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Jager

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  1. Well I am using this one (Not Mine found it in tutorials from other guys) : using UnityEngine; using UnityEditor; using UnityEngine.Rendering; public class MultiPlatformExportAssetBundles { [MenuItem("Assets/Build Multi-Platform AssetBundle From Selection")] static void ExportResource() { // Bring up save panel string path = EditorUtility.SaveFilePanel("Save Resource", "", "New Resource", "unity3d"); if (path.Length != 0) { // include the following Graphic APIs PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneWindows, new GraphicsDeviceType[] { GraphicsDeviceType.Direct3D11, GraphicsDeviceType.OpenGLCore, GraphicsDeviceType.Vulkan}); // Build the resource file from the active selection. Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets); #pragma warning disable CS0618 // Type or member is obsolete BuildPipeline.BuildAssetBundle(Selection.activeObject, selection, path, BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets, BuildTarget.StandaloneWindows); Selection.objects = selection; #pragma warning restore CS0618 // Type or member is obsolete } } }
  2. Hello guys I am trying to create a new modlet for AutoTurret. I love sentry turrets and robotics and I find whats availiable a bit.. lacking. I studied the modlets that convert the Turrets to use other types of Ammo, but the fact that the Turret model remains the same throws me off immersion. So Basically I am starting my own modlet. The first step is to add new sounds for the turret. I read the tutorials and created .unity3d bundles, then placed them in the mod's Assets folder and referenced them using #@modfolder:Resources/JagerSounds4.unity3d?...etc The problem is in game I get the error : ERR: Loading Asset Bundle "..." failed. I tried with many Unity Editor versions but the result is the same. 2019.2.17f1 2020.3.25f1 Any Ideas? Thanks in Advance
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