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Posts posted by schwanz9000
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This was a bug with how the deco was being saved in world files. This has been fixed in A19.
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Make sure VSYNC is turned off in your video card options as well.
For example, NVIDA control panel has a "Manage 3D Settings" section. There are tabs for Global Settings AND Program Settings.
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Try this:
Validate your files in Steam and make sure there is no mods folder at all. No POIs, GUI mods, etc.
Use A18p4b4RWG01 as your Game Name AND World Generation Seed in a single player game. It should give you East Roboda County as the Generated World Name.
Once it has generated and you are in game, exit the game to the main menu and go to the world editor.
Let us know your results. If it fails to load again, please submit that output log.
NullReferenceException: Object reference not set to an instance of an object at Chunk.SetBlockRaw (System.Int32 _x, System.Int32 _y, System.Int32 _z, BlockValue _blockValue) [0x0001a] in <abc1cae220c641248ccf17f83a8861d4>:0 at GameUtils.CreateEmptyFlatLevel (System.String sLevelName, System.Int32 dim) [0x000b7] in <abc1cae220c641248ccf17f83a8861d4>:0 at XUiC_CreateWorld.BtnStart_OnPressed (XUiController _sender, OnPressEventArgs _e) [0x00051] in <abc1cae220c641248ccf17f83a8861d4>:0 at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, OnPressEventArgs _e) [0x00010] in <abc1cae220c641248ccf17f83a8861d4>:0 at XUiController.OnPressed (OnPressEventArgs _e) [0x00011] in <abc1cae220c641248ccf17f83a8861d4>:0 at XUiController.Pressed (System.Int32 mouseButton) [0x00007] in <abc1cae220c641248ccf17f83a8861d4>:0 at XUiView.OnClick (UnityEngine.GameObject _go) [0x00065] in <abc1cae220c641248ccf17f83a8861d4>:0 at UIEventListener.OnClick () [0x00014] in <abc1cae220c641248ccf17f83a8861d4>:0 UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions) UICamera:Notify(GameObject, String, Object) UICamera:ProcessTouch(Boolean, Boolean, Boolean) UICamera:ProcessMouse() UICamera:ProcessTouches() UICamera:Update() (Filename: <abc1cae220c641248ccf17f83a8861d4> Line: 0)
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Please upload your client and server output logs to pastbin. Instructions here.
Also, could you describe the base layout like number of forges, campfires, workbenchs. What was cooking or crafting at the time? Did you have a land claim and bedrolls down?
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This is an issue where you are using the same seed name from one version to another and the old save info is being overwritten on the new one. Using seed name 123 on A17 and then using it again in A18 would cause this. The RWG code has changed between versions, so the world generates differently. It "may" even be possible between A18.1 .2 .3 .4 depending on any changes. I highly suggest using the following naming convention so this doesn't happen. A18P4B4RWG01 I then use that as the Game Name AND the World Generation Seed. Cleaning out old maps regularly helps too.
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Yes, the issue I'm referring to would help with FPS and stuttering in game in relation to workstations.
Horde night performance still needs some work. We'll just have to wait for the devs to address it.
There isn't a schedule for updates, but we've been very active in getting patches out recently.
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This is a known issue with the electric fences. This has been fixed in A18.4.
I would HIGHLY recommend removing them in A18.3 as they cause another error that could corrupt your game.
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Thanks for the kind words.
The developers are working on the game everyday. In fact, our A18.4 B4 experimental release came out this week.
The issue you are seeing "may" be a bug with the forge that has been addressed in A18.4.
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You have to opt into the beta version. Right click on 7 Days in your library. Properties. Betas tab. Choose Latest experimental from the drop down.
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Nope.
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Are you using a GUI mod? Try removing it if you are.
In the future, it is best to upload your output log to pastebin. Instructions are in the read me post.
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In the server browser, you can select the Peer to Peer tab. If your friend is online and has their visibility NOT set to private, you should see them there. Once you find them, you can enable the star next to their name to find them faster .
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√√√ checking √√√
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A driver update "may" have changed some graphics settings in the NVIDIA Control Panel.
Make sure those settings are set to application-controlled or turned off.
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Closing super old thread
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AMD 5700 GPU owner feedback
in General Discussion
Posted · Edited by schwanz9000 (see edit history)
With the release of A19.2 B3 Experimental, we're looking for owners of AMD 5700 GPU's to give us some feedback on the potential fix for the white flickering dots on the terrain that some users reported back in A18.
NOTE: This is a different issue to the glitter issue seen in the wasteland/burnt biomes.