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Ranchero

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  1. For me, the steps provided allow me to get onto the game, but after just a few minutes I'm booted. The next attempt to login shows the screen notification discussed in this thread.
  2. Same issue here. Since A21 I'm no longer able to maintain a network connection past a couple minutes. Another user on the same server has been able to get into the game on my network and play without issue. His OS is WIn 10 and I'm WIn 11. We both made sure that our WIndows Firewall rules match. I've even disabled the firewall, without any benefit.
  3. Resolved. Found drone issue in 20.4. Deleted drone.dat and drone.dat.bak files from server save, quickly logged on and emptied the drones inventory and put her away. I can now log onto game without this issue. Debating on updating to 20.5 on server. I did this once before without backing up the world, and the game was corrupted/lost. We had to start all over. We started again on 20.4 since I wasn't confident that 20.5 was stable.
  4. Ranchero

    SIGSEGV

    Resolved. Found drone issue in 20.4. Deleted drone.dat and drone.dat.bak files from server save, quickly logged on and emptied the drones inventory and put her away. I can now log onto game without this issue. Debating on updating to 20.5 on server. I did this once before without backing up the world, and the game was corrupted/lost. We had to start all over. We started again on 20.4 since I wasn't confident that 20.5 was stable.
  5. This issue started yesterday after I lagged out while playing on my dedicated server. Relevant error that shows when I play for a few seconds: 022-05-26T16:59:33 138.122 ERR NCSimple_Serializer (ch=0): 2022-05-26T16:59:33 138.123 EXC Memory stream is not expandable. at System.IO.MemoryStream.set_Capacity (System.Int32 value) [0x0003d] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.MemoryStream.EnsureCapacity (System.Int32 value) [0x00061] in <695d1cc93cca45069c528c15c9fdd749>:0 at System.IO.MemoryStream.Write (System.Byte[] buffer, System.Int32 offset, System.Int32 count) [0x000b3] in <695d1cc93cca45069c528c15c9fdd749>:0 at StreamUtils.StreamCopy (System.IO.Stream _source, System.IO.Stream _destination, System.Byte[] _tempBuf, System.Boolean _bFlush) [0x00029] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 at PlayerDataFile.Write (PooledBinaryWriter _bw) [0x003b3] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 at NetPackagePlayerData.write (PooledBinaryWriter _writer) [0x00007] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 at NetConnectionSimple.taskSerialize (ThreadManager+ThreadInfo _threadInfo) [0x004f7] in <b43ff319d6d64cb189ddca74c2bff9a8>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) NetConnectionSimple:taskSerialize(ThreadInfo) ThreadManager:myThreadInvoke(Object) System.Threading.ThreadHelper:ThreadStart_Context(Object) System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean) System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object) System.Threading.ThreadHelper:ThreadStart(Object) 2022-05-26T16:59:33 138.123 INF Exited thread NCS_Writer_0 2022-05-26T16:59:33 138.123 INF Exited thread NCS_Reader_0
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