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DoctorTurquoise

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  1. (New here so sorry for mistakes) I've been playing this game for many hours, and I had some ideas for things that could address the parts of the game I found tedious, or just suit the game and would make it more interesting. Here they are in no particular order: 1. Make the interactive and non-interactive bathroom mirrors more distinct. The newly added bathroom mirror is very similar in shape to the bathroom medicine cabinet which also has a mirror. I would suggest changing them to look different from each other, like how you can tell from a glance that a bathroom cabinet has been looted if the mirror is broken. 2. A Robotic Drone mod which slowly repairs nearby damaged blocks when it has the required supplies (Like the medic mod). Later into the game it can get pretty tedious to repair all of your fortifications after the blood-moon, so this could expedite the repair process. 3. A 4x4 truck mod which increases the damage done by running creatures over. It's really fun to run zombies over in that thing, but it barely does any damage. I think adding spikes to the front of the truck would be pretty fun. 4. Another form of late-game transportation: A railway system. The player needs to craft and then build a railway line, and then can use this railway to drive some sort of vehicle capable of carrying a lot more than the 4x4. This will allow for end-game players to transport large amount of items, for example when moving your base. 5. A spray-paint gun. The paint gun would allow you to paint or clean large surfaces with ease, with the final details being added using the paintbrush. This will make painting your base a lot less tedious than painting everything one face at a time. 6. I noticed that connecting two trading networks doesn't actually merge them. If I already have a level 5 trader network and connect another trader to it through his own quest line, the new trader would still offer low-level missions. I suggest to update this so that connecting low-level trade networks to a high level one would automatically update the lower level network to the same level as the higher one. 7. An "Item Blacklist" system. Looting is very fun, and the "loot all" key bind is a godsend. However, there is no convenient method for sifting out unwanted items during the looting gameplay loop. I suggest that the player could tag curtain items as "Trash". When using the "loot all" key bind, these tagged item would automatically drop to the ground, preventing unwanted interruptions. 8. Venom. You can already get testosterone from bears, so it would make sense you could harvest venom from snakes. The venom could be applies to blades or arrows early-game, or could be used for crafting medicine. 9. Chicken Coops. I was surprised to learn that you can only find eggs from nests and traders, even though they're a pretty useful cooking ingredient early-game. I think farming for eggs would be a fun alternative for early-game food gathering. This can even be further developed into a new skill tree of animal ranching to compliment plant farming. 10. Siege Builder Zombies. Late-game blood moons can be fairly easy to counter with an effective wall or moat. I suggest a counter to that, similar to the exploding armored zombies. The Siege builder zombies would construct simple bridges and ladders for other zombies to use, so the player has to focus them down before they bypass their defenses. 11. EMP Birds. Same idea, late game can also be made fairly easy with a few turrets and blade-traps. I think it would be a fun challenge if there were a rare flying kamikaze-style enemy that dive-bombs your base and creates an EMP explosion which disables generators, batteries, and motorized vehicles for a short time. Thank you for reading through this. I'd love to hear feedback, and any other ideas you guys have. Hope the devs would consider these ideas for future updates!
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