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Showing content with the highest reputation since 10/09/2021 in all areas

  1. Worked on vehicle camera and stutter bugs and decided to add this: Added vehicle camera zoom in/out. Uses mouse wheel or controller d-pad up/down (30% to 120%). First person driving, if I get to it, would be an extension of zooming in. 30% is close, but not the same.
    24 points
  2. 16 points
  3. Here's my summary for yesterday's stream on RWG. Let me preface this by saying that nothing below makes up for actually watching the stream and seeing these cities. Think of the most detailed POI in alpha 19, then extrapolate it to cover a whole city. That's what it felt like. Anyway, and sorry for repeating stuff that has been said already, here are the highlights: Cities are made out of tiles. Tiles are like POIs for the streets, and POIs go into reserved spaces in these tiles. Their size is fixed. Tiles can also have "parts" which are pre-defined mini-POIs with a chance of spawning. Parts can also be mutually exclusive, so a tile can have one of two parts, but not the two at the same time.. POIs can also have parts. For example, some farms have crop parts so the same farm will get different crop combinations. Some tiles have underground parts like sewers, and at least one tile we saw had an overpass. Tiles are organized by districts, so business tiles go together, downtown tiles go together, etc. Cities have "edge" tiles that are more sparse so you get the feeling of things getting crowded as you move from the outskirts to the center. Tiles have different types like cap, straight, corner, cross and T. That's how they connect to each other forming the city streets. Modders can add their own tiles and they'll be automatically used. Modders can also change the mixer to add their own districts, and add tiles of these new districts. Cities can also be thematic. There's an old west city in a20, with old west tiles that have old west building in it. Modders can also add their own thematic cities to the mixer. For example, they could make an "air force base" city. POIs now come in standard sizes, like extra small, small, medium, etc. I don't recall exactly what the sizes where, and they didn't give dimensions either. Gravel roads now always stay within biome. If you take a gravel road on a forest, it will never cross over to desert or snow, for example. Gravel roads have different sizes. Wilderness POIs can specify what their gravel road size is (or them minimum?), so if you take a small gravel road you won't end up in a POI with a big entryway. Traders now live in "gateway" tiles. Gateway tiles are the points where roads connect to the cities. So that means every city has a trader on its outskirts. There's also "stamps" which are the equivalent of POIs for terrains. For example, there's a canyon stamp that can add canyons (duh) to your map. RWG generation now has options. Currently: Towns, Wilderness POIs, Rivers, Craters, Cracks and Lakes with values like "Default", "None" or "Many", and Plains, Hills, Mountains and Random with numeric values. Plains are not completely flat, they are just flatter than hills and mountains. Cities are completely flat, though tiles may have elevation changes inside themselves. They still need to connect at the same elevation, though. Dedi doesn't have options. Server owners would have to mod the mixer to change the defaults to what they want. If I understood correctly, dedi still won't generate the same map as SP for the same seed. I might be mistaken on this regard, though. Lathan generated a 6k world in under 6 minutes while at the same time streaming. Speaking of which, world sizes as 6144, 8192 and 10240. Having said all that I'll repeat: go watch it. This list is meaningless compared to just seeing what alpha 20 cities will look like. Alpha 19 cities look absolutely primitive and barren in comparison.
    11 points
  4. Obviously we are already wearing power armor. The evidence is right there on the screen with a digital clock and compass with waypoints showing on your visor as well as readouts informing you of temperature, contusions, concussions, bone fractures, infection, hydration, available calories-- not to mention a visual projection of what is hanging on your belt and even a holographic augmented reality effect so you can see the borders of where you can dig up a buried supply crate or the location to activate your quest. You can even see the edges of your visor when it gets really cold and it starts to fog up and freeze over.... Press F7 for the non Power Armor experience. Unfortunately, without your power armor you can't manage to interact with the world at all. Maybe someday we won't be forced to wear power armor...
    9 points
  5. Well this is logical because people are tired with anime. This same problem is with furry. ok few arts okay but if there is spam of this people are annoyed. And in my opinion this type of people should be not a target. Why? because people like that prefer diffrent types of games. So i suggest better option is to focuse on people who like lore and theories because : 1. they will buy next game for sure to learn what is going on. 2. you can make even more edge stories and they will like it . 3 you can easy keep "hype" - like fnaf. OMG! THIS NEWSSTAND IS SO GOOD AND IN POLISH STYLE ( SEE RUCH KIOSK IN GOOGLE IF YOU WANT) OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG IDK WHO MAKE THIS BUT THX SO MUCH ! OMG OMG OMG OMG DAMMNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN DO YOU GUYS UNDERSTAND THIS!!!! @Roland @meganoth @Blake_ @Morloc i'm so happy guys! omg BTW TO DEVS! : CAN ANYONE SAY WHO MAKE THIS BECAUSE I WANT TO SAY THANKS TO THIS PERSON??? I'M IN PARADISE JUST ADD SKELETON TOO AND IT will be perfect!
    6 points
  6. Same, super hyped for A20 Also Lathan has some amazing reaction faces
    5 points
  7. Trying to implement a new seed type could be a real birch to get done.
    5 points
  8. The long game. Building a larger team that will work on A21 and future projects is fine because they will have time to get up to speed. However, hiring new programmers or re-tasking people to try and shrink a 6-8 week timeline down to a 3 week timeline just to achieve an estimated release date mentioned off the cuff in a video is not beneficial. That's why some team members have begun some A21 tasks rather than being tasked to fix some of the bugs that faatal or Prime is assigned to handle.
    4 points
  9. Also something to keep in mind is builders will be able to pack more into smaller spaces because of all of the new shapes. All of the new/updated POIs, especially those in the downtown area will be good examples on how to use them. I wouldn't be surprised if most builders are able to reduce their POI footprints by at least 25% using them. Food for thought. 😃
    4 points
  10. Nope. Designers, artists, programmers are all still tweaking stuff and working on features, while also fixing bugs. If we even have a real content lock, it would probably be the final week. It is there. It works like you would expect. It was done by an outside programmer, so is not in an area of any of the programmers in the streams.
    4 points
  11. 15 answers would say It's done when it's done. 4 answers would say Soontm 1 answer would just oddly call you a "milk drinker" whatever that means.
    4 points
  12. Yes. It either keeps up or teleports back in behind you. Either way when you get out of your car the drone will be zipping up to you very soon afterward. Blah blah blah Scyris. You take any and every thread and try to turn it to your same agenda of trying to return to the past. Please start your own thread to talk about how you believe TFP has gone wrong and leave over trying to derail other people's threads. This thread is purely about the drone. It has nothing to do with level gating and progression and how the game is worse since A10. Glad you feel passionate but start your own thread.
    4 points
  13. Poll is up in General Discussions. I throw rocks frequently and for different reasons which I shared and hopefully others will share why they throw rocks as well. I don't think throwing rocks defeats the purpose of playing. I think it greatly enhances it and I'm glad it is a feature. I think that throwing a rock at and hitting a player in the head should have a high degree of probability of causing a concussion debuff. That would be hilarious.
    4 points
  14. Because once new programmers come up to speed they can be a net positive to the team, you just don't want to be doing that while you are trying to get an alpha out and fix a hundred programming bugs. That is why one of our new programmers is working on player outfits for a21 and not a20 tasks.
    3 points
  15. I dont know how u do this, honestly. God Bless. So direct, articulate, and non combative. Dealing with this same BS every missed release date. Guys, TFP always take longer than they think they will. A few keyboard warriors on the forums arent gonna change release dates. Cry all you want, it means nothing to people making decisions and does nothing to make them work faster. Also if i get a warning for this post, i honestly dont care - it was worth the vent Hey Laz, are the POIs u built as a modder going to become official POIs in the future?
    3 points
  16. I predict alot of people might do a couple quests here and there but will get sucked in just roaming around the map now nomadic style. The tile system does a nice job immersing you to want to just keep exploring every nook and cranny of a city. Some of the POIs markers in downtown tiles are close enough together which leads some pretty cool emergent gameplay opportunities if players are willing to take a "leap" of faith. That and turn on feral sense as well for even more intense fun.
    3 points
  17. Thank you very much sorry for the inconvenience I look forward to the alpha 20 Thank you very much I look forward to the alpha 20
    3 points
  18. He didn't mention which console.
    3 points
  19. Item weights will in no way improve this game. Not even a little.
    3 points
  20. So you want a system that accounts for weight, but then want these materials to be weightless............ If you are going to request a system that accounts for weight, everything has to have a weight. Bullets, duke casino coins, vehicles, stones, iron ore, etc etc. Sure, it is within devs reach if they want to overhaul the entire system and go back to scratch. Then they have to add weights to all objects, add additional items to handle the weight, reconfigure SI so now it has to take into account for weight (so when a survivor dumps a ton of ore into a chest, the floor caves in on them). Throw in all the trips back and forth to the mine to haul materials to your vehicle, then from your vehicle to your base because realistically you can only haul about 50 or so lbs at a time. I am fine with the system as it is today, I don't think they need to start all over. If this game was still in the planning stage, sure it could be considered. But asking the devs to go to a different storage / item system at Alpha 20 (when the game is close to going gold) is a bit of a stretch in my opinion.
    3 points
  21. This is true, I am sure they will expand on the drone. Honestly? can the drone keep up with a vehicle? cuz if not that kinda defeats the purpose of using it as a mobile storage container. As for why people are critics about that Roland its because the game hasn't really... gone anywhere since a 9 or 10. Yes, we got some new items, graphical updates or poi's ,but hasn't gone much farther. I mean steel has been the final tier for 5+ years, we need something above it several mods do this including new ores to mine etc. My problem is TFP keeps redoing how the game is played and its been going downhill since after a16.4, progression was the best in a16.4, it just needed to be tweaked. Also the stat system does not stop level gating, its even worse now, as perks are gated behind stats, So you have even more gates blocking them. so they went backwards. Wanna use say pistols but had no plans to spec in agi? grats your always crap with them unless you pass the Agi stat gate to get the perk(s). I'd rather it just be a level gate, at least then once you meet the level your free to choose what you want. TFP basically turned 1 gate into 5, since we now have 5 stats that gate perks, instead of just a level requirement. Check out Darkness Falls, its a good combo of level gating and action skill gating. Like blunt perk, you can get levels of it at 1, 10, 20, 40 then 60 blunt skill, and each 20 skill on the 1's like 21, it adds more to it. Bascially the weapon skills aren't level locked, while stuff like crafting tier IS level locked. Undead legacy is more vanilla it has the stat system, but, the power of each perk is split 50% from the one from stats and 50% from an action skill for using the item group, so even if you don't get the stat/perks you can at least be 50% more effective with them from just leveling the action skill, you need both however to gain the full effect. This way is best and closest to what TFP has, as at least you can still be somewhat good with a item group without having to invest in the stat. Mind you for full power you need the stat+perk+action skill, but its better than vanilla where its either the perk+stat or nothing.
    3 points
  22. 3 minutes later... z z z z z z z z z z z z z z sssssssssssswww z wwwwsssssssssssssssssss sssssssssssw z X wsssssssssssssssssss ssssssssssssw wssssssssssssssssss sssssssssssw T T wsssssssssssssssssss sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss ssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss sssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssss
    3 points
  23. Okay, I tested a few things: 1) The drone only administers health recovery from medicated bandages and first aid kits. It does not administer debuff fixers like antibiotics, splints, vitamins, and sewing kits and when it does administer a bandage it only helps your health and does not fix the debuffs bandages normally fix. Furthermore, if your health is capped by a debuff the drone will "waste" medicine to heal you even though your health won't be able to advance until the debuff capping your max hp is fixed. 2) The drone must be activated to administer healing when your health is within 50 of your maximum health (not counting debuff caps). So if you have 130 health the drone will auto heal you if you drop below 80 health. 3) The drone will not auto heal you if you already have medicine in your system when you drop below 50 of your maximum health. It will wait until all the current medicine is used up before administering another dose. 4) The drone takes the bandages before it takes the first aid kits if both are in its inventory no matter what order they are arranged. 5) It is more difficult to access the heal me! button on the drone than it is to use an item on your belt so the drone is best utilized for emergency automatic medical treatment once your health drops below that threshold. 5) You can install multiple storage mods to greatly increase the storage capacity. 6) The drone tells you when it detects enemies nearby.
    3 points
  24. @faatal is it possible, at least in theory, to get the opportunity to see the destruction of wooden and damage to stone/concrete buildings from a strong wind/sand or snow storm? The weather is like another enemy for the player and his buildings!
    3 points
  25. So true.....also crazy people are obsessed with news stands & freaking out over unsymmetrical things...such as zombies with only 1 shoe & the such...😜
    3 points
  26. Hopefully there will be more to it at some point. Even being able to send it back to your base to deliver items to a special container it is linked to. That way you could keep exploring a large POI and every 5-10 minutes the drone would return for you to transfer more loot for it to take back to your base ,dump, and return. But even despite its current limited use as a hover cart, there is something about it that is so cool as it follows you around and tries to stay near you. It feels like a pet. I bet once most people try playing with one they will always want to play with one even if it remains as it is. You kind of get attached to the little droid...
    3 points
  27. My two cents on the weather conversation (though I haven't actually seen it in action yet). But, I do think it should be limited to 1-2 shifts in a game day at most. I recognize that time passes faster in game - with 60 minutes real time being a day in game (swaying a bit on settings of course). But, from a 'feel' stand point, I think if a 'day' was a rainy day, it would be better in the long run. I don't like the idea of having it shift 5+ times in a game day, that sounds really weird feeling.
    3 points
  28. Breaking news, Faatal denies that it's a date, but does admit we are getting closer to each other. Reports are coming in that passersby heard Faatal saying "I-i-it's not like I l-l-like you or anything, baka!"
    3 points
  29. There is no date. We just feel we are getting close. There is a water bug currently. In Nav and maybe RWG too, it is floating high in the sky.
    3 points
  30. High School Teacher.
    2 points
  31. Nope. The nitrogen gas (as opposed to element) is not toxic and, in fact, comprises 78% of Earth's atmosphere. Do you realize you don't need to use KingGen to add CompoPack?
    2 points
  32. Excellent summary. To answer another question by the OP: I don't know if it was shown in Madmoles discussion of the original design, but I would assume that the individual items would have armor values similar to the armor now. * Because they are supposed to be clothing/armor * Because of balance in early game (it is not guaranteed that you find complete sets, but you need armor even in early game) * Because armor 10 for a complete armor set would be very weak so it is surely just a bonus to armor, not the complete armor value.
    2 points
  33. Alright. Madmole explained this in a dev stream back in 2020 so I can explain it to you as per the original design (the basic idea won't change, but the effects might be different in the final version): 1- A set is 4 pieces: Head, body, arms and legs . 2-There are 2 things you need to think about separately: individual piece buffs and full set buffs. -Individual piece buffs example: Farmer Outfit: Body armour individual bonus: QUALITY 1 (grey): adds 10% chance to harvest an extra crop. QUALITY 2 (orange): adds 20% chance to harvest an extra crop. QUALITY 3 (yellow): adds 30% chance to harvest an extra crop. QUALITY 4 (green): adds 40% chance to harvest an extra crop. QUALITY 5 (blue): adds 50% chance to harvest an extra crop. QUALITY 6 (purple): adds 100% chance to harvest an extra crop. Hat/headset individual bonus: Adds a 10% chance to find a seed in loot. Also, adds a 10% to harvest a seed when harvesting. Don't know the details of the quality level for the hat, it might be something in the lines of 1%/2%/3%/4%/5%/10% depending on quality level. Boots: Decrease stamina use when sprinting in grass by 10%. It might also be quality-affected. Gloves: Increase Rifle damage by 10%. It might also be quality-affected. Then, there is the Full Set Bonus: Carrying food items never encumber you. Increase armour rating by 10. Not based on quality. You will get the full set bonus when every piece is from the same outfit, period. If you use THE FULL SET of the farmer outfit, you get the full bonus of the farmer outfit, if you use 1 piece from any other set, you won't get the full set bonus, but you get the individual buff of that different piece of armour plus one from each and everyone left in your body from the farmer outfit or any other outfit, obviously. You will never get the full set bonus if you use different kinds of pieces. It MUST be the same set, because the bonus is pretty hefty for any one of them.
    2 points
  34. True veteran players should just cancel the tutorial quest and forego the 4 points starting from zero and finding the trader compound only if they happen upon it. I always begin this way now and never do the tutorial quest any longer. Simply hit the cancel button and it disappears from your quest list. It has made the beginning of the game much more enjoyable for me.
    2 points
  35. Robert mentioned last night some functionality that would allow smaller sized POIs to fit in larger sizes. However, my recommendation for custom prefab creators is to try and update your POIs to conform to these new standard dimensions for the best experience. I believe creating custom sizes is possible, it is just probably more work to try and do so AND create enough custom POIs to fill that new custom size. Edit: Unless your goal is to create a unique custom tile set specifically for only certain POIs, which sounds very doable (e.g. The Walking Dead Woodbury, etc.)
    2 points
  36. First ones. But respect for both 🤠
    2 points
  37. Veterinarians or Veterans? Replying for a friend.
    2 points
  38. I keep telling 'em, if you want to get a HUGE marketing boost, try and get some of the Hololive girls to play. Several of them have played it in the past, and they have a very dedicated and massive following. You can go read the Steam reviews for a game after one of them streams it a single time, and there will be a bunch of reviews just saying "I saw a shark play this and so I bought it. great game" IRyS has talked about 7 Days to Die before and was going to stream A19 once but had a schedule conflict, and several of the JP members still actively play it. If you guys reached out to try and get some of the English members to showcase A20, I'd say several would be willing, and if you want to hit the over seas market, Pekora (like the third biggest vtuber in the world and second most viewed female streamer globally across all platforms) has actually played 7Days in the past quite a bit. Gura (biggest Vtuber in the world) plays horror games a lot and would probably be open to playing, although she'd be bad and die a lot I'm not saying you guys should do this, I'm only heavily implying it
    2 points
  39. Come to think of it....my bum was sore afterward.......🤔 Hey @SnowDog1942....leggo my eggo mofo!! 😂😂
    2 points
  40. 2 points
  41. 2 points
  42. Honestly... I get that it didn't feel right making it fight and stuff... (although I feel like it should just be like a turret with limited ammo! So either you use it to fight or to carry cargo, but what do I know, right? Maybe there were other issue, still very disappointing) But this is REALLY underwhelming. I really like the voice stuff. But having to talk to it to heal is just bad. (and then it heals you even with no effect, because you put the wrong bandage in). It needs three things: -Auto-Heal (it has a cooldown already) -Intelligent healing (no wasting of bandages, healing only at a certain cap (if you are at <25% use medkit>bandage>aloe; <50% don't use medkit and so on) because I can have perks to be better at it and I can have it in my quickbad, so not only am I faster healing myself, I am also more effective at it. -flashlight needs to be in a radius and much MUCH larger! This is laughable atm (at least what was shown in the devstream) If this is like the very first iteration and there are more features to come, I am happy! But right now... it is just a pocket mod, with cute voiceovers. (stamina regeneration? really? only useful when mining, logging and running. And you usually already have an auger,chainsaw and motorbike at that time. Statboost, regeneration factor, more damage, accuracy, better loot, damagereduction... all good things... and oyu go with 10% stamina regen...)
    2 points
  43. Thanks for clarifying that -- I had imagined that "none" meant that the biome would not be used. (Shouldn't this be labeled "Any" rather than "None"?)
    2 points
  44. Goodness grief this post is still going on? Perhaps I should bookmark it and prepare popcorn every evening.
    2 points
  45. For me, at a certain point it's all about building things. I love renovating buildings and either renovating them or rebuilding them entirely. One of the reasons that I am 100% in support of this Alpha 20 release. MORE building shtuff. It's so much fun. This is one of buildings that I am renovating right now. I've gone a lot further in it but i cant seem to find the latest pics. The inside is a total reno job. I am up to floor # 3 now. In the garage portion of the building (which you cant see) I have built a mine that goes all the way to the earth base. I think I am mining all of my stuff there now. A TON of materials have gone into this so far
    2 points
  46. I just really want the traders to say "We don't serve their kind here!" whenever you walk in with your drone following...
    2 points
  47. Its not usually about being in danger. I throw rocks at night when on the roof of my base when zombies are below me. They run out into the open to chase the rock and into my line of sight. I throw rocks to cause zombies to run into hostile animals because it is fun. Mostly I throw rocks at night to distract zombies and move them out of my path so I don't have to go around them and I can just keep sneaking along. I find it enjoyable to cause them to run in a direction of my choosing. Throwing rocks does nothing to animals but you can distract animals by directing a zombie at them so the two of them fight. I once sent three zombies at a wolf and then attacked the wolf and it went down in one hit. That was cool.
    2 points
  48. Stop being a snowflake, is all I have to say. Also, Women can be just as pervy as men can be you'd be surprized at the amount of 18+ content that has a woman behind it. If you dislike them mod them out its very easy to do with a text editor, I suggest Notepad++ its free. Otherwise, deal with it, its a videogame not real life. So tired of people who have to complain about stuff like this, its not that bad, and if it hurts your feels that badly, you can mod it out, but why should the devs have to cater to prudes that lack a open mind? Get over yourself. The compopack of poi's that is made by a variety of people has a "sextoy rental store" poi in it, its actually rather funny inside it, the creator got very creative with that. I've only been in it once myself, a lot of the compopack poi's are extremly well done.
    2 points
  49. Some questions about the new tiles. Can custom tiles obey the same constraints as traders? Specifically, max_count, min_count, and min_repeat_distance? Will it be possible to specify that tiles only spawn in certain biomes? From what has been said in the dev diary, the POIs inside different tile plots will be chosen based on POI name. Is that correct? If so, what are the specific naming conventions that POIs must follow? If it's just something like prefab_1 then how do custom POI designers name their POIs without the risk of duplicating/interfering with the names of POIs from other designers? Can portions of tiles act like POIs, e.g. contain sleeper volumes? EDIT: Also, can tiles specify that only certain other tiles spawn next to them? Example: Tiles A and B have open-ended subway tunnels that are open to the west; tiles C and D have open-ended subway tunnels that open to the east. Can tiles A and B specify that only tiles C and D spawn to their west (or vice versa), so that these subway tunnels connect across tiles?
    2 points
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