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Everything posted by pApA^LeGBa
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Years over years where the game made no difference between playstyles at all established that. And who would want to make their own game less attractive for a certain group of players when it´s not absolutly necessary? And that change is far from beeing absolutly necessary. Something similar could have been done without having disadvantages for certain playstyles. Yeah, i know they wanna make the game how they like to play it, yada, yada. But doing this that late in development? Really? Changing game mechanics is fine during EA, no matter when. But not at the cost of players not beeing able to play how they like anymore after all those years.
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And talking about forcing people to go out. The whole water change plays a role there aswell i assume. It´s not only that you need to loot for magazines to skill crafting, it might also be a problem for the looters to provide enough murky water for the whole group. Not sure as i can´t say anything about the droprate of murky water yet. But i assume that it won´t be too high as the whole change was intended to make the survival part more challenging.
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Yes, for a playtrough were you only build what you really need and nothing more this is viable. But not for big builds as you mentioned in your example. It´s part of the discussion about A21 and the whole forced to be going out thing, so i don´t see a problem discussing this here? There is no way you should do a big mine for building a whole castle big enough under your base. And the people who wanna do this should be able to rely on others without any disadvantage, wich also means they should be able to level their crafting as fast as when looting themselves. Everything else is simply a F u for builders/miners/cooks/farmers/crafters who purely play the game for those aspects, having not the slightest interest in raiding POI´s. Punishing playstyles is simply a no go (and it doesn´t matter if that was the intenion or not, TFP knows exactly what the effcets of those changes are). No matter who risks more tbh. And while we are beeing honest, what risk? My last two playtroughs in permadeath SP both ended out of boredom and not because i died. On Survivalist. No traders. and no building other than what is really necessary aka hordbase and a small crafting base, mainly going out to the POI´s. Allowing to have stay at home playstyles (mining isn´t really stay at home though) for years and then suddenly making them unattractive by giving them disadvantages is just rude to say it nice.
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@Jost Amman I can. If you can´t accept that part of your argument is simply not true and can´t have someone telling you that, that is not my problem. Maybe i just didn´t want to participate in the whole topic because i don´t care about the rest of it, but still wanted to say that you are wrong with that particular argument. Valid if you ask me. And there was nothing out of context. Stating that going looting isn´t that much more dangerous than doing the mining for a big build is within it´s own context. It doesn´t change anything if it is a discussion on it´s own or part of a more complex discussion. The facts for it stay the same.
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@Roland I highly doubt that a magazine for a crafting skill can be more exciting than beeing able to step on mines or extra 50% sneak damage or getting a chance to one shot ores. It´s just a crafting skill. That is now kind of luck based. Please note the "kind of" before going all over me about how it works.
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Still talking to you who claimed that looting is so much more dangerous when it really isn´t that much more dangerous. @Jost Amman No matter what you discussed originally, i only reacted to that part. Or am i not allowed to do that?
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If you make big mines near your base, you are the one who needs to learn how to play tbh. I never said anything about screamers beeing a threat to my base. I also didn´t mention magazines. Just said that when mining you can be in more unpredictable danger, espcially in big mines that you need if you want to build big, than when you go looting.
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It can easily be one, i had big hordes in my mines when doing bigger building projects and needing lots of concrete and steel. When going out doing the "dangerous" looting, you mostly have to deal with sleepers. A bit of POI knowledge and beeing a bit cautios and pretty much every POI is a walk in the park.
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@Jost Amman Because screamers totally aren´t a thing when mining, right?
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And i just realized there is also master chef. The more i think about some perks, like salvage operations for example wich is oddly placed at perception tbh, if anything it should be tied to agility. the more i think there should be a category of perks not related to any attribute.
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I said no or low mining skill. @meganoth Both is annoying for me. Well we will see what A22 brings. Unless they nerfed the club and or bow, strength/agi is the way to go anyways. No matter the changes tbh. Although the spear changes look promising.
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Yeah. It´s annoying af for me having no or only low mining skill and it gets me into trouble preparing for bloodmoon usually. Even when playing AGI, gunpowder is an issue when having larger hordes during bloodmoon on higher difficulties. No way i can buy all that gun powder. Especially when i have no mining skills and waste time due to that.
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@meganoth The auger? Really? It´s early to mid game when i need to save time when mining. Not when i am able to build an auger and already have bases set up for both living and horde. Also gunpowder. Mining is by no means only for builders.
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Well, kinda nullifies all the changes for Strength not beeing a must anymore, wich is the argument for those changes it seems? Not beeing forced to use a certain attribute anymore? Because honestly, how many people do play without any points in mining in SP? Heck even in MP most people put 1 or 2 points in mining, to be faster when opening chests and breaking down barriers. So yeah, strength is still a must then. In SP you are incredibly slow without going for at leat 3 points into miner69er and MP get´s kinda annoying too after a while with no points in mining, even if you don´t mine at all.
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Propably already been answered and/or discussed or i missed the answer, but i just realized that strength is still a must in A21 unless you want to spend a lot more time on mining than necessary? So nothing really changes with strength if playing SP. Unless every attribute also get´s a mining skill like planned with flurry of blows.
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Tell me you play on a easy difficulty without saying you play on a easy difficulty. 😛 Also steel tools are a pain without sexy rexy. @Vaeliorin That´s a good point. They did all the work to revamp the skill system so strength isn´t a must anymore, but in SP it still is, unless you want to spend a lot more time mining than necessary.
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NMM aka not mediveal mod, Darkness Falls. Those two have swords for sure. There might be other overhauls with swords. Maybe there is some extra weaponpack mods with swords.
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Baldurs Gate 3. And tbh that would be a rather impressive bot, beeing vague about the game itself as if it was posted in the right place. But who knows.
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How did that happen? There is a ton of 7 days videos out there from people who know exactly what they are doing. And never forget, that YT is about the views only. Even the most skilled youtuber will do some things that are not optimal to get a video that is more enjoyable for the viewer.
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[Feature Request] [MP]: Multiple Players access one chest at a time
pApA^LeGBa replied to Cr0wst0rm's topic in Pimp Dreams
Conan Exiles and i think subsistence aswell. And as mentioned SE. I don´t know of any duping exploit there. Propably just a matter of time and work needed to avoid duping vs actual demand/usefullness. Pretty sure if you start a poll that no one would mind beeing able to do that if there is no exploits connected to it. -
It had more books. And yeah i know balance and all that. But having a crack a book skyscraper with nearly no books is kinda weird. If you don´t want a place with too many books, why even have a crack a book skyscraper in the game? Also there is way smaller bookstores that have more books wich makes it even weirder. Besides books, i´d say you now get even more loot and iirc there is more to salvage now.
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Can those people not simply ban idiots doing this? I know it´s the easiest way for you to handle this, not asking to put it back here. I need to vent though. It´s a game for adults. If a server owner doesn´t want porn they should state it in the rules and ban people who do it. I am sick of things getting restricted because it could be used wrong by idiots and the people responsible can´t handle them. If they can´t control their rules they shouldn´t run a server. Now serverowners who have normal human beeings as players have to go an extra mile if they want custom signs. Basically it´s impossible for a public servers. Well done lazy admins. Sorry, i needed that.
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I am not sure anymore, but i think you needed to find the parts? Or the molds? If there isn´t any rng luck involved i don´t mind either method. Hiding the crafting behind luck is simply bad game design imo, so gimme whatever method doesn´t involve luck.
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Tbh i prefer text oriented wikis with just a small image of the item described. Using images instead of text to describe crafting costs is kinda confusing, wikis should be fast to use wich text allows way better than images. Also crafting costs, requirements and workstations needed should be on top before things like sell price, durability and mods. There is also no need to list mods that can´t be put on that armor. All the info needed about a piece of armor could easily fit on the screen without the need to scroll.