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Showing content with the highest reputation since 11/24/2021 in Posts

  1. doesn't matter how big it is if I can get a quest for it and clear it in 10 seconds
    13 points
  2. *Crosses Khalagar off the list of potential babysitters...
    11 points
  3. I'm in software development myself and quite honestly Vapid Actions you should just take a breather and realise the environment TFP's employees work in is the one you wish you were employed in. The worst for everyone is when deadlines are arbitrarily set by some executive who's out of touch with what is going down behind the curtain. Pretty sure TFP's employees are just fine with the "it would be nice if it was released by Halloween but don't stress it" mindset. I wish I had the financial and hierarchical freedom to just finetune every product I work on until I'm happy with the result. You and I both know release dates are either set because there's a tight budget (contract with a client, for example) or because there's pressure coming down for whatever regulatory/monetary reason. They don't seem to have either and that is pretty nice in my book. Also the backlash from a pedantic minority trying to teach them the ropes is probably easier to deal with than a community outlash if the released product is totally unplayable. That being said, release the kraken!
    10 points
  4. Because it's a tired pointless topic that doesn't go anywhere. Anyone who has ever been on an early access game's forum has seen this topic 100 times before. You're impatient, you think you could run a company better, [company] are incompetent, [company] are lazy, [company] are scammers, etc etc etc. Oh yeah and also you have like 20 million hours clocked in this garbage game made by lazy incompetent scammers. The game is like 30 bucks. It's not AAA price, it's not a subscription, you knew it was unfinished when you bought it. It's the price of 1 and a half jugs of beer, you spend more at the pub on a saturday night buying a round for your mates. At the end of the day TFP are a motley crew of joe shmoes who've formed a games company and happened to have created something really cool and fun that has made them millions. They're not coke snorting Californian yuppies who have a bunch of shareholders breathing down their necks. They're not suddenly going to turn into a AAA company and start crunching overtime and slaving away for 16 hour days just because you are impatient about updates. Their work hours are probably pretty relaxed and they have a good time in their jobs. You're waiting for updates and you'll play it as soon as A20 drops. They've already won. Why would they change this? This is a business model that has worked very well for them whether you like it or not. They're using 7DTD to develop tech that they'll use in their next unannounced games. Their next games will probably make as much if not more sales. They are set for life and riding a train made of pure gold, and I'm happy for them, they deserve it. There is zero reason for them to change anything about their company whatsoever. You angry nerds with 3000 hours in the game complaining and moaning on the internet will do absolutely nothing, they don't even read it, they don't care. I'm going to save this post and copy paste it in response to the next thread that gets created
    9 points
  5. They are almost done.
    8 points
  6. Things seem promising for either this weekend or next but until an official announcement is made by The Fun Pimp it is just hopes and crossed fingers.
    8 points
  7. I love how the conversations in here get all existential just before the release of a new Alpha. It's kinda like the build up here in the tropics It slowly gets hotter and sweatier for months until everyone is begging for the rain. Tempers flare and words are said but when the first rains come all is forgotten and the world is right again. So come on TFP... Bring the rain!
    8 points
  8. When Shirley gets here she can tell you.
    8 points
  9. So he's a trooper but the game was never made to be particularly child-friendly. The whole M rating and all, y'know?
    8 points
  10. I love it just to spite the dev team tbh Nope, I saw a random forum post say it's coming out, and if it's one minute late I will riot and throw a tantrum and me and my 43,000,00 player server will will go play Ark instead.
    6 points
  11. knowing that it’s a definite no is much easier to call than a definite yes. Given how much flack we get for under estimating we definitely don’t want to give an official release date and then have to delay. I’m optimistic since there was no definite no after the meeting.
    6 points
  12. The backend work TFP has done on major systems are solid examples that this update is just the size is needs to be: The work done on blocks, building menu, distant imposters, and RWG is a framework that will impact every update that comes after it. This kind of system engineering and coordination between teams has been great to see. This is a good direction to see and I hope this methodology is applied when overhauling other legacy systems. Incremental creative process is about maintaining a currency of momentum and setting a course knowing it can be adjusted based on actual needs. The act of creating isn't always logical, binary, or linear -- art is never truly 'perfect' or finished, it just gets released. Creation can sometimes be messy and feel unproductive. Failure is not just a key part of refining process or technique; sometimes in the flash of a single errant line soon to be erased you can see the clarity of vision that will dictate all future strokes. Taking a step back holds meaning when you know it lets you take another several steps forward. It's even more meaningful when you know others can take the path you've blazed or know to avoid. It's not the size of the updates that gets people agitated, its the length time between them. TFP may not be winning any sprints, but they're still in the marathon.
    6 points
  13. It is exactly the size it is meant to be. TFP has tried in the past doing smaller updates and it didn't work for them. What they have been doing works great for them and is obviously sustainable financially. No method is perfect and people will be critical of these large updates. But it isn't going to change. Only threat of bankruptcy would force a change and like I said...we are at the other end of the spectrum on that account. So thanks everyone for the professional and lay advice but just stick to playing the game and giving feedback about gameplay and leave the business decisions to the guys that are observably doing a fantastic job at it. If it helps ease your minds, Joel and Rick were successful millionaire businessmen before they ever started TFP and they have brought their experience running a successful business to bear and we can see the fruits of their practices. I get that you might want a smaller update and more often, and someone else is happy to restart every month for monthly updates, and someone else wants TFP to hit an estimated release date on time. Thanks for your input. TFP is constantly looking at ways to improve what they do in a way that works for them so that they can continue to deliver content as awesome as 7 Days to Die for years and years to come.
    6 points
  14. I'm a bit on the fence TBH, I mean I like TFP but not sure if I Love them... Tell ya what...buy me a beer and we can get to know one another a bit more...
    6 points
  15. Trust me. You love it because of them.
    6 points
  16. Of what? What product are you producing? Is it a video game? I'd like to know exactly how similar your job and our project manager's job is and whether your deliverables are at least on the same scale or even relatable to the deliverables our project manager is overseeing. Your general description of what you do is very similar to what I witness as I "see" TFP work. They have a very similar structure in place that you describe. I also am privy to the reports that are posted for completed deliverables and workflow appears to me to be in a good place and not bogged down at all. There is quite a lot of instant collaboration that comes up as artists or level designers need a programmer to make something happen that has them snagged and I'm actually quite impressed with how fluid the team is across different departments. Your assumption is that there is little to no project management simply because in a forum one of the owners will say that they are certain things should get done by [Date] and then that date happens. I'm actually surprised that as a professional in the industry you would take such musings as official dates. If they are stated then I post them as estimates but TFP doesn't create official deadlines on the internet. They keep those deadlines and any adjustments to them internally. What about you? Do you post your official target dates anywhere online for anyone to view? Again, we would need to know the industry you are coming from. There are differences in complexity and while the individual parts that each of the programmers are easily accounted for in terms of time at the start, A20 as a whole is immensely complex. You would probably want to do a smaller update as your answer. TFP doesn't want to do that but that by itself doesn't mean they are just haphazardly throwing together whatever because it sounds cool. They are at the opposite end of the spectrum from bankruptcy which, by the way, is an excellent sign that they are managing things well. And I let you know that you are wrong based on my insider view of their operations which despite your professional experience you don't have and are just guessing at because they they decided to release in December instead of October 31. (They could have released on October 31 but chose not to.)
    6 points
  17. If A20 Experimental were to drop this weekend then right now we'd have... 7 Days to (wait to) Die
    6 points
  18. While I don't really mind the 1+ year dev cycle, I can't exactly say that the content has me absolutely stoked. Vehicle mods are a nice plus but don't add much to gameplay, RWG and other HD assets are cool and all but it's really eye candy and I don't play the game for its graphics. Pipe weapons are going to be a week 1 thing so it doesn't add to the end game experience. Happy about the biome game stages as A19 was way too linear for my taste, and I'll finally have a reason to gear up to face snow/desert and its dangers. Regarding POIs well... it's never bad to have more of them but I'd rather have more reasons to loot than more places to find the same old stuff. Will play for sure but I can't help but feel like the past 2+ years have been lacking in terms of pure content for seasoned players.
    6 points
  19. I agree but he is 9 and gets scared when he is alone. Once we were clearing a POI at night and he died. Who knows what happened to his bedroll. He respawned in the forest about a kilometer from us and lost his $#it. There were tears. To his credit though he did redeem himself later when night caught us in the hospital and me and my wife died. With no headlights or weapon flashlights we got stuck trying to fight in the dark and couldn't coordinate fast enough who was going to hold the flashlight while the others fought. There were still tears, but he pushed through and fought his way out, beating zombies with his torch.
    6 points
  20. and like that, All the MF bugs were gone and Experimental launched
    6 points
  21. Because you need this. You should be able to reproduce it now 100%. Edit: Notice that you can reproduce this with every object with a camera preview, unknown if it's only the three mentioned in my report.
    5 points
  22. I didn't intend for this to become personal, but if you want to dangle the ham, I'll bite. I'll start by saying that this is a fairly clear ad hominem fallacy. You're stating that my input is not valid, because I am not a company like TFP, but am only an employee, which has nothing to do with the validity, or lack thereof in my remarks. However, due to your status, I respect you, and am going to take the time to offer a proper response, rather than just give you a buzzer sound like this is some sort of msn chat room. I am an employee; however, the reference was towards what it means to set expectations and the reactions to them, not TFP's existence as a boss or employee. I'm also a project manager. It's 'my' job to set the timelines, to establish expectations, and meet them. There are certainly times when I need to adjust timelines, and I need to manage those expectations with clients. In my job, I don't report to my "boss" aside from the odd beer Friday, I report directly to clients. The boss takes the payments, and as long as the payments are coming and complaints are reasonably limited, they're happy. I operate the same way TFP would, in that you don't set internal expectations, you set expectations directly with clients/customers/consumers, whichever term you want to use. I agree, my critique has been very critical of TFP, and I'm sure it bites a bit, I'm not trying to beat around the bush. One thing about setting expectations - you have to be clear. Delays, internal or external, should be the exception, not the rule. with TFP, it is a rule - multiple delays happen every release. This screams to me that there is a lack of proper project management. Scopes are not being clearly defined, work is not being clearly estimated, and no deliverables are being formed. Before I have my programmers or designers write a single line of code, or look at a single reference, I have created a clear deliverable for them to be working on. This outlines exactly what features, content, or functions are going to be included in the next push. This is discussed as a team, we cover each of the tasks within the deliverable, estimate the work required to implement it, and discuss interactions and potential conflicts. I then take that discussion, and form it into the deliverable scope, with a breakdown for each part, who should be working on it, when they should be working on it, and when it's expected to be completed by. Then, and only then does work start. During the project I touch base with my developers once a week to twice a week to check the state of each of the items so that progress, and any delays are clearly known and tracked at all times. There is also a large block of time provided between expected completion, and next deliverable start so that a.) I have time to work on the next schedule, and b.) developers have time to iron anything out still lingering. If I was expecting to release a deliverable in a month, then my team should simply be testing and bug fixing. There should not be anything at all new added within the last 20% of a deliverable's timeline. As a project manager, I also fully understand "quality concern". But this is taken into account when designing the deliverables. If something isn't up to allowable quality by the set dates, that means either the scope was breached, or the work required was underestimated to the point that not even the extra allowances were enough to cover it. as I mentioned, this can certainly happen - but not within the last 20% of a cycle, as everything should either be completed, or near completion before this point. So if there is a delay, it should be a well understood delay. Multiple delays means many things have gone wrong, which typically means the deliverable was too large to properly establish and estimate. At any point during a project, I can state all cores of what the project will be once it's complete, what each deliverable (or 'part', or 'release') of it will contain, and an outline of anticipated completion times for each deliverable. And while TFP cannot be fired, it can go bankrupt. So I don't really see how that's an easier risk than getting fired, and shouldn't be taken as seriously. An employee can get a new job, the business is gone. I certainly appreciate your disregard for random people's discussions regarding a project's progress, though actions do speak louder than words. I'm not the one repeatedly adding delays to deliverables. I love the game, I love the content, and I currently do want to continue supporting it. I simply explained what I believe is causing the failure to meet expectations based on my professional experience and training. If proper project management were occurring, we would not be seeing the types of regular delays we are, among other things. I said earlier I didn't want to turn this into a discussion about what project management is and means, but like a feral knocking at my front door: if you're going to try to call me out on my home ground, I'm going to have to answer. TFP can run things however they want, but it doesn't mean the criticism is invalid.
    5 points
  23. It was stated to be releasing end of october, then november, now december. These were statements by official TFP team members, on the official A20 development resource, on the official TFP website on when A20 would be expected to release. Try working a job, telling your boss "Yup, I should have that done this week", then twice you delay it, and your only excuse is "well, I never gave you a specific day, so really you shouldn't have any sort of expectations of it being done" and see how long you hold the job. Once again, I'm not personally upset at it, because I don't set expectations for TFP being well used to this kind of thing by now, but "not stating a specific day" is not a valid excuse for delays.
    5 points
  24. The experimental release target is the first half of December. I hope they mean December 2021.
    5 points
  25. Fine after 8 years I'll say 7 days to die's random world generator can be called accurate
    5 points
  26. You can always report a bug. Even after we release experimental, we will still be fixing all the bugs we can. I added that to my todo list to check.
    5 points
  27. I recommend using one of the Pregen maps. There are three and they will all be newly generated using all the A20 map generation features. Like Navezgane, they will be ready to play. Navezgane has been updated some but it won't have every new POI added by A20. It is planned to get Navezgane updated with all the new POIs by A21.
    5 points
  28. Hmm, now that you mention it, there must be something going on with those underpants...
    5 points
  29. Happy Thanksgiving! Hopefully people can be understanding about A20 not being out . . . . . lol who am I kidding, let's start selling pitchforks and forgo being thankful to the devs
    5 points
  30. Love to see; you're like the groundhog who pops up once a year to let us know the release is imminent. Hope you are well, my friend.
    4 points
  31. No. Announcing a date that doesn't pan out is punishing enough. Trust me, I know...
    4 points
  32. I know this is 23 hours later, but damn I hate this comment. The game wouldn't be what it is if it weren't for this specific dev team and their commitment to the game.
    4 points
  33. An alpha is never late, Nor is it early. It arrives precisely when it means to. I got something too big. in my pants.
    4 points
  34. The consumer is the boss. ...hey that's me! Cool, TFP are all my employees. So I hereby demand that they release A20 experimental bug-free yesterday. ...wait...do I have to pay them now that I'm the boss? Will they continue to do their work properly, just because I've paid about 10 bucks a few years ago? oops awww...ok I reconsiderd this employee-boss thingy aaaand, it's okay TFP take all the time you need 😬
    4 points
  35. 50% of this forum is either people who defend everything of the fun pimps even if they started using child labour, or people who constantly complain about the game not receiving an update every 3 sec. It's hard to find normal opinions every once in a while lol
    4 points
  36. Well, Roland said at their meeting last Monday that they decided not to crunch to release this weekend. Which means that it was possible for it to have been released this weekend. So assuming no big issues come up it could be out for streamers this Friday. I don't think they gave much of a heads up for a19 either.
    4 points
  37. Happy Black Friday! and Happy Thanksgiving as well! As of 1 hours ago all of the parts have been ordered. Here's what I ended up with... Case: be quiet! Pure Base 500DX PSU: Seasonic Focus GM-750 Motherboard” Asus TUF Gaming B560M-Plus Wifi CPU: Intel Core i5-11600K 3.9 GHz CPU Cooler: Cooler Master Hyper 212 Black Edition RAM: Crucial Ballistix 3200MHz GPU: Gigabyte GeForce RTX 3060 Ti Gaming OC Pro SSD: Crucial MX500 1TB SATA 2.5" Keyboard: Logitech G910 Orion Spectrum Keypad: Razer Tartarus V2 Chroma Mouse: Logitech G502 HERO Mouse Pad: Logitech G440 Monitor: Asus TUF Gaming 27" 1440P VG27AQL1A Sound Card: Creative Sound BlasterX AE-5 Plus Speakers: Logitech Z625 Operating System: Windows 10 Home 64-bit OEM Please don't tell me what I already know...I should have, or I could have, or I would have been better off...it's too late. I couldn't wait any longer so I did the best I could within my budget. I believe that I'll be much happier with this system than my current (even in it's hay-day). Thanks again to everyone that chimed in as I really appreciate the help and insight. Now I just have to wait up to 14 days for everything to arrive then the building can begin. I'll probably post again with any questions that come up during the build phase or in the least to report that it all works and that I'm back to playing 7D2D again. Peace.
    4 points
  38. 7...9....5.....12....8.....4....3...2....6...3...1.....3....1......Happy New Year!!! ftfy
    4 points
  39. Pimpvengers: Infinity Bugs
    4 points
  40. Coughs* Airport POI * Coughs
    4 points
  41. doesn't matter how big it is if I can get a quest for it and clear it in 10 seconds bachgaman will speedrun him twice in 3 seconds, no matter how infested and radiated that area might be.
    4 points
  42. Well i think this POI's needs skeletons you know? Nah. newsstand poi is bigger
    4 points
  43. Are you trying to say our aggressive sarcasm is too passive?? 🤔
    4 points
  44. Absolutely yes. It will be personally delivered directly in your face by 1-3 messenger pigeons zombie vultures. Can't be missed.
    4 points
  45. I hope photo paper, 6x9s and lots of them spread on the floor to make a alter type collage, covered in Crisco oil so when he slides around nude the ink will transfer to his skin like a fruit roll up tattoo.
    3 points
  46. Sherlock called. He would like his magnifying glass back. Preferably washed first.
    3 points
  47. I have a large POI in my pants.
    3 points
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