@Telric
Sorry to bother you, but I can't for the life of me figure out how buffs work. I have the harvestable item on the block, and it's set to zero in the entityclasses. That works, as I can no longer harvest it. But from there I can't figure out how to get the buff to activate when I enter a biome. I'm either messing up the inbiome code, or I'm just not applying the buffs right. All the buffs.xml contains are just the buffs that you create and then you have to apply them elsewhere, correct? So then would I apply the buff in the entityclasses.xml under the player?
Thanks for any help that you can provide. This is the only thing I'm stumped on.