Jump to content

kog

Members
  • Posts

    16
  • Joined

  • Last visited

Everything posted by kog

  1. I somehow fixed it, and I have no idea why it works. LiteNetLib works correctly and does not throw errors in my friend's console anymore. Also in the server console, it appears to be used for the connections without issues. When spawning 100 zombies, although my friend's pc lags badly it is because of his pc, the connection does not skip ticks anymore, and there are no sync issues. What did I do? Nothing except forwarding two ports for my server's IP: 443 and 80. These have nothing to do with online gaming from what I know, but if it works...
  2. Hello people of the forum! I have not started a new thread since the problem is still here. After a break of a few months I am back to troubleshooting. Some progress has been made, but I still can not connect to the server. Please read below: So being in a CG-NAT network I tried to find various solutions to access my network from outside. The last one that worked to some extent was to use a free DDNS offered by the provider. Basically it is an address xxxxxx.go.ro. From outside the network you write the adress and port number and you are set to go. I opened a port to test the accesibility of my ups network card and it worked. I could turn power to the server on or off. Next step was to test it with the server. In the serverconfig I disabled steam networking, and tethered the main pc through my cellphone so i would be outside the provider network. When I write the adress xxxxx.go.ro and the gameport the game recognises the address and accesses the right IP (session address), but there is no connection going through to the game server. Am I doing something wrong? Or is it just not possible to work it this way? Thank you.
  3. @Beelzybub The router is configured correctly, the required ports are forwarded. What do you mean by a double nat? The server has a static IP(150) All the forwarded ports refer to the same IP. Yesterday we could connect to the server, but hordenight was unplayable. I will try to get some logs but they are probably useless. The worst is during horde night. I counted up to 15000ms ping. I am also trying to setup a zerotier vpn network. Without success so far.
  4. The issues are back. The server shows in the search list but nobody can connect. Server version appears to be "unknown". The server does not register our connection attempts. I can connect directly by using the LAN IP without issues, but not from the lobby list. Yesterday it worked fine. There were no changes made to clients or the server. I only turn on the server machine to play the game. At this point I do not know what else to try.
  5. It worked fine for me on Ubuntu 20.04. This is the command I used: <app_update 294420 -beta latest_experimental>
  6. UPDATE: I downloaded the 20.5 experimental build and all the issues cleared: As a local network player connecting directly to the LAN local server IP, the LiteNetLib service connected successfully as it should. The external players still get the LiteNetLib error, but during the horde night tests there was no more lag that the usual. The game is playable again.👍
  7. I'll try to be very short: I am hosting a small server for me and a couple of friends on a dedicated linux ubuntu machine. The provider is using CG NAT so it is impossible to connect to my ip. SteamNetworking is unreliable and it has made the server unplayable since the last update. So I am trying to use a vpn - zerotier. While on the client machines using windows installation has been straightforward, the linux server machine is a different story. I have installed the zerotier software on the server, I have joined the created network, but I can not connect to the 7d2d server. It should appear on LAN games but it does not. Is there something I am missing? The serverconfig.xml is straightforward and does not give any clues... Any help would be greatly appreciated. Thank you. edit: I am new to linux so my knowledge is really limited.
  8. No success. The game fails to connect with steam networking disabled. This is probably the reason for the lag. So why does litenetlib fail? All the ports are opened in both firewall and router. I have to mention that my IP is not traceable. My ISP gives me an internal ip different from what port scanners show. But this was not a problem before 20.4. Hmmm Edit: I found an older log from 20.3. Here the Litenetlib failed too in every session, but the game ran fine on steamnetworking. Maybe in 20.4 the game sends/receives a lot more data? And this cripples it?
  9. Today we ran tests with the firewall completely disabled on the server machine. No change in behavior. I will check the router settings to see if anything happened there.
  10. It fails on all clients. Here is the log from an external player: https://pastebin.com/jZpvHx9D
  11. All the necessary ports are forwarded in my router and I have them opened in the firewall as well. The game has been working flawlessly for about three months. When I updated it to 20.4 the trouble began. My connection is working correctly. The optic fiber has no losses, and everything else I play/download online has absolutely no issues. Last night I discovered that as long as only one(1) player is online he has absolutely no issues, even during horde night. One of the external players was testing the server and it worked fine until the second player joined. Then it started lagging for both of them. It does not seem to matter who is online, if the number is >1 the lagfest begins.
  12. Here is the server output log https://pastebin.com/i6LRJiLn The last part after the players were kicked out is me in god mode. Here is the log from my client https://pastebin.com/MRG9S70R I will try tonight to see what happens with steam networking disabled. Last time the other steam clients could not connect to the server with steamnet disabled.
  13. Hello, My server became unplayable since updating to the latest version. There were absolutely no issues in v20.3. Setup: Dell PowerEdge 420 with: two quad core xeon E5-2407v2 processors 70GB DDR3 RAM Gigabit connection with 2ms PING OS: Ubuntu 20.04 Players: 2 external 1 internal on the local network (me) Server config xml settings: I set all the data exactly as in the old xml(which was completely stable). In the new xml the only thing that I had to set differently were the two lines regarding the region. No mods are used. Networking settings: <!-- Networking --> <property name="ServerPort" value="26900"/> <property name="ServerVisibility" value="2"/> <property name="ServerDisabledNetworkProtocols" value=""/> <property name="ServerMaxWorldTransferSpeedKiBs" value="1024"/> Behaviour: Extreme lag and rubber banding happens so often that the server is mostly unplayable. During horde night the two external players were kicked by the EAC because of the lag. As soon as that happened, and I was the only one playing, the lag and rubber banding disappeared. We got the same thing happening while in a test server on one of the external players local server. Console: I am using Telnet to monitor the server remotely in real-time (I keep the game on one monitor, and the server console on the other one). No errors appear on the server console, except for skipped ticks caused by player lag. During horde night while all the players experienced extreme lag,( so much that we did not even get to see zombies)but the server was behaving normally, spawning zombies and getting them killed by the turrets and various traps. Processor usage was normal. In the end the players were kicked by EAC for lagging. At one point we were 5-7 seconds behind what the server console was showing. What is going on here? It is clear that it is not a performance issue on the server part, or else I would have seen high processor/network usage. I have a hunch that there is something fishy going on with the steam connection/game network. Any suggestions?
  14. I have the same issue. I run a dedicated server on a Dell PowerEdge with two Xeons and 70GB of RAM. The lag started on horde day and made the game unplayable, we can't expect it to be playable during the horde night. There are no errors in the console except for some packet skips when the lag is extreme 5000ms+. The connection can not be an issue as my pc is on the same local network with the server. Of course, this happened only after the update. I will try to troubleshoot it some more tonight.
  15. The problem is probably in the serverconfig file. I had BIG issues with it yesterday. First I tried to paste the new lines containing region and language settings since everything else is the same as the old .xml. I managed to connect to the server (I run a dedicated DELL poweredge420 server machine) through the local connection, but my friends got the "Unable to retrieve server info" The telnet remote server console did not register their connection attempts. My second try was to edit the new serverconfig.xml with the settings from the old one. And it works now. Game version is showing and everyone can connect. Probably you missed some setting in the networking area.
×
×
  • Create New...