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N00blet

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  1. I am getting an error on trying to run this mod for the first time. I have an updated Launcher at 2.0.89 and have verified my game files in steam Popup error states "Error: SDX Build Failed. Please see the log file" Log file contains the following: EVENT: Begin task: Compile mod patcher scripts Compiling PatchScripts assembly... Loading References... POP: Build error at stage 2: Compiler executable file csc.exe cannot be found. INFO 1 _7D2DLauncher.frmMain - SDX Exit Code: -100 Anyone had this one before or any advice?
  2. Yes agreed on that. I also appear to have a few other issues too. A little more searching, I found THIS POST where there is possibly some issues with the backpack in the latest RH version. I copied those files over and things got better. I also had an issue in my serverconfig too where is was missing a />. Once both of those were fixed, she ran fine. played a bunch last night with a friend and LOVE IT!!!!. For those of you having that issue with NGuiWdwInGameHUD.Update, that link in this post might help, might not. I should have tested one step at a time.
  3. You should be just fine with that setup imho. Nice to have that setup as well !!!! must have a rack in your basement.
  4. Here is my full log file for my issues unrelated to the memory one above. [ATTACH]23725[/ATTACH] 01-output_log.txt
  5. OK. Last i did my VCP was about 12 years ago so I a likely way out to lunch on this one. How many Vcpu's are you allocating to the VM? I seem to remember that the VM will effectively not use any more than 4GB per core so if only have one Vcpu nothing matters beyond something a little less than 4GB anyway. Do you need to run it in a VM?
  6. I am getting this in my log which is preventing my server from running as well. May be the same as his too. The last few lines repeat until the server crashes. This is from multiple fresh installs of both Pimps source and RH from Launcher. At a loss as to what is going on. Server is at home so no issue from a provider. NGuiWdwInGameHUD.Update issues seems to be common across many mods but I cannot find any posts with an actual reason why or a fix. _______________________________________________________________________________________________ NullReferenceException: Object reference not set to an instance of an object at Block.GetBlockValue (System.String _blockName) [0x00000] in <filename unknown>:0 at WorldBiomes.NH (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes.AH (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0 at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0 at GameManager+BI.MoveNext () [0x00000] in <filename unknown>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at NGuiWdwInGameHUD.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at NGuiWdwInGameHUD.Update () [0x00000] in <filename unknown>:0
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