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pApA^LeGBa

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Everything posted by pApA^LeGBa

  1. @raketemensch Building blocks and nerdpoling. I always have them with me, so that i can escape such a situation. Also those broken hole blocks usually have lower HP than the base material of the wall. Shouldn´t take too long to break them down.
  2. In SP i don´t really care. In MP Coop it´s rekt to get the farm/food going quickly.
  3. Num 1 is lock camera when in edit mode.
  4. Voted 1. That said, you can cheese the horde with no floating blocks aswell. There is a lot of cheesy options with no floating blocks.
  5. Yeah ofc it´s due to the HP changes made by TFP. But those are way slower vehicles. Those HP aren´t balanced for the speed the Dirtbike has. And i don´t think that you can avoid crashes on maps that aren´t really flat if on full speed with the dirtbike. Well not gonna bother having to fix the mod for everyone on the server.
  6. It is predictable. I will finish the skills i put points in faster. That´s a fact. And if you have a skill with 3 or more points in it, it will be a lot faster.
  7. It´s as predictable as before. You collect the magazines based on your points. You choose wich crafting skills will be leveled faster than others. And i am talking about the playstyle. Like beeing forced to loot all the time. Not beeing able to say i wanna loot only one third of the time or only very little looting at all. That´s the real reason to replay. Not where my skillpoints go.
  8. You mean you have advanced engineering at max level i guess? What you need in A21 to be able to craft things is magazines. In this case the "Forge ahead" magazine. If you press N and click on the little hammer on the top you can see how many of wich magazine you already have read and how much you need to unlock things. Magazines can be found everywhere where you would find books. And in related crates, like the "Forge ahead" in working stiff tool crates and also in destroyed workstations. Also wrong sub forum, but mods will move this soon i guess.
  9. Yes, ofc. But zombies, magically disappearing jars, beeing able to carry enough materials for a skyscraper in your backpack along with said dirtbike and a ton of ammo and weapons. It´s just simply annoying to drive it and the speed it has makes it quite impossible to not hit anyhting. In the current state it´s not useable unless you think it´s fun to repairt over and over again. And yes i could drive slower, but then i could just drive the normal motorcycle and that´s not the point of having the dirtbike in the game.
  10. We just tried the dirtbike and it´s basically useless now. Hitting a tree with full speed and it´s totaled. It´s basically impossible to hit nothing when driving it and in it´s current state you need like a full stack of repairkits per day and the wasteland is basically not possible at all to drive.
  11. Yes please. Minor thing, but we played so much with the locked slots beeing saved when logging out before A21 hit, that i regulary waste time with getting my stuff back out of the chests...
  12. Nope. Madmole stated several times over the years that he doesn like it that people can basically stay at home and still progress. I just never thought that they would actually go that way to actually force a certain playstyle for a minority of players. Because let´s be honest, the majority does do looting most of the time anyways. There is like 15% maybe 20% who don´t like the looting part of the game. It´s just that it is a nice change to have a full wilderness playtrough, and a playstyle with 50% living in the wilderness and 50% going looting is nice aswell. Both not possible anymore. And that is why replayability took a big hit in the face. Before i do another looting all the time playtrough i rather play something else.
  13. @theFlu Well seeing OP gave a like on my second post, i think i nailed it. 😛
  14. @Scyris It works to a certain degree in MP. The tool magazines for mining tools ain´t a problem. The steel tool parts however are a huge problem. Having someone at home who does all the mining/crafting/building/cooking/farming is not happening in A21 without getting slowed down a lot. There will be a bunch of people who can now deceide to play like TFP wants wich would mean doing stuff they don´t like or get another game. Surely not the majority of players but still. I still don´t understand that obsession with making everyone play the same way.
  15. @Scyris This isn´t about how i locate my skillpoints, this is about crafting only beeing possible and viable if you go looting constantly. You can´t just do a wilderness playtrough and only go looting if you need something non craftable. You can´t do a mix of living in the wilderness, building your castle or whatever and going looting splitting it up 50/50. You will fall behind your gamestage very soon with your crafting skills, you will not have enough water. It´s basically loot or die now.
  16. It means that replayability took a big hit in the face. Any other playstyle other than constantly going looting got eliminated with A21.
  17. Grenades saved me a few times alerady doing T5´s and T6 quests with those nasty trap rooms that you drop into and can´t get out quickly anymore. And yes demolition perk does give you quite a boost in damage. There is also the AtomJunkie candy. It gives you another 50% bonus damage for explosives. A grenade does 341 damage with an area effect of 5 blocks radius. With demolition expert maxed out that´s 512 damage. With the Atomjunkies that´s 768 damage. Compare that to any gun wich can´t damage a whole group of zombies within that 5 block radius. It´s a no brainer for me personally tbh as i am going heavily into perception anyways in my SP using the spear. Great crowd control aswell with the knock back, you can set up "traps" by dropping them at doors without pulling the pin and throwing another one there when they pass that door. ALso 100% stun chance with only 2 points in the skill.
  18. @Old Crow Heh. Yeah. I know. But wrenching steel for a 5 player hordebase that needs to deal with 64 zombies is not really possible. We usually get demos on day 28 in MP Coop. But i should get to the crucible before day 28, i have 4 forges full with iron and clay so i just need to craft the steel and upgrade the base. We should be fine even with concrete for that night though. That is if no elite demolisher shows up (modded in elite zombies to spice things up a bit) then we are f´d if one of those blows.
  19. Well good for you. We don´t have a crucible yet on day 24. I started building that big hordebase to use after our initial one on day 12 already even though we won´t need it before day 28. No steel that early and upgrading gives you XP. A lot of them. Also you get a lot of stone anyways when mining and afaik steel blocks do take ages to craft, so i rather upgrade instead. And in SP you can go with concrete for a long time. You actually only really need steel once the demolishers show up wich is usually on day 49 or 56 and even then you can go without steel if you aim carefully and have more than one path to your position.
  20. I would even say that investing in EyeCandy is the better deal for early game than wasting points if someone is really eager for more lootstage. They do give you +5 lootstage and a 10% increase of your lootstage.
  21. @theFlu I have yet to get a day one where i end up on more than lootstage 6 on day one 22:00pm. And 2 points of lucky looter give me 10% lootstage. So rounded up it´s lootstage 7 then. The first better loot starts at lootstage 8. Wich would be T3 of the primitive stuff. Only a chance for it, not guaranteed, you could still get T2 stuff instead. If you go into a T2 building there is a small chance for better loot with LL at 2 ofc. But it´s still not worth the 2 points that early.
  22. @theFlu Yes, but i doubt that. I did three day one runs without lucky looter meanwhile and all were similar in loot as what was posted in his first post. One run had even significantly more ammo.
  23. It´s literally impossible that you get anything better on day one due to lucky looter. There is no difference in loot between having lootstage 6 and lootstage 7. Take a look at the loot tables and you will see why lucky looter is a mid game perk. At lootstage 50 is where it start´s to matter a bit, that´s when you can get a T3 AK47 with a lootstage of 55. Sure there is really small benefits below that, but do you really care about the tier on your padded cloth and stone tools instead of getting more magazines for your other skills? You would get that better quality stone axe a few ingame hours later anyways. Like said, if you start in the wasteland with T3 POI´s it´s a different story. But doing that you need your points elsewhere to not die all the time. And it doesn´t affect how many pipe guns or armor pieces your find. It only effects the lootstage and time you need to loot. Finding 4 pipe weapons on day one is purely RNG. I had that already aswell with no lucky looter. Pipe weapons do not spawn in T1 quality btw. T2 is the lowest quality that you can loot. Nice map. Did you make that?
  24. Yeah the staggering towards you is sooo annoying. Not because it makes it harder, it´s just so utterly wrong. It bothers me every single time. I gave him a good smash with a steel club or whatever i use. The chances of that actually happening when you hit someone are very near to zero. Sadly i think it´s intentional. And a really cheap way of creating more difficulty.
  25. I mean the numbers speak for itself. An increase of 0.6 isn´t worth it. Not even an increase of 5 would be worth it on day one tbh. That changes literally nothing in the loot pool. As long as your lootstage is too low, it´s points that could be more usefull elsewhere. Was already like that before A21 and is even more true for A21 as you can get more magazines for the skills you put points in. This isn´t new, well known for quite a while now. Unless you instantly go T3 or higher POI´s and/or other biomes, it´s basically useless early game.
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