Jump to content

Ralyj

Members
  • Posts

    14
  • Joined

  • Last visited

Everything posted by Ralyj

  1. that is helpful. In my case I am running a two person co-op so I would only be loading a few of the chunks at the beginning as we have limited portals. Any chance he knows of a command line that would force load the portal chunks? if not not a major issue I do fully understand on a large server why you wouldn't keep all portal chunks for all players always loaded
  2. Any chance sphereii had a thought on why the portals don't load the chunks they are located in when the game is loaded? Perhaps there is a config file somewhere to force the loading?
  3. try not standing on the portal but just the ground around it?
  4. So I did a simple test. I am only working with two portals and they are 6 km apart. If I enter the game at portal A the game will tell me it isn't connected. When my wife joins the game at portal B then portal A immediately connects to portal B and I can teleport. However, my wife cannot as for her portal B still doesn't see portal A. My best guess is that in my game the chunks where the portals are located are not autoloading when I start the game. We are not really running a traditional server, more like a local co-op game. The question I have is, "is there a way to force load chunks when a world is started." In minecraft there are mods that you place into a chunk to force it to load and stay loaded. Not sure if that exists or not.
  5. I will do some testing and see what I can uncover.
  6. Do I have to create something else that forces chunk loading? Like another block?
  7. Summer got crazy so only getting back into the swing of things. One issue I am running into is that when I leave the game and come back the portal connections are not working. If I fly to each portal then the connection restores itself without really needing to do anything. In the game the distance between the two portals I am testing is 4KM. Is there something I might need to do in order for the portals to stay connected? One aspect that I need to test further. It is possible that if I leave the game when I am near my land claim block near one portal that the connection remains. I say this because on a rare occasion the connection has actually worked after leaving the game and returning . Any thoughts?
  8. So I have been thinking about the recipe and was wondering if you would be open to me trying to make it a bit more challenging to acquire? This is such an awesome mod but also feels a bit too easy to obtain right now. I can give it a go and show you what I come up with but if you aren't interested I won't spend the time.
  9. Do you recall if the 2nd player interacted with the first portal placed or the second? This was our scenario. I placed the first portal and named it but my wife never touched it. We both flew 6km away to a few lvl5 buildings to set the 2nd portal. I set the 2nd portal and named it the same name. It activated and I was able to teleport back and forth without issue. My wife however, could not use it as it wasn't activated on her side. She could open the edit window but even that didn't activate it. When she flew back to our base and interacted with the first portal everything worked great.
  10. For others looking to make these work for multiple players. My wife and I play co-op on the same server. In order to make these work for both of us, both of us had to interact with both portals. So when you place the first one. Make sure one of you sets the name and the others at least interact with it in some way (i.e. use "e" in some fashion. Then do the same thing on the other side. There appears to be a need for each player to "know" where the portals are in order for them to be activated for each player.
  11. Okay so I solved the crafting piece. I modified your recipe XML to look like this: <configs> <append xpath="/recipes"> <recipe name="guppyFuturePortal3" count="1" craft_time="1200" craft_area="workbench" tags="learnable,workbenchCrafting" > <ingredient name="resourceForgedSteel" count="150"/> <ingredient name="resourceMechanicalParts" count="50"/> <ingredient name="resourceElectricParts" count="50"/> </recipe> </append> </configs> Then I created a new XML file for the directory called "progression". It looks like this. <configs> <append xpath="/progression/perks/perk[@name='perkAdvancedEngineering']/effect_group/passive_effect[@level='5']/@tags">,guppyFuturePortal3</append> </configs> The key was the progression file as it adds the recipe as learnable I think. I am not a coder but technical enough to work stuff out occasionally.
  12. This is a link to a screenshot of what I see when I open the workbench and search on "portal" and select the one option https://drive.google.com/file/d/12nuHdiyF7djuGuGLWnlGWTkct8Wz2xcO/view?usp=sharing (the link is open so I think it should work)
  13. Opening the workbench and I can find block with guppycurportal3. There are no other blocks with “portal” showing. There is a recipe 150 forged steal; 50 mech parts and 50 elec parts. The XML does indicate Advanced Engineering (looks like lvl5 required). My skills are all maxed out so I should be able to craft. However, when I pick the item there are two odd behaviors. the first is that unlike all other craftable items the “craft” line below the quantity line is missing. Not grayed out when something is either locked or the material not present just missing altogether. The second is that the option to show what unlock the recipe is blank. As in it doesn’t list “advanced engineering”. best guess is that something in the xml is not really pointing to “advanced engineering” even though it sort of looks like it is. Is there some other to obtain the blocks?
  14. So I am sure this is an extremely newb question. I have placed the latest score mod and this portal mod in my mods folder. The game is loading fine. I see the "powered by score" logo. What I am unsure of is how to find/make the portals. Are these things I can craft in the workbench? Or how do I obtain them?
×
×
  • Create New...