Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 01/09/2021 in Posts

  1. Everyone is playing! We broke all our records this past week with 39k concurrent players.
    10 points
  2. Plus pushing bandits back to "the next alpha" has been a TFP tradition since around Alpha 9....
    6 points
  3. It won't happen. Decent melee and ranged bandits needs done yet and that itself is more than a handful. We don't want to go further, mining is shippable. Pretty much no to every "any chance for" question. We're adding bandits and some quests and polishing old content and going gold. Lots of great ideas to push to 7 Days 2 once we ship 7 Days. Bandits with guns will be hard and we have some special infected designed if we get time could be a nice later game challenge. No 7 days has 5000 more features than Left 4 Dead, so we need to polish what we have instead of adding e
    5 points
  4. can we please get a stream this weekend im dieing out here for INFOO, i neeeed it
    5 points
  5. So you are willing to challenge yourself by increasing the slider marked "difficulty" but not willing to challenge yourself by playing a build other than strength or agility? Here you are complaining that the game is so samey play after play and the only way you can keep playing is to up the difficulty to be challenged. Why not play on an easier difficulty like warrior (if necessary) but ignore strength and go fortitude or perception or even intellect as your main build for weapons and only do strength and agility for support perks? Personally, I'd call the Strength build the "Noob Build" beca
    5 points
  6. For us uninformed people, Can u please link the part where a dev promises unlimited map sizes. Thanks!
    4 points
  7. Last night i had a blood moon in game , i was in a fairly new game 28 days in . I've amped up the difficulty to survivalist because for some reason i always find ways to trick the AI but it looks very silly , so i decided not to do silly stuff this time. I had a small base , made out of iron bars and an iron door , i usually fortify alot the door because zombies usually love my doors. This time though 1 zombie everytime was doing its own thing , he went for a random iron bar and once he had it a little bit damaged the whole horde went there , and this time there was no ending to
    4 points
  8. It has been confirmed that there will be no bandits in Alpha 20. They are doing (among dozens of new POI, loot, quest and RWG changes) new weapons, brand new armour system and special Zombies that bring more quality and variety to gameplay, and that takes until summer or so with their team of 40 devs. Bandits are probably an alpha 22 feature , but there's a good chance that the first iteration (aka basic functionality) comes online in alpha 21. Did I mention that they are letting ALL the common Zds crawl through one meter holes ? and the new door changes ? shape menu system ? Tho
    4 points
  9. I've been doing more prefab building recently, and I had two questions on the future of textures. I understand that you can't just go adding world textures whenever, because the texture atlas can't get too big. Given this constraint, and that you're expanding tinting to vehicles in A20, have you considered tinting for world textures? I estimate you could free up space for about 20 more world textures, if you strategically converted the ones you could to a base texture plus a tint (e.g. "concrete white" + tint = "concrete purple"), and possibly more if you allowed decals
    4 points
  10. @madmole Hey, I wanted to bring up something that I have been thinking about for a long time and probably suggested once before. Seeing as people keep asking if more basic zombies will be added, its safe to say players want more variety in terms of zombies. Have you considered adding a clothing / hair color system for zombies? Basically all zombie models would be with only basic clothing and individual zombies spawn with different clothing items on, similar to how Minecraft zombies can spawn with different armor items on different slots. This way a horde of zombies of the same type would still
    3 points
  11. I think we need a special dog just for the Winter Biome. Maybe, a SnowDog. Its a good name.
    3 points
  12. The surface treatment seems lacking. The whole surface looks like skin: blackened rubbery skin in some places, but nowhere does it have a furry texture. The whole surface glistens, which is fine for the bloody parts but the coat should have a more diffuse reflection. The way it catches the light will stick out even when seen from long range and not scrutinizing a static image. And with a body that's been that bloodied and torn, we expect to see some fur matted with blood. I know it's a short coat, but is this going to get the fur shader we've seen on other animals? By the way, @Astronomi
    3 points
  13. Nice suggestions for the primitive machine gun. I like the side loader. Secretly though I was hoping for something more like this.. 😀
    3 points
  14. I want a club mod that shrinks a zombie by 6 inches or so every time I smack it in the head. Or at least drives its head into its torso that much each swing.
    3 points
  15. i hope this helps, its the best (possible) fix and easiest i have found so far. every session you load (this is mainly for the person hosting) use the console type "dm" for debug menu as most of you probably already know, open the pause menu, then hit recalc stability. Everytime this has fixed my ghost blocks for the current session i simply do this if i encounter them when loading in. sometimes i get lucky and dont get them at all, also without disabling pois so i still get to keep my render distance etc. ive noticed this is a ram issue. whenever i had multiple things open such as google c
    3 points
  16. Most likely perception build. Assault is going to be fully-automatic. Wonder how they'll handle that, maybe take designs from Brazilian scrap submachine guns.
    3 points
  17. Lol. Think bigger. 50 years ago (1971 )was the last big storm with up to 20cm (0,65 feet) of snow depth covering the surrounding mountain villages/cities . Today, in a continuous storm of more than 24 hours we got 50 to 70 cm (1,64 feet to 2,29 feet) snow depth INSIDE the city (500m altitude). Everything is white, every tree with winter leafs has fallen due to the weight, every window full,, every roof filled with snow. The biggest one in Madrid was 1 meter depth back in 1904. So it hasn't snowed this much in the city since 117 years ago. What are we doing to this R
    3 points
  18. And cheat yourself out of that 4:30am grin? Never!
    3 points
  19. Good Evening! A19.4 is now coming to EXP. We have for you: a new ambient sound system with new content the long awaited fix for AP rounds the fix for the bed shared by everyone, at least nobody had to freeze! we also disabled christmas items being found in loot, everything you have will stay with you of course! This is how you access the A19.4 exp build: 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have "latest_experimental - unstable build" availabl
    2 points
  20. If you post this again as its own question rather than part of a post that is continuing the dog conversation with Adam, it will remain in the dev diary.
    2 points
  21. A simple review and praise. 2 weeks ago i started UL for the 3rd time, now im on experimental branch (opted since from what i saw isnt game breaking), and I could see all the progress done. Kuddos for that. The experience has been so good that after my first start of this 2020 mod (didnt played the previous versions) I donated to the author. Know for the pros of the mod: - its all around less arcadie style, on other mods after 2 in game days I normally get guns and bullets, in this one it takes time. - the weight system is genious with ups and downs, let
    2 points
  22. Hi, i think we should be able to share our king size bed with another player. This will make the base feel more like home. Thanks xd
    2 points
  23. I strongly disagree here. The player should definitely have total freedom to choose whereever and whenever he wants to get settled. It's a sandbox game. If you don't like to make your base in the middle of a city to have short ways...then just don't do it. Another thought on that: I could get along with "the players choices are limited/influenced by environment" (which is already the case considering biomes...wasteland harder than forest/green... no one would initially go there and make a base. So considering that, how about bandits would pref
    2 points
  24. New zombie dog looking much better than the old one. I'm happy with it.
    2 points
  25. Wouldn't be much of a threat if it is humping everything though
    2 points
  26. 2 points
  27. @madmole my dog companion is ashamed of that concept art (edit: it looks like a 3d model ready to go though). Lol. Dobermans have clear brown paw colouring as well as in other places. The concept should aim for a general-purpose dog. That one has the wrong colour because a charred Zd doberman can only be used coherently in Wasteland/burned forest area. That means they will look out of place in any other biome. There's always the "whatever card" aka "Alien virus changes fur pigment", but based on the rest of the Zds IT DOES NOT change fur pigment of the infected (they
    2 points
  28. Where are the devs? Why don't they write here anymore? Why? WHY! WHY?! Is there something wrong with my computer?
    2 points
  29. In case anybody else comes across this, the game started working after one more restart. I did start it from the CLI in stead of via the launcher icon. I did not remove any of the updates. Next time I play I'll use the item on the menu as I normally do and if there's anything different I'll post about it here.
    2 points
  30. This is Alsep Island and Atrum Island my 12k x 12k maps Generated with NitroGen v0501. Both of the maps use just the standard spawns (not Combo pack) They are both working on Alpha 19.3 (b6) Stable. Feel free to download and use on your private/public server. A preview map can be found inside each zip as well. Let me know if you would like the prebuild files from either map and I can get them to you so you can incorporate what ever Combo Pack yourself if you like. Alsep Island Alsep Island is my original map. and is currently running on my public server. Atrum Island Atr
    2 points
  31. 837 bugs. Take one down, fix it all up, 838 bugs on the wall. ^.^
    2 points
  32. LBD had its own problems and advantages while the current attributes/perks system has other problems and pros IMO. The real reason we get bored after some time is simply because the game is not ready yet (NPCs, Bandits, Storyline and such...). All the rest depends on personal taste, so there's really no point arguing on what pie tastes better if you don't like pies...
    2 points
  33. 2 points
  34. I don't know about exploiting or even cheesing but I do agree that it isn't really doing what the trader asked you to do so I would agree a punishment like a downgrade in rep if rep is implemented could be warranted. But how is it an exploit if there is effort put into bringing down the building and you'd be missing out on all the looting? I'd like to see a demolition quest since the game has explosives and buildings can be destroyed. Why not a quest to craft dynamite and place it and bring a whole building down? Maybe once dynamic imposters are solved and implemented so that ther
    2 points
  35. Respectfully, none of what you've presented proves bandits are coming in A22. Please do not spread your assumptions as factual timelines. It is harmful to tell other players when to expect something that has not been announced because then they hold TFP accountable.
    2 points
  36. Okay, here's what I came up with. Tested on 19.3 and can confirm works and is both lootable and craftable. Renamed the item mod to OakravenEPS and OakravenEPSv2. Added localization as well modeled after how the hat mods were done in the snuffkins weapons expansion mod. Really liked how the weaker model worked, well sometimes and other times less well but still better than not having them on. I will have to add in the zombie buffs that affect vision from mikepewpew's server side zombies as well to this one for my server but I figured I'd show you this framework before I add that in. txN
    2 points
  37. works perfectly against the banshee. I'll probably just add in a loot and recipe xml for it. Thinking about making two grades of it though, one that has the full 1 value in buff resistance and the other having .5 and make the lower quality one lootable in junk containers. Will share when i get it balanced for my server. Thanks for your help with this oakraven, you are awesome!
    2 points
  38. Test this out and let me know if its works ok, just put it in your mods folder txNicehat.zip In game its a helmet mod
    2 points
  39. *cowboy mode activate* is this a Marksman or assault? @madmole
    2 points
  40. Tech 0 (Stone age) - GS 1 to 11 Tech 1 (Iron age) - GS 12 to 49 Tech 2 (Steel age) - GS 50 to 91 Tech 3 (End game weapons) - GS 92 and up Of course, you have an overlap between techs so you will still find some tech 0 even in Tech 1+ but it should be high level.
    2 points
  41. Day 12 Horde is complete on my Fire Series on Sorcery Mod!
    2 points
  42. This has been brought up before and one problem is, what counts as "player hoard"? Every container in every location in the entire world? So you have 20 Meat Stew and 10 First Aid Kits at your base 7,500m away, but you ran into a spot of trouble and are now bleeding, infected, and hungry. Sorry, pal, you've got all that stuff on the other side of the map! Or remember that one Shamway you were looting and there was too much stuff, so you left a bunch of canned goods in a random container somewhere in the store, intending to "come back later"? Well, that's now part of your hoard and
    2 points
  43. 30 secs digging in snow. water sorted.
    1 point
  44. i don't think its burned. thats just the way Doberman look. the flesh is just showing. same with the skin. but i could be wrong I like it
    1 point
  45. 1 point
  46. That is all I need to read of this pamphlet 😁
    1 point
  47. That looks like "small pipes", you can also use "large pipes" as chimney. You can buy the blocks sometimes from traders.
    1 point
  48. 1 point
×
×
  • Create New...