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nanaandbobo

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  1. Thanks so much for this! We will give it a try and see how it does. You're awesome.
  2. Hi all - I have a player who needs a specific entity removed from the game (the snake) - I've used your example, and here's what I came up with but can't get it to work: <csv xpath="/entitygroups/entitygroup[@name='Snakegroup']/text()" delim="\n" op="remove" >animalSnake</csv> <csv xpath="/entitygroups/entitygroup[@name='Snakegroup']/text()" delim="\n" op="add" >zombieJoe</csv> What have I missed? The snakes remain in the game. Thanks to anyone who can help with this (and thanks especially to u/sphereii for posting this initially).
  3. Hey there! My husband and I are super excited to play this mod - we've watched streamers play it, and we're really impressed at all the work that had to go into the creation of it. Thanks, Khaine, for doing this. The question I have has to do with mods. My husband has ophidiophobia (phobia of snakes) that prevents him from playing 7D2D unless we mod out the snakes. We've written a super basic mod that does this in vanilla, but haven't tried to use it in Darkness Falls. Is it possible to mod out an animal like this, or will we break the game by mucking about with this? We could post/DM the modlet code if that helps. Thanks!
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