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AzazelMalfeasance

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  1. im looking to make a group of people to host team of people to play with, semi roleplay, even considering recording to make a series if everyone involved oks it. It won't be up all the time but that makes it better for a full group to play at once. I made a post about it if your interested or want to understand better. Also about lgbt friendly, i really don't care who or what someone is, i'm friendly to all types and hope that the whole team is to, so some one want a friendly group should make the group more friendlier if you get what i mean
  2. if your interested in a group roleplay kind of team, something that isn't always up but usually meant for the whole group to play at once, i made a post talking more on it if you want to understand what i mean better
  3. would you be interested in semi-roleplay? or just normal. if you are i made a post, go check it out for more info on what i mean
  4. I want to find some people with whom I can meet, so that we can play 7days in a way that's really close knit. If you've watched Neebsgaming on YouTube you'd understand quickly; but what I'm hoping for is something that is akin to a semi-roleplay scenario, where we can chat on call like it's first person, optionally utilizing Discord channels for when the group is separated, and even with the possibility of being recorded, like in a series format. The recording isn't important, I just figure it would be a fun way of showing the story and progression of the team! If anyone is interested, I'm online from 8am-8pm Pst for the remainder of the month, then after that 3-7pm from then on. I hope to know some exciting people! Feel free to friend and message Azazel#6434 on Discord (just make sure to say your username or # as a comment here so I know its you since you have to friend strangers to dm them) I'm open to questions if you have a thought My steam is 1143264351
  5. so that's how you make it. So i guess this means wires are two ways, like on a string of lights, meaning all part of a two way circuit (i think). The only sad side to this is that it means two switches can't be required to open a door, which would be super interesting, i'm thinking in the case of a two pressure plate mechanism, so you would need 2 people to open the door. unless i'm wrong and that is infact possible
  6. I made a large post in general discussion, not knowing what this forum section was. Is this where people send suggestions? I am new to the forums btw, if that wasn't obvious enough from obliviousness
  7. Raiders! that or you meet them in dire times and help them, maybe they'll treat you the same. I'm only imagining some kind of randomized trait for each npc. Hostile, Friendly, pacifist, raider, ambush, trader, neutral, untrustworthy. And depending on what trait they have either if it's at spawn, or based on how you find them, they will act differently. Hell, it could be a raider pretending to be in danger, only to ambush you with their allies when you least expect it; consider taking them hostage till they comply or until one of their raider allies brings a ransom to take them back. Maybe if the pimps consider it, you could enslave them like something similar to rimworld(regardless of the genre difference)
  8. Consider making one for yourself if your interested. I actual am too, i would gladly if i knew where too start. only thing i can think of is a big group of friends playing together like Neebs Gaming. Get together in a discord call, assign rolls either off the bat or as you progress, make a fancy base, maybe even record and post on youtube. I'd love to be apart or at least see a youtube series like this. Neebs gaming did really well, i watched like half their series but that was before i played the game, so i wasn't super interested, just a bored past time of youtube scrolling. I'd gladly try it out with anyone willing!
  9. I'll start with the minor suggestion, and while it is minor, it is very important that I ask; Could there be a multi-parent relay implemented? that or just applied to all relay? I've found it very hard to set up a two way door with switches when only one switch can connect to the door to activate it. If multiple switches are lined up it would make sense that they function in unison, ie: if 3 switches are lined up to each other then a door, all three switches would need to be active to open the door. This would allow for more easily set up electrical grids where multiple switches could activate one source from different locations, or persons could make a complex placement of switches to create a central control building or grid for various contraption. An additional minor suggestion being 2x2 doors since you can't face two doors towards each other. The major suggestion, practically overhauling or adding new AI, by adding human Npcs that aren't traders. Perhaps the player could find other survivors in abandon buildings waiting to be eaten by a roaming zombie or found by the player to be traded with, killed, or recruited to defend a base. This can be particularly helpful for solo players who may not have any multiplayer assistance, or for those who have a knack for civ type games. Perhaps these survivor Npcs could have skill points or combat points of their own, allowing them to specialize with certain weapons. They could level up and the player could choose points for them, or it could be automatic/randomized to the Npc. All of this could still be added along side a disable/enable survivor Npc option. The implications of friendly survivors also imply hostile survivors and even raiders. Of course all of these would be rare finds, like finding radioactive zombies in the early game, but it could be a desirable addition for a zombie survival game. I'm not entirely certain if suggestions are being accepted, much less reviewed, but if they are, I would like to offer my suggestions whenever possible. I would gladly contribute my extraordinary creativity, whether it be implemented or not, just having my thoughts read by another for possible consideration is thrilling. I'm not asking for money, not a job, nothing but hope that suggestions don't go unnoticed.
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