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Sergant1000

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Everything posted by Sergant1000

  1. Mod updated to version 46.379 Added: Added Vultures that spit fire and acid. Added resource drops from some blocks. Added a recipe for a nail made from a broken nail. added "Sodium Water" to the cutting table. Removes Acid Debuff. Added icon for baton cover. Warming ointment has been added to remove the debuff from frosty zombies. Changed: The swing time of hoes has been reduced. IRP water addition has been removed. The amount of loot in top chests has been increased. Reduced the chance of shuriken appearing. Increased shuriken damage. Fixed a bug when drinking rainwater. Reworked quest rewards. The storage time of loot bags has been increased. Increased damage from baton coating. Changed the name of zombies from "level" to "mutation". Localization edits.
  2. Mod updated to version 46.346 Changed turnoffed an immortal animals.
  3. Mod updated to version 46.345 Added: Added 33 buildings from various builders. Available at Random. added loss of resources from lamps and chairs. Changed: Text edits. The small stone model has been corrected. Increased the chance of successfully obtaining containers from dirty containers. Glass containers from 30% to 40%. Plastic and iron containers from 30% to 50%. The storage time of regular bags has been increased to 2 hours. Reinforced up to 4x. The spawn of creatures has been rewritten in the old way. Spawning of new animals and zombies is available again. Changes have been made to the "Dendrologist" skill. Increased damage of bombs, grenades, C-4. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error occurs.
  4. Mod updated to version 46.258 Added: Added pigment recipe to campfire and potbelly stove. Added various body kits. Added glass and armored glass blocks. Vanilla figures. Added minibike wheel. Added Pistol and Rifle Silencers. Added a model of a tin can, red dot sights, x2 and x4 sights. Added recipe for RGD and GOG grenades. Added sight x2 and x4. Added red dot sights. The sight camera is not installed. Added mod "ZZTong Prefabs" from "ZZTong". adds 177 buildings. Available at Random. Added 40 buildings from various builders. Available at Random. Changed: Reduced the amount of grass in the desert. Localization edits. The coordinates of the weapon attachments have been corrected. Pistols, rifles, shotguns, SMGs, machine guns, machine guns. A model of a silencer for pistols and SMGs has been exhibited. Changed the requirements for the Mule and Cardio perks. Replaced body kit models with mod ones. Minibike assembly error has been fixed. Removed old muffler recipe. The air transport inventory has been revised. Added polymer drops from barriers and blue barrels. Dropping container models have been replaced. Vanilla merchants' vending machines have been replaced with mod ones. The models of bags dropped by strong zombies and bosses have been replaced. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears.
  5. The mod has been updated to version 46.212 Added: Added Sharklet and Vannakart to the recipe. Added packs of cartridges and their crafting. Added randomness to armor characteristics. Added a recipe for smelting scrap steel. Modified: The cartridge has been fixed. The time for laying bags has been changed. Increased damage of rifles and machine guns. The number of expansion slots has been converted to random. Fixed repair and improvement of iron blocks. Localization edits. Fixed unlock skills for Willy Jeep and Humvee. recipes changed from cauldron to frying pan Repair of finks and swords has been fixed. Removed slots from backpacks. Fixed the interface for melting items in the furnace. Fixed the interface of tools on stoves and bonfires. Besides: An error occurs when obtaining a new task level. An error appears when passing near some buildings.
  6. Mod updated to version 46.174 Changed: Added recipe for creating "Car Spare Parts" Truck assembly has been fixed. Translation corrections. Additionally: When receiving a new task, an error occurs. An error occurs when passing near some buildings.
  7. Mod updated to version 46.166 Changed: The characteristics of the chainsaw have been changed. Fixed inability to open a police car. Fixed the Over Damage bug. Fixed "DirtBike2" frame recipe The blocking of some body kits has been removed. The fire particle in the built-in stove has been corrected. The fire bolt model has been corrected. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears.
  8. Mod updated to version 46.159 The new version is also available through Modlauncher. Added: added 2 types of ambulance. You can only collect it from a broken car. Added to the list of creatures: sparrow, crow, bat, eagle, seagull. Changed: Text edits. Fixed the inability to assemble a minibike. Additionally: When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears. Resources above 100MB have been optimized and repacked.
  9. it is. but still contain some bugs. And working not on all comps
  10. Mod udate to version 46.130 for a21 Added: Added damage to the description of incendiary cartridges. Added items for finding ore. Added Vending Machines to replace mod vendors. Added water collector. Added to the stone workbench recipe pool. Added container inflation. When using an item, the player receives a dirty container. Opening a dirty container will yield either a clean container or part of the material from which it consists. Added rainwater. +10 thirst, -20 food, 10% dysentery. Added small and large industrial generators to the game. Added an exchanger for chips in packs. Added localization of Buildings. Added spawning of stones under water. Added blueprints for all weapons. Added categories to the Study Desk. Added the "Lockpick" skill. Added homemade ammunition for all calibers. Added a category to the ammo loader for homemade ammo. Homemade ammunition has been added to all firearms. Added multi-metal knives and Swords. Added mechanical brass knuckles, Dart carbine. Added junk weapon, board with nails and water pipe. Added features to zombies: Fatty, Acid and Ice. Zombie spawn has been rewritten. Added non-spawning zombies. Zombie Cop has been added to the list of regular zombies. Features of shooting and explosion have been replaced by the uniqueness of 10% protection. Zombie Spider has been added to the list of regular zombies while maintaining the uniqueness of the climb. Burning Zombie with Possessed and Radioactive traits removed. Added throwing weapons. A set of clothes has been added to the starter set. Added mod "Ragsy_BathTubBoat_V3" from "Ragsy". Reworked and absorbed into the mod. Added packs of crossbow bolts. Added a unique Vegetable Chowder icon. Added localization and icon for purified water. Added an updated transport system. Transport will be assembled manually. To do this, you will need to create a transport frame, pick it up and place it on the floor. After picking up a “wrench”/“ratchet”/“wrench”, have in your backpack the parts corresponding to the transport, and also RMB on it. At the end, choose transport. Transport when collected is white. In the spawn world, there is a type of transport with an attachment (Repairable). Requires a "wrench"/"ratchet"/"wrench" and spare parts for transport. RMB on it and select a vehicle. Transport when selecting white or rusty colors. In the world, the spawn is a damaged form of transport. A "wrench"/"ratchet"/"wrench" LMB is required to disassemble it. Degrades 2 times. The “Flags” category has been added to the “Table for creating stone decorations”. Added a recipe for boiled crayfish with an iron can. Added lard. Lying branches have been added to biomes. Added a model to the farm and cutting table. Added description of characteristics of washcloth, salve and soap. Added alarm when searching vehicles. Thanks "DarkAoRaidenX" Added new hand weapons from "Undead Legacy". Thanks "Subquake" Added Monobike. Thank you Oakraven MonoBikes. Added DirtBike2. Thanks to Undead Legacy. Added 4 posters. Added frames to paintings with Zombirella. Added localization to character contamination stages. Added recipes for washcloth and soap. Added hints to the log when starting a new game. Added digital display of stamina. The "z05HQ_Vehicles" module has been moved. Absorbed by the mod. Changed: Localization edits. The creation of weapon parts has been removed from the corresponding skills. The color +\- of the food characteristics has changed. The dialogue for quests at the merchant has been changed. Minigun rebalanced. Increased damage of 12x70 cartridges. The growth of Fish and Algae Farms has been corrected. The medicine dart has been fixed. Heals 10 HP and 20 HP simultaneously for 5 seconds. Fixed painkiller dart. Instantly injures by 10 HP and adds 30% armor for 60 seconds. interaction "injector 88" has been changed: LMB interaction on someone, RMB interaction on yourself. The merchant buildings on the NavezganeER map have been replaced with new ones. The model of iron stakes has been changed. The cost of creating containers has been increased. Skills for studying factory weapons have been removed. Creation only through scraps of a drawing or book\drawings The fuel volume of gasoline generators has been changed. Map "NavezganeER" replaced vanilla trading buildings with mod ones. The list of products for sale has been changed. The skills "Dark Buyer" and "Snow Seller" have been changed. Changed the starting value of skills from 1 to 0. The ban on selling items has been removed. The spawn of driftwood underwater has been changed. The spawn of stones and resource boulders in the mixed forest has been increased. Iron ore has been removed from the first stone layer. Melee weapons have been rebalanced. The "Simple Ammo" skill is divided into Arrows and Bolts. The Ammo skill only unlocks homemade ammo. The "Modifications" skill has been removed. The "Robber" skill has been transferred to the agility attribute. The ability to create master keys has been removed; they have been moved to the "Master keys" skill. The "Ammo" skill unlocks all homemade ammunition. Respawn time for cleared territory has been reduced from 4 to 2 days. At night, the number of zombies and the chance of special ones are increased by 2 times. Washcloth interaction and recipe changed. The model of the "Third Weapon Workbench" has been corrected and optimized. Fixed a bug with spawning in buildings. Changed the drop of: junk weapons, regular weapons, bows and crossbows. The amount of resource in silver, gold and diamond ore has been increased. Chowder - Recipe corrected. Characteristics have been changed. The spread of bows and crossbows has been reduced. The loot dropped from vehicles has been changed. Armor strength has been rebalanced. The size of Pin-up posters has been increased. The washcloth has been renamed to a washcloth. Weapon parts have been moved to the gunsmith's table. Additionally: The "Snufkin Custom Zombies" module has been moved to a21. (transferred to standard models) Removed zombies and traders with UMA models. Removed temporary blocks for building blocks. Blocks of flagstone, scrap metal and wet concrete were removed. Removed "Find and Kill" quests Old merchant buildings have been removed. New buildings have been removed. Removed the "Special Goods" skill Fashion bosses E.R. transferred to standard models. The "z04ZT-Paintings_PostersForER" module has been absorbed by the mod. The "z05War3zukPostersForER" module has been absorbed into the mod. The "z06ZombiePinupsForER" module has been absorbed into the mod. The "z03FunwithFlagsForER" module has been absorbed by the mod. The "z01BdubsVehiclesForER" module has been absorbed by the mod. Modules "z07Dk'sModernVehiclePackForER" and "z09VehicleMadnessOverhaulForER". Disabled, will be compiled and integrated into the main mod. The mod has been optimized. Reduced size and faster operation. When receiving a new tier of tasks, an error occurs. When passing near some buildings, an error appears.
  11. It was blocked. Because the game have bag.
  12. Mod updated to version 45.098 Added: text edits to the ExperimentalRecipies block. Birch and maple are returned to world spawn. Recipes with different water have been added to the fuel briquette. Added skill "Search distance", "Collector", "Dendrologist". Added pockets to recipes. Added Materka plant. Added aluminum smelting. Added replacement of a campfire with a campfire container or a campfire station. Roller shutter repair added. Increased inventory by 10 slots. added unlock skill: Chemistry Cabinet, Molecular Furnace, Matter Separator. A group for drawings and books has been added to the creative. Added recipe and consumables for m-60 and SVD. Added division of spare parts into categories in the lathe. Added quality to the drone from the factory tool. Added sulfuric acid recipe. Added limestone to rock formation. Added "materka" model. Changed interaction: "Barley", "Buckwheat", "Rice", "Rye", "Wheat". Added repair of animal farms. Changed: Fixed indestructible spear. Fixed meat pack icon. The maple and birch model has been replaced with pine. Reduced lime drop from rock at iron level. Skills for experience for close-range guns have been corrected. Recipe edits. Fixed unlocking injector 88 and 105 Increased damage of bladed weapons. Reduced the chance of wild plants spawning in the mixed forest. Fixed washcloth. changed the chance of seeds falling from trees. Reduced the requirement for the number of spare parts for car repair to 1, but increased the number of resources for its creation. Edits were made to modules z02BdubsVehiclesForER, z11VehicleMadnessOverhaulForER, The texture of the cassetterite block and rutile has been changed to the texture of hematite. Fixed rabbit and pig stages. fixed the loss of rabbits and piglets. Hay is raised. Fixed the loss of resources from the corral with a cow, pig, rabbit, beehive. Reduced animal growth time. Increased the sale price of packs. Changed durability of roller shutters. Fixed infinite buff from candy. Improved seed recipes. Fixed spamming bug from "zombieWightRadiationShower" in module "z09Snufkin_CustomZombies" Fixed the appearance of cells in the drone, drill turret and drank turret. The name of the sweet potato has been corrected. Fixed endless growth of Sweet Potato. Fixed the quality of the brush and striper. increased damage with iron darts, steel darts, iron blades, steel blades. Fixed interaction with the algae and fish farm. Fixed cow fence model. Zalowpolines: electric trap, fire trap, iron spikes, kiln. Changed the model to a simplified and interaction: "Grapes", "Sugar Cane", "Basil", "Beetroot", "Bell Peppers", "Black Beans". The number of threads in the set has been reduced. The burning of the character from the large and medium furnaces has been removed. Stamina and HP pill recipe unlocked. Increased dart healing. Changed receiving seeds: "Barley", "Buckwheat", "Rice", "Rye", "Wheat". added the ability to insert a green and orange ampoule into the injector 88. Tier 3 candy recipe has been changed. Fixed the landing radius of a random tree seed. Fixed non-collectible cars. Changed the appearance of the chuck, metal and wood carver, at the merchant Reduced HP loss from health pills.
  13. Hi. sorry for long answer. The mod must to install a clean game. Because it so not work with other mods/
  14. Mod updated to version 45.033 Added: After player death, action with 50% water/food speed. Smell enabled. Added the ability to raise pictures of the block "War3zukPostersForER" Returned to the assembly of the z12CompoPack module. Updated. Added variable transport for crates. replaces the usual one. The size is set to 10x11. Added new dishes. Temporarily blocked. Changed: Fixed drop of spores from mushrooms. Corrected the definition of requirements for the "Butcher" qualification. Fixed yucca model. Damaged resource drops from windows. text corrections in the ExperimentalRecipies block. text recommendations in the z02BdubsVehiclesForER block. Fixed the sound of opening / closing transport. Increased acid stack. Increased food gain from nigirishi and makizushi. Removed unnecessary recipes for cooking fish. Reduced amount of oil for frying. Improved skill level "Transport". Increased the number of grenades dropped. Thirst debuff fixed. Reduced thirst debuff activation 1 from 50% to 30%. Reduced Thirst 2 debuff activation from 40% to 20%. Changed hunger debuff. maximum health. Stamina bar color changed to yellow. Removed the brightness of the display of indicators. rewritten "War3zukPostersForER" block, optimized. The item "Meat in the package" has been changed. Corrected the model of the electric club. "Electro baton" removed non-breakability.
  15. Mod updated to version 45.003 Added: Integrated items from the "Vehicle Madness Overhaul" mod. Added aluminum. Added leveling to old zombie bosses. Added "Camel Man" skill. Increases the maximum amount of water. Added "Boundless Stomach" skill. Increases the maximum amount of food. Added 7.62x54 and 8x50 ammo to recipes and skill. Added an alternate recipe for the Nutdriver. "Jackhammer" is included in the unlock skill. Shepherd's Pie unlock added. Added butter to refrigerator loot. Added hints to the loading screen. The Crossbow Magazine Extender has been added to the weapon table. Added a switch made from scrap. Added the ability to loot Rotten Meat from a corpse. Gunpowder crafting has been added to workbenches. Added a trap with titanium blades. Added Engineer class. Moved mechanical turrets and drone. Added farmable grass. Added watering can for watering plants. Added random tree seed. Added new dishes. Added algae to water bodies. Pine Forest Biome Replaced with Mixed Forest biome. Mushrooms in the "Mixed Forest" have been replaced with random ones. Random plants have been added to the Mixed Forest. Birch and maple are restored. Added fish and algae farm. Added "Zombie Pinups" mod by "Xyth". Redesigned and renamed to "z14ZombiePinupsForER" module Added posters from the mod "War3zuk" converted to the module "z15War3zukPostersForER" Ammo sorting added: 762x54mm, 8x50mm. Added an increase in the collection of stumps when pumping a skill. Added Poisonous Blueberries to harvest from farmed and wild blueberries. Added "filtered water" does not give disinteria. Unlocked at level 7 "Cocktail Master". Returned Bucket of Acid. Sulfur ore has been added to the rock. Added a recipe for obtaining sulfur powder from sulfur ore in Millstone. Needle Crafting has been added to the Wooden Workbench. Crafting Sewing Kits has been added to the armor collection table. Added Golden Tooth and Golden Ring to zombie loot. Added Roll of Cloth. Increased the amount of oil in the desert. Seeds of oak, pine, birch and maple, added to the merchant. Restored the ability to extract sap from birch. Added the ability to harvest maple syrup. Changed: changes have been made to the localization. Corrected repair of colts. meat boxes are disabled. Fixed a bug when hovering over the solar panel. The "z02BdubsVehiclesForER" module has been updated for the new Repairable Vehicle system The "Vehicle Madness Overhaul" mod has been completely rewritten for the new transport system. Removed vanilla resources Changed the night of the Blood Moon. 5 waves + boss. Zombie bosses of the module "z09Snufkin_CustomZombies" have been updated for the new Night of the Blood Moon. Fixed "z04FunwithFlagsForER" module recipes Increased the cost of the "Special Goods" skill The skill "tools" is divided into 4 skills. Item quality upgrade has been reworked. Items of the 6th level can only be found. Removed the ability to sell sticks and sharpened sticks. Removed Survivor Tips from "7DaysFan". Updated loading screen tooltips. Fixed rye bread recipe. Increased time to create an oil product. Fixed T-pose "Guardian" Stamina gain from Dexterity has been adjusted. Changes have been made to passive skills. Replaced vanilla grill grate with mod one. Mechanical turrets set to "Factory Tools" quality Electric turrets set to "Advanced Tools" quality The fence and iron stakes have been moved to the stone workbench. Increased the damage of the trap with wooden stakes. up to 20 units Increased the damage of the trap with iron stakes. up to 30 units Increased damage to Iron Stakes. up to 50 units Fence and barbed wire. Recipe changed, damage increased to 10. Fixed getting resources when parsing the transport module "z05HQ_Vehicles" rewritten chances and spawn groups of various vehicles in the world and between modules. Lemon and lime have been moved to the tree class. Changed the quantity and assortment of Merchant Bob's goods. Fixed a special item. Farming has been changed.(read description) Reduced amount of nitrate for fertilizer. Modified mechanical turret ammo recipe. Salt recipe changed. Changed seed recipes Changed the cost of skills "Alloys" Changed the creation time for Smelting Mixture. Fixed the stage of the Chicken Coop after gathering. Increased sickle durability. Fixed the destruction of Rusted Spikes. Changed physical interaction: Iron spikes, rusty spikes, fire trap, electric trap. Fixed a group of plates with an inscription. Reduced the growth time of Spiders in the Insectarium by 2 hours. Reduced wrought iron repair. Perception bonus fixed. Fixed Scout skill. The study of weapons in skills are divided into separate subjects. Batteries set the time of work in workbenches. Fixed model of the Weapon Workbench. Updated fishing. burn time rebalanced. Increased the amount of extracted clay Reduced the number of resources to upgrade building blocks per transition when upgraded. "Pills for endurance" - reduced loss of HP. text edits Corrected paint recipe. Fixed description of grenade damage (does not show damage by level) Fixed jackhammer repair. Changed skill "Healing Factor" does not work if food is less than 25% Wolfberry has been renamed to Poison Blueberry. Removed acid effect from fire zombie shots. Repair copies changed to stripes. Changed recipe for fuel briquettes Fixed interaction "Shelf with materials". Fixed the quest for the juggernaut. Added texture to sickle and chipper. Perk "Electrical Equipment" corrected the description of the requirements Changed ingot creation time Armor penalties fixed. Adjusted the improvement of the hatch from scrap metal to steel. Fixed loot when butchering a pig. Armor fixed. Fixed adding Vod and food. Increased the stack of veda, buckets of water, buckets of acid. rebalanced physical armor protection. Rebalanced armor skill. Fixed vanilla zombie spawn bug. Fixed spawning issue for the vanilla zombie backpack. The flashlight is thrown into the "Tools" group. Fishing changed. The catch does not need to be placed as a block. Improved interaction with plants. Optimized plant models. Blueberry Compote has been renamed to Compote. Cold Blueberry Compote has been renamed to Cold Compote. Expanded compote recipe for all fruits. fixed snow biome. Additionally: The Repairable Vehicle system has been changed. There will be 2 types of car skeletons in the world, either simply broken or being repaired. Once repaired, the vehicle becomes a pickup and can be picked up and deployed like a normal moving vehicle.
  16. Mod updated to version 44.409 Added: Added snake nests to the desert in place of birds. Added recipe for gas and charcoal grills. Stove alternative. Updated and converted for a20 module "Snufkin_CustomVehicles". Disabled "PeNa1979Express" added "CatfishBlimp". Added 10 hats. (Does not appear in the character menu) Updated module "Snufkin_CustomZombies" to a20 . Added new zombies and adapted to the existing system. A plastic bag with meat has been added to the loot. When opened, some good or rotten meat will drop out. Changed: changes have been made to the localization. Fixed gear unlock. Fixed a bug when selecting Shepherd's Pie. Fixed the display of characteristics for porridge and fried meat. Wheat seed recipe corrected. Fixed the disappearance of the flask when taking water. Reduced the number of olives for vegetable oil. The Butcher skill has been reworked. Opens after pumping a knife, increases the collection of resources for a knife and other tools. Corrected material for blocks made of cobblestone, concrete, Reinforced Concrete. The flagstone and brick upgrade has been removed for the nail gun. Changed the recipe and group of a simple grenade for a grenade launcher. Removed pickup from paintings with a hidden safe Fixed interaction with Geist and zombieScarecrow Increased drop rate for books and blueprints. Webs have been added to the insectarium. Additionally: Updated readme file.
  17. Mod updated to version 44.325 Added: Added recipes for yeast. Black pepper added to the drop. Added oil, buckwheat and buckwheat. Added new icons. Flask added to loot. Added Rabbit Cage and Pig Pen. Changed: changes have been made to the localization. Cooking recipes have been changed. Updated the Bird's Nest, Rabbit and Pig rearing model. Updated rabbit model. Changed rabbit and pig.
  18. Mod updated to version 44.301 Added: Added silver and gold scrap metal recipe. Added buff to juices. Increases movement speed by 5%. Changed: Fixed seeds in packages. reduced seed price. Increased fruit price Increased the chance of Rutile, Silver, and Gold spawning in a destroyed biome. Removed electrical parts. Fixed bug with leather windings. Improved lift operation. Increased water addition to juices. Additionally: the hdd is died, some of the information on the work done was lost.
  19. Mod updated to version 44.266 Added: Added unlocking of flour, cheese and vinegar in the "Chef" perk. Added a description of the Penalty. Added zombie Vulture (Hunter) - doubled movement speed. Added a new mod "Vehicle Madness Overhaul" from "Ragsy" and "ActiniumTiger", contains a new vehicle. Spare parts for transport are separated into the category "Vehicle Spare Parts" Added mod "Compo Pack 48 Complete". Adapted to "zCompoPack" module Added reload penalty. Added "Run and Shoot" skill Added ratchet and wrench unlock to the "Tools" skill Added name of growth stages for pig and hare Updated module "Bdubs Vehicles For ER". added transport. Added stage name to fruit trees. Optimized tree code. Changed: changes have been made to the localization. Fixed "zPE_GG_CustomObjectsForER" module recipes fixed resource in hemp. Removed "scrap metal" from some items. the module "Ultimate Vehicles For ER" was cut from the mod. Fixed loot bug in "Bdubs Vehicles For ER" module Fixed crafting error in "Bdubs Vehicles For ER" module Removed error when repairing\installing transport. Updated vehicle inventory in "Bdubs Vehicles For ER" module Increased the amount of cooking salt from halite. Fixed a bug when using the "Deaf Zombies" firearm. Changed recipe "weapons table 3" Fuel briquette was removed from the "basic" category mod "Vehicle Madness Overhaul" converted to mod into module "zVehicleMadnessOverhaulForER" Autogyro crafting has been moved to the metal workbench Fixed wrong height "Broom" Broom and improved Broom cool down for 10 minutes after the explosion for the next explosion. Fixed bug with non-burning fuel in oil refinery. Fixed BRDM-2 desert. Additionally: Before the installation, delete the folder "Mods"
  20. Patches 44.250 44.251 44.252 Disabled. Roll back to version 43.151, Delete the "Mods" folder, put mod 43,000 from the top, roll patch 43,151
  21. Mod updated to version 44.252 Changed: fix errors of patch 44.251
  22. Mod updated to version 44.251 Changed: fix skill menu error off the module "zVehicleMadnessOverhaulForER"
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