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mecks

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  1. Try scrapping items you don't necessarily need or can easily craft/forge later.
  2. Agree with Flu that it already has a ton. You must be a super hoarder
  3. This is probably < 1hr of time to fix or at least mitigate via SW. Including story boarding, source control and typical software release processes this could be hotfixed in under a day.
  4. Sadly this is the only surefire way until someone at TFP cares. You don't even really need a few minute just changing standing <-> crouch or dropping an item should be enough to sanitize the file.
  5. Here's a screen grab of what a good (bottom) and bad (top) End Of File look like, if that helps. https://imgur.com/a/dBikNtO
  6. Here's a screen grab of what a good (bottom) and bad (top) End Of File look like, if that helps. https://imgur.com/a/dBikNtO
  7. The community has diagnosed it as an issue with the player ttp files becoming stuffed with erroneous (repetitive) bytes towards the end of file which causes the file to swell above the limit of 2MB. Supposedly you can delete a bunch of the bytes from the file (server-side) and it temporarily fixes the problem, but people are having a hard time figuring out which exact bytes need to be deleted (and if you guess wrong it just uses the borked .bak file). Without an ICD from the devs it's trial and error to edit these by hand. I would think a game-breaking issue like this would top priority and it appears to be relatively easy to solve but haven't seen any progress from the devs.
  8. This got me thinking and I tried manually deleting the repeated characters (server-side), but ran into an issue where there's a coded expected bytes - so you can't just do that. (Acceptable) If someone has an ICD of the players' .ttp file so we could figure out where the expected bytes are we could manually delete the characters, change the message (byte) size of the file and fix the profiles by hand. (Or maybe we need the devs to send this out?) (Better) Devs could run something on server startup and periodically to remove these entries for us. (Best) Above + remove whatever code was added that's adding these erroneous entries. Server log of the error: 2022-05-02T11:09:29 281.076 ERR Loading player data failed for player 'EOS_0002dbea74864e59af3ae61262f44c5e', rolling back: Attempted to read past the end of the stream. at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <ef95c36efe6a4645bb0ec98b58e164be>:0 at PooledBinaryReader.ReadUInt16 () [0x00000] in <ef95c36efe6a4645bb0ec98b58e164be>:0 at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x003a4] in <ef95c36efe6a4645bb0ec98b58e164be>:0 at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x00086] in <ef95c36efe6a4645bb0ec98b58e164be>:0
  9. What a pain. Wish this was fixed so I could play.
  10. This was an awful suggestion to implement: This is a much better idea: https://steamcommunity.com/app/251570/discussions/0/3196993831809092481/
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