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NAS4Killer

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Everything posted by NAS4Killer

  1. Hi doughphunghus and BFT2020, thanks for you help. It is so easy 😄 Now is work. Only change the XML test versus <config> and add </config> the work it directly incl. the icon. Thanks.
  2. Hello together, I will start with a easy item. I have experience with programming old languages C++, Pascal, Sharp ans wo on. I Understand the xml files with change the values. That realy easy. But Now I will create a new item. I not know xpath. So I do not understand what is wrong. I create a folder Mods - Test_1 //Modinfo.xml Config// //Localization.txt //items.xml UIAtlases - ItemIconAtlas //foodCornBread_V.png Here the Code from items.xml: <?xml version="1.0" encoding="UTF-8"?> <append xpath="/items"> <item name="foodCornBread_V"> <property name="Tags" value="food"/> <property name="HoldType" value="31"/> <!-- <property name="DisplayType" value="food"/> --> <property name="DisplayType" value="foodWaterNegative"/> <property name="Meshfile" value="#Other/Items?Misc/parcelPrefab.prefab"/> <property name="CustomIcon" value="foodCornBread_V"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Morganic"/> <property name="Stacknumber" value="10"/> <!-- STK food --> <property name="EconomicValue" value="16"/> <property name="UnlockedBy" value="perkMasterChef,foodCornBreadSchematic"/> <property class="Action0"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_eating"/> <!-- jar from cooking food <property name="Create_item" value="drinkJarEmpty"/> --> </property> <property name="Group" value="Food/Cooking,CFFood/Cooking"/> <effect_group tiered="false" name="Food Tier 1"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="10"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyStats" stat="water" operation="add" value="-5"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar=".foodStaminaBonusAdd" operation="add" value="10"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables"/> <display_value name="$waterAmountAdd" value="-5"/> </effect_group> </item> </append> But I get a xpath error: I cannot find a solution in this forum or in the internet. Can you help? 660 ERR XML loader: Patching 'items.xml" from mod 'Test_1' failed: 661 EXC XML.Patch (/append/item, line 5 at pos 2): Patch element does not have an 'xpath' attribute Thanks for your help or ideas. best regeards Pascal
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