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Moopers

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Everything posted by Moopers

  1. Okay thanks for the tip on worlds. I think prolly go with a DF pre-gen map, given I don't wanna spoiler anything teleporting around the map. Thanks also for letting me know the info is in need of updating. I downloaded from the mods site after all. Okay cool, thanks for replying. Shame that you're thinking of removing classes rather than add to them though.
  2. The ease at which accounts can be created for this forum is somewhat worrying... But that aside, I have a few questions, and a little feedback regarding this mod: PRE-GENERATED WORLDS Do I have to use a pre-gen Darkness Falls map in order to get the custom PIO’s, or will they generate using the in-game system? Also, if I have already got a pre-generated map, with the Darkness Falls PIO’s be added to this on starting a new game, or do I have to re-generate the world to get them? CIVILIAN CLASS Does the Civilian Class even exist? There is no book option for this class, and it doesn't look like the player starts out with this quest already. Also the 2 red meat reward for Quest 2 seems lacking as it requires 5 to make one charred/boiled/grilled meat. I would suggest swapping this out to charred meat. FARMER CLASS Farmer Mastery seems too powerful. This gets all the seed crafting recipes, and a bunch of food crafting recipes. I would suggest splitting this into Farmer, and a new Chef/Cook class as follows: Farmer Mastery - All seed recipes, basic food recipes. Chef Mastery - All Food recipes. Questline as fitting this new class. HUNTER CLASS Hunter class should probably get the Hunter's Knife, rather than the scrap machete - assuming it is in the game. LABOURER CLASS Surprising to see Labourer isn't awarded a hammer, given other classes get a melee weapon or some description. "SCIENTIST" CLASS To be honest, this feels way more geared towards medicine than science. I would suggest renaming this to Medical Class, implying some kind of doctor, nurse, vetenarian or feild edic training and aa simple knife would be a more appropirate award than a machete. This also frees up "Scientist" for a new class with appropriate rewards: Scientist Class - assuming the electrocutioner, robots etc are still in the game, these would do nicely as the new skill set, and reward theme. SECURITY CLASS I feel that Security class should also be given the pipe baton as Quest 1 reward, given it is the only specifically combat oriented class. Having worked in security, I can vouch that non-lethal take downs are usually the priority, so batons, night-stickes, or even a heavy torch are often the go-to weaponry. The same applies to police, come to that. SURVIVALIST CLASS Not sure why they are given murky instead of boiled water at Quest 2, given that their whole deal is having prepared for the Apocalypse. Tis should as least be boiled, and maybe even pure mineral IMO. Also the whole "no reward" at Quest 4 seems unfair, and contrary to every other class. I'm sure that something can be offered here - maybe a few torches, and some herbal antibiotics or whatever. This aside, I've only been playing around with the game for a short time, but I'm already liking the feel of it. Seems to be Darkness Falls does for 7 Days to Die, what Better than Wolves does for MineCraft, adn that can't be a bad thing :3
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