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Bullrott

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About Bullrott

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  1. Yep, correct place right here : -<window_group name="workstation_forge" controller="XUiC_WorkstationWindowGroup"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowToolsForge"/> <window name="windowFuel"/> <window name="windowForgeInput"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> -<window_group name="workstation_Dye_Station" controller="XUiC_WorkstationWindowGroup"> <window name="windowCraftingList"/> <window name="craftingInfoPanel"/> <window name="windowCraftingQueue"/> <window name="windowOutput"/> <window name="windowNonPagingHeader"/> </window_group> -<window_group name="looting" controller="XUiC_LootWindowGroup" left_panel_valign_top="false"> <window name="windowLooting"/> <window name="windowNonPagingHeader"/> </window_group>
  2. Personnaly, after installing all your stuff, I got this : "WRN Window 'workstation_Dye_Station" not found in XUI!" Any idea m8?
  3. Yep D10 on my dedi... 64 slots... No fps drop... No crash at all... BUT Still some buildings collasping... Have to identify'em one by one... Like the top of the junkyard when walking on it... & little things like bad offset when building spawning in wilderness onto an hill for example... World collision... I assume that we cannot do something for prevent this to happen... Anyway, the world looks far better now then ever... The price to pay is lesser than the pleasure u can grab when playing in it...
  4. Nope, so I removed all big prefab : prison, twd prison, bank, malls, recycling, shop malls, wullf town CD, office & everything looks fine... For the book store, I mean the big one : store_book_lg, you allowed it to spawn in wilderness... Breakin' immersion... Bull out...
  5. Hello Mag, Your rwgmixer delivred with the v3 pack is wrong... Pls change value to POI min / max for 3/4 instead of your 1/6 in each case... 1/6 value (especially 6) causing issues... Building collisions most of the time... I tested your v3 pack with this value & all work fine... Except shop spawning in town... So I change theses values too in each xml prefab files... Removing bookstore to wilderness... Adding some of them (when missing) in city/town or rural... Testing it ATM on my dedi just patched 11.5 : [FR-RP-PVP] ZombieLand Bull out...
  6. Known issue... Huge/big prefab smoke all ram... You can't deal with... Best thing to do is to remove oversized prefabs from the pack... Or rent a dedi with over 32Go Ram in it...
  7. + it's collapsing when walking on tribune... Bull out....
  8. Well, I have to say that your mod is a good start Magoli...! Seems we can make it better : Variety is far better than vanilla, BUT we can adjust some things for make it better than this... IMO, rwgmixer have to be modded for fit your mod perfectly... AND we can adjust spawning location of prefabs, some of them atm breakin' immersion... It's a little bit annoying when buildings with grass spawn in wasteland... Or when you have wood factory spawning outside snow & forest biome... As well, funeral parlor in wilderness...
  9. Just checked the issue with a default rwgmixer... Sounds like it works... There is many problems with modded prefab... Some of them collapsed like : And some spawn on roads like : Still lots of work for makin it works perfectly... But ATM the RWG is far better than the vanilla's one...
  10. But as I said, could be a rwgmixer failure on my part... Will try with default now...
  11. There is a gremlin inside... Look what I've got when testing : [ATTACH=CONFIG]8702[/ATTACH] Was walkin around, close a POI in forest biome... After that, map broken... Edit : Could be an issue from my modded rwgmixer as far as I know... Will test it with default...
  12. One of the most wanted mod... Huge work... Far far better than vanilla... Again, really thank you for that..!
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