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Showing content with the highest reputation since 07/23/2021 in all areas

  1. No. We have a while to go yet, but lots of cool work is getting done. I started working on some grass mesh improvements last week, since I have the time and I noticed the code. Hard to unsee code I don't like.
    12 points
  2. Well now it looks a bit better and is tied into draw distance to add more planes when set to the higher distances. Our artists definitely what to make better art for all plants, but that is more like A21. A big part of it was separating the collision mesh from the visual mesh as this change describes: "Optimized grass collider generation (Always 2 centered, fixed size and axis aligned planes)." More complicated grass meshes do not need a more complicated collision mesh and their collision meshes should not stray into adjacent blocks like they did. It does that too for the mesh. On the higher grass distances, you don't have 2 planes in a + pattern. It is 3 is an overlapping triangle. And this: "Increased grass mesh variations to 192 (image, scale, rotation, cross/ring)."
    11 points
  3. Many alphas ago I was fleeing from too many zombies and entered a dilapidated house, knocked out the staircase, and climbed up on the roof. I planted a bunch of blueberries, and since the zombies could not seem to get to me, I was thinking I might be able to stay up here for the long-haul! When the blueberries finally ripened, their weight increased...just enough to crush the house's structural integrity. The zombies' patience paid off. -Arch Necromancer Morloc
    5 points
  4. Not sure why everyone has such a hardon for bronze tools really. Yeah, bronze would be important if you are playing a civilization game where you started in the stone age and went all the way to modern era; but in a survival game based on today's technology? Why would anyone want to go through the hassle of making bronze for tools or weapons? If you got scrap iron or iron pieces, you would just do that since it is better than using bronze. If you were surviving or rebuilding civilization, you would want to get iron and steel production back up first; then revisit bronze once you are in the age of building sculptures and medals 😉
    5 points
  5. I've put together a tutorial on drawing roads which involves editing splat files. I hope this helps somebody.
    4 points
  6. You can only slice a cake so much before there is any significant difference each slice. More is not always better.
    4 points
  7. Well, to be honest we will probably reach or get very very near the decade eventually. But while all that change and waiting for a release version might be a problem to some players, other players including me will celebrate the anniversary and salute to the next decade 😁
    4 points
  8. TFP is holding a meeting on that particular topic.
    4 points
  9. Give us a defoliation "bomb" that we can craft in the chemistry bench...that clears an area of grass and bushes! Yes yes...I know its a minor thing...but would give more use to the chemistry bench and help us lazy people clear all the grass around our areas...instead of running around and punching grass for hours and having tens of thousands of plant fibers! I really feel like we eventually should get a lot more recipes for chemistry...seems sort of lacking now!
    3 points
  10. Probably because bad/inefficient code = more bits used to process/display which can contribute to playability issues on our end. @faatal going after it is a good thing.
    3 points
  11. Who knew that playing the game could prepare you for real life construction projects! Finally, the immersion factor of this game has gone way way up!!! https://www.reddit.com/r/Damnthatsinteresting/comments/osb5pv/giant_legolike_building_blocks_for_construction/?utm_medium=android_app&utm_source=share
    3 points
  12. * I approve this message.
    3 points
  13. Yes, they overhaul for no reason. Madmole rolls a twenty-sided die every alpha to select the subsystem that gets an overhaul. Then Faatal rolls another die to select the version of Unity the alpha is ported to. Finally Gazz rolls for the ailment he makes most bothersome this time 😁
    3 points
  14. How can they fit, when he himself is deeply hidden in there?
    3 points
  15. All the skeletons are in Madmole's closet...shhhh
    3 points
  16. UPDATE: No Wolves on Day 2. Start of Day 3 had one, but this time i had a small fortress surrounded by wood spikes and a bow and arrows. Fool me twice shame on you. Fool me 3 times, shame on me.
    3 points
  17. god no now i cant get that out of my brain. my blurry morning eyes first read that as snowdog and his testicles its gonna be a bad day...
    3 points
  18. It´s a game. Not a simulator. And outside of the US propably 99.5% will never know. Even in the US i doubt that there is a lot of people who actually care. Imo fixing that would just be wasted time.
    3 points
  19. I think most games take about as long to develop. The difference is we have been allowed to observe the process the entire way. Usually the public only hears about a game when it is nearly finished. Ungrateful.
    2 points
  20. Hello everyone, New to the prefabbing scene. Been wanting to get into it for a while and finally got around to it. Have had a couple of prefabs in the making for some months now, finally felt this one was finished. If you appreciate my work please let know. Here is the first of at least a couple more to come. https://github.com/tracknought/weaponspec_urbanblock_retro https://www.nexusmods.com/7daystodie/mods/1510?tab=files I feel that I've kept the amount of loot and sleepers balanced. I've set the spawning prob to 0.05 and added quest tags to the xml file. Any advice or thoughts from veteran prefabers is always appreciated as well input from anyone else who enjoyed this poi. Feel free to include in compo pack.
    2 points
  21. Looks like they use the same wiring system as 7dtd also, wires hanging visibly on the interior walls!
    2 points
  22. Something along the lines of, The Leather Goddesses Of Phobos
    2 points
  23. FAKE! At 3:02 the guy hits the blocks with his hammer and they didn't upgrade.
    2 points
  24. The reasonable request to the player is to stay at the alpha version he is playing IF he wants to continue playing one single world for many months or even years. The game has contents for maybe 40-60 hours, everything past that is sort of unguaranteed bonus game. He can always start a new game in parallel if he also wants to play with new features. I know a game developer who supplies code to make it possible to upgrade to a new alpha with an old world, but Factorio is actually providing a "meta" game that lasts far longer than the supposed winning condition. But it takes development time and I can understand that TFP does not want to invest time into this. How would finishing the game change anything for that player? He would stay at the version he is playing right now indefinitely. The only difference would be that there would not be a carrot of a new alpha in front of his eyes. Big deal, he should grow up and be glad he IS offered carrots at all.
    2 points
  25. NOOoOoooooooOoooooooo…… I love that stupid blunderbuss. Mostly. Sometimes. mostly because it’s big and chunky and goes “BOOOOM arf arf” when your shoot it. sometimes because I usually have to go “oh good gawd I forgot to load the blunderbuss! zombies, you just wait up for a minute and let me get ready!” I “vote” it (any removed weapons?) should be a special item like the Taza axe and found super rarely. I mean, if we’re always cutting things down to a minimum why not “chop” the special axe and special loot chest only it is found in? /s #FindingBlunderbussesButOnlySometimesFanClub
    2 points
  26. A gentleman never kisses and tells. Of course, I have only a passing resemblance so I will say that it is the best it's ever been and the cities-- despite being randomly put together-- all seem very polished and fantastic. There are many new POI's that will knock your socks off that work together to make the cities in particular look spectacular. I did not see repeating POIs as I have in past alphas.
    2 points
  27. I can image a pipe axe easily. If you have the tools to craft pipe weapons (you would need at least a metal saw, a rasp and a drill) then a pipe axe is trivial: The two holes are for a metal pin. Look at how stone axe already makes lower quality levels of iron axe obsolete. If you just add further tiers inbetween already narrow tiers you just generate more content to be ignored. The only "hole" to plug would be in endgame but that depends how far TFP wants endgame to last in vanilla. They already indicated a few times that vanilla last long enough for a beginner and the minority of players doing dozens of playthroughs can get their fix from mods. Sure, but what has that do to with the tier they are supposed to fill? You are free to call them whatever you like, they are the tier0 weapons corresponding to tier0 tools and tier0 melee weapons, all easily optainable at start and craftable without schematics. Any label you put on them is just for immersion.
    2 points
  28. I don't care that it has alpha tagged to the name. It is very playable. I'd rather wait for a solid, finished release than to get a pile of crap like big AAA titles give us because they hit a deadline.
    2 points
  29. I don’t get these threads. Who cares in its current state it is absolutely a finished $20 game. So consider it complete and be happy there are additions still being made to a $20 game.
    2 points
  30. How to say one doesn't know jack squat about metallurgy and what bronze itself is without directly stating it... (Admittedly I know a slight bit more than jack squat.) It is much simpler either to knock the rust off (a wet cloth, some sand or fine gravel and patience works) and cold shape it with a hammer into an improvised tool/weapon or melt rusty iron down and cast it for further forging than to try and do the research and trial/error that bronze (an alloy of copper and tin with varying grades, most of which are completely useless for tools and weapons, based on the proportion of the two metals) equipment would require. Bronze was replaced due to ease of acquisition of the needed materials and ease of converting the ores into forgeable ingots (don't have to blend 2 metals to make iron). Iron and steel are commonly available now, Bronze and it's component metals less so.
    2 points
  31. What I can confirm is that it is not a bug where you do x then y and you get z; as well, once you DO get the issue it will snowball and never go away. Once you clear out the .dat file it will obviously stop the snowballing. It's a highly sporadic thing, so I wouldn't worry about it unless you actually see the issue, but no it doesn't mean your save will always have the issue once your cure a sighting (I've had countless saves that had a dupe issue but doing what I did to cause it didn't do it again, and in some cases it was as simple as removing the vehicle and everything was fine lol). So, in total don't worry about it unless you get it, then fix it and don't worry after (it's purely inside that .dat file).
    2 points
  32. If you are a veteran survival gamer, you know there are stone tools and iron tools. Thats it. No middle terms. And no reason for more.
    2 points
  33. Fun fact. Every Alpha that someone complains about how long the development cycle is, TFP adds 2 additional Alphas. And you know it is true because it is on the internet. 🤪
    2 points
  34. Yes, it will be updated. Who knows... I will figure it out when I get a20
    2 points
  35. Of course the critics are going to just skip years 8 and 9 go right to DECADE... 😆
    2 points
  36. In Linux you can do it from the shell. I assume since OSX is just BSD (with the security ripped out) which is fairly close to Linux you can do it there. taskset -c 0-3 /whatever/7daystodie.dmg Something along those lines. If you want to set it AFTER 7 Days is running, use the PID. taskset -cp 0-3 12345 Where 12345 is the PID for the executable.
    2 points
  37. Could've been the lifespan timer; I'm positive about zeds, and don't see a reason it would be different about animals. Whenever an entity is spawned, they're given a max time they stay around, and once that's up, they die. Zeds even drop loot when that happens (if you run into a random bag in your SP, that's probably why). I assume sleepers will die, but not reduce the counters of the POI. So, basically, the teddy may have just died of old age..
    2 points
  38. Wait a minute....you took the time (and did the effort) to create a fully documented journal to describe and inform the player about the things you did in this mod; and yet, you still expect people to read it? have you no decency sir?!? Seriously, great work. Doing these small details that don't affect the gameplay but helps the player (if they would actually read it of course) is the difference between a great mod and a so-so mod.
    2 points
  39. Start a new game using the mod launcher and then you can continue that game even while checking out the experimental versions whenever they become available. Experimental versions aren’t great for a long term game anyway so even if it were to drop in August, you wouldn’t really be ready to start a new long term A20 game until October. So having a long term A19 game on the mod launcher while checking out the new features of A20 on Steam is the best method and you could start now with a new long term A19 game.
    2 points
  40. Start a new game. They haven't even started doing Dev Streams. August is 99% not gonna happen.
    2 points
  41. The one on the left, not the one on the right. Lotta mileage out of this joke lately...
    2 points
  42. I've been experimenting with heightmaps and splat files and here's a test of a racetrack including banked sides and an edited splat file to give the track a road texture:
    2 points
  43. Thats the difference between a service game and a game in EA approaching the finish line. Still there is hope that some of the features still planned will have an impact on gameplay, but that is just incidental.
    2 points
  44. 2 points
  45. It is not the same year the outbreak happened. The Duke built his empire and the Whiteriver rebellion began to grow after the outbreak. The Duke and his bandits are one way in which society has come back after the apocolypse. The little detailed clues you are pointing out about clothes and shoes and car windows are not intentional clues the developers have purposely included to help us figure out the timeline in a Mat Pat game theory. If anything they are oversights and continuity errors because the artists who created the models didn't consider some of the things you brought up. They just modeled the decorations and clothing in ways that "looked cool" and didn't worry about whether such things would signify 3 months after the apocalypse vs 10 years after the apocalypse. In other words, you are reading way too much into the details you are hanging your theories on. What's more....Madmole could come on here next year after working on the Duke and the bandits for A21 and tell us that the Duke grew to power and formed his organization over the course of 7 years following the initial outbreak and nuclear bombing when the player wakes up at game start-- and he may still even then decided to keep high heels on the shoes and windows intact in the vehicles despite the fact that those details don't seem to align with 7 yeas of attrition post apocalypse.
    2 points
  46. Yeah, I know this pain. I've fired a real .44 revolver before and the animation for this in game is just.. frighteningly unrealistic.
    2 points
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