I'm looking for advice on how to go about removing an entity (for example Rabbits) from the game entirely without having them be replaced by some other entity.
The reason I need to achieve this is to make the game playable for my girlfriend who has a phobia of zombies. I know that zombies can be disabled in game however I would still like there to be an element of challenge. Currently I have edited entitygroups.xml to replace all zombies with rabbits. While this is playable with mods adding survivors and bandits it's a little weird to have rabbits all over the POI's... Is there a way I can just remove the zombies for good yet still allow modded enemies to spawn?