online/offline players, to the right.

     

    webpermission add <webfunction> <level>
    
    webpermission add web.map 2000
    

     

    Put the second line in console.

     

    Yes. Just to clarify what zig is saying, to view the webmap without steam log in or admin privileges, the permission web.map needs to be set to 2000.

    • Like 1
  15. *snip* There is a conflict between some server tools commands and rat server commands.

     

    You can download the ServerTools source files and change the hook commands so they don't conflict. I had to do something similar to be able to use Coppi's mod with ServerTools.

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