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Showing content with the highest reputation on 10/16/2021 in all areas

  1. 14 points
  2. Same, super hyped for A20 Also Lathan has some amazing reaction faces
    5 points
  3. Because once new programmers come up to speed they can be a net positive to the team, you just don't want to be doing that while you are trying to get an alpha out and fix a hundred programming bugs. That is why one of our new programmers is working on player outfits for a21 and not a20 tasks.
    3 points
  4. Worked on vehicle camera and stutter bugs and decided to add this: Added vehicle camera zoom in/out. Uses mouse wheel or controller d-pad up/down (30% to 120%). First person driving, if I get to it, would be an extension of zooming in. 30% is close, but not the same.
    3 points
  5. High School Teacher.
    2 points
  6. I dont know how u do this, honestly. God Bless. So direct, articulate, and non combative. Dealing with this same BS every missed release date. Guys, TFP always take longer than they think they will. A few keyboard warriors on the forums arent gonna change release dates. Cry all you want, it means nothing to people making decisions and does nothing to make them work faster. Also if i get a warning for this post, i honestly dont care - it was worth the vent Hey Laz, are the POIs u built as a modder going to become official POIs in the future?
    2 points
  7. The long game. Building a larger team that will work on A21 and future projects is fine because they will have time to get up to speed. However, hiring new programmers or re-tasking people to try and shrink a 6-8 week timeline down to a 3 week timeline just to achieve an estimated release date mentioned off the cuff in a video is not beneficial. That's why some team members have begun some A21 tasks rather than being tasked to fix some of the bugs that faatal or Prime is assigned to handle.
    2 points
  8. Obviously we are already wearing power armor. The evidence is right there on the screen with a digital clock and compass with waypoints showing on your visor as well as readouts informing you of temperature, contusions, concussions, bone fractures, infection, hydration, available calories-- not to mention a visual projection of what is hanging on your belt and even a holographic augmented reality effect so you can see the borders of where you can dig up a buried supply crate or the location to activate your quest. You can even see the edges of your visor when it gets really cold and it starts to fog up and freeze over.... Press F7 for the non Power Armor experience. Unfortunately, without your power armor you can't manage to interact with the world at all. Maybe someday we won't be forced to wear power armor...
    2 points
  9. Here's my summary for yesterday's stream on RWG. Let me preface this by saying that nothing below makes up for actually watching the stream and seeing these cities. Think of the most detailed POI in alpha 19, then extrapolate it to cover a whole city. That's what it felt like. Anyway, and sorry for repeating stuff that has been said already, here are the highlights: Cities are made out of tiles. Tiles are like POIs for the streets, and POIs go into reserved spaces in these tiles. Their size is fixed. Tiles can also have "parts" which are pre-defined mini-POIs with a chance of spawning. Parts can also be mutually exclusive, so a tile can have one of two parts, but not the two at the same time.. POIs can also have parts. For example, some farms have crop parts so the same farm will get different crop combinations. Some tiles have underground parts like sewers, and at least one tile we saw had an overpass. Tiles are organized by districts, so business tiles go together, downtown tiles go together, etc. Cities have "edge" tiles that are more sparse so you get the feeling of things getting crowded as you move from the outskirts to the center. Tiles have different types like cap, straight, corner, cross and T. That's how they connect to each other forming the city streets. Modders can add their own tiles and they'll be automatically used. Modders can also change the mixer to add their own districts, and add tiles of these new districts. Cities can also be thematic. There's an old west city in a20, with old west tiles that have old west building in it. Modders can also add their own thematic cities to the mixer. For example, they could make an "air force base" city. POIs now come in standard sizes, like extra small, small, medium, etc. I don't recall exactly what the sizes where, and they didn't give dimensions either. Gravel roads now always stay within biome. If you take a gravel road on a forest, it will never cross over to desert or snow, for example. Gravel roads have different sizes. Wilderness POIs can specify what their gravel road size is (or them minimum?), so if you take a small gravel road you won't end up in a POI with a big entryway. Traders now live in "gateway" tiles. Gateway tiles are the points where roads connect to the cities. So that means every city has a trader on its outskirts. There's also "stamps" which are the equivalent of POIs for terrains. For example, there's a canyon stamp that can add canyons (duh) to your map. RWG generation now has options. Currently: Towns, Wilderness POIs, Rivers, Craters, Cracks and Lakes with values like "Default", "None" or "Many", and Plains, Hills, Mountains and Random with numeric values. Plains are not completely flat, they are just flatter than hills and mountains. Cities are completely flat, though tiles may have elevation changes inside themselves. They still need to connect at the same elevation, though. Dedi doesn't have options. Server owners would have to mod the mixer to change the defaults to what they want. If I understood correctly, dedi still won't generate the same map as SP for the same seed. I might be mistaken on this regard, though. Lathan generated a 6k world in under 6 minutes while at the same time streaming. Speaking of which, world sizes as 6144, 8192 and 10240. Having said all that I'll repeat: go watch it. This list is meaningless compared to just seeing what alpha 20 cities will look like. Alpha 19 cities look absolutely primitive and barren in comparison.
    2 points
  10. 1 point
  11. Sweet. Sweeeet. Please make sure to explain the concept of "MF" before hiring them, or else they could get offended out of the blue. - Previous job? - EA Sports ball programmer. -I see, do you know what MF means?
    1 point
  12. Can I just say that your happiness and excitement over a newsstand makes me also very happy? I'm sure whoever made it will be very happy that you're excited about it 😁 And to those that answered me (faatal, @Blake_, @meganoth) thank you guys so much for answering my question. I kind of figured it worked that way (regular armor rating + individual pieces have small bonuses, full set has a big one/ a perk), but I wanted to make sure that it was at least partially true before I got my hopes up. If the new system is going to be like that, or something very similar, I'm absolutely fine with it! Mostly because (hopefully) one can mix and match pieces to suit their play styles / different aspects of their play styles. [not @ing faatal either since I'm sure he receives many of them daily and I don't want to clutter his notifications!] *Another question for mostly the POI builders to answer, if maybe they haven't (I can't watch the streams because my internet is garbage): how difficult of a learning curve is it, would you say, to build using the new shapes? Is it more or less the same that it is now in a19, just with more shapes, or does it take some getting used to? And have you had your moment of "hey, I know a piece that would fit perfectly here", and be able to find that piece easily?
    1 point
  13. moderately F'ed... completely F'ed...
    1 point
  14. ... definitely makes me want to type in the steam code 'guppyisawesome' to get a20 access...
    1 point
  15. I predict alot of people might do a couple quests here and there but will get sucked in just roaming around the map now nomadic style. The tile system does a nice job immersing you to want to just keep exploring every nook and cranny of a city. Some of the POIs markers in downtown tiles are close enough together which leads some pretty cool emergent gameplay opportunities if players are willing to take a "leap" of faith. That and turn on feral sense as well for even more intense fun.
    1 point
  16. The best way to not be disappointed. The troll in me is always happy when an estimated target date is given. lol We've weathered those same riots 19 times now and will again.
    1 point
  17. It's a team. Everyone does their part and acts in the role that is best for the whole. Might as well ask why an entire soccer team doesn't stand in front of the goal to all help the goalie block shots. Bugs are assigned to the programmers that are intimately familiar with the parts of the game that they have been working on. If your plan could actually work and be effective, rest assured, they would do it. It comes from the first page of this thread. The source is TFP. Real as real gets. TBH, that is probably just a softening blow to get people used to the idea of Mid-November. The first target was simply an estimate, not a promise.
    1 point
  18. Watched the latest stream. ...I was blown away more than a lady boy in Bangkok. Like, wow. Fantastic stuff. Fantastic job kin, fantastic job builders.
    1 point
  19. Well this is logical because people are tired with anime. This same problem is with furry. ok few arts okay but if there is spam of this people are annoyed. And in my opinion this type of people should be not a target. Why? because people like that prefer diffrent types of games. So i suggest better option is to focuse on people who like lore and theories because : 1. they will buy next game for sure to learn what is going on. 2. you can make even more edge stories and they will like it . 3 you can easy keep "hype" - like fnaf. OMG! THIS NEWSSTAND IS SO GOOD AND IN POLISH STYLE ( SEE RUCH KIOSK IN GOOGLE IF YOU WANT) OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG OMG IDK WHO MAKE THIS BUT THX SO MUCH ! OMG OMG OMG OMG DAMMNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN DO YOU GUYS UNDERSTAND THIS!!!! @Roland @meganoth @Blake_ @Morloc i'm so happy guys! omg BTW TO DEVS! : CAN ANYONE SAY WHO MAKE THIS BECAUSE I WANT TO SAY THANKS TO THIS PERSON??? I'M IN PARADISE JUST ADD SKELETON TOO AND IT will be perfect!
    1 point
  20. Alright. Madmole explained this in a dev stream back in 2020 so I can explain it to you as per the original design (the basic idea won't change, but the effects might be different in the final version): 1- A set is 4 pieces: Head, body, arms and legs . 2-There are 2 things you need to think about separately: individual piece buffs and full set buffs. -Individual piece buffs example: Farmer Outfit: Body armour individual bonus: QUALITY 1 (grey): adds 10% chance to harvest an extra crop. QUALITY 2 (orange): adds 20% chance to harvest an extra crop. QUALITY 3 (yellow): adds 30% chance to harvest an extra crop. QUALITY 4 (green): adds 40% chance to harvest an extra crop. QUALITY 5 (blue): adds 50% chance to harvest an extra crop. QUALITY 6 (purple): adds 100% chance to harvest an extra crop. Hat/headset individual bonus: Adds a 10% chance to find a seed in loot. Also, adds a 10% to harvest a seed when harvesting. Don't know the details of the quality level for the hat, it might be something in the lines of 1%/2%/3%/4%/5%/10% depending on quality level. Boots: Decrease stamina use when sprinting in grass by 10%. It might also be quality-affected. Gloves: Increase Rifle damage by 10%. It might also be quality-affected. Then, there is the Full Set Bonus: Carrying food items never encumber you. Increase armour rating by 10. Not based on quality. You will get the full set bonus when every piece is from the same outfit, period. If you use THE FULL SET of the farmer outfit, you get the full bonus of the farmer outfit, if you use 1 piece from any other set, you won't get the full set bonus, but you get the individual buff of that different piece of armour plus one from each and everyone left in your body from the farmer outfit or any other outfit, obviously. You will never get the full set bonus if you use different kinds of pieces. It MUST be the same set, because the bonus is pretty hefty for any one of them.
    1 point
  21. Im from Pennslyvania. I mean, some parts are definitely post-apocalyptic looking but there are nice areas also.
    1 point
  22. I finally watched last Dev Stream and I must say the new Random World Generation is great! Congrats to TFP for the great job and, as I understand it, for the great team work between the programmers and the POI designers and artists. I can't wait to try the new RWG myself, it'll feel like a brand-new adventure each time I restart. I dare say that 7D2D RWG stands on-par and in some instances is even better than the one they use in No Man's Sky!
    1 point
  23. Dude you wouldn't believe how many people unironically act like that. You'll be in the deepest turbo nerd obscure hobby, and mention anime and you'll still have people start screeching about anime being too much. I'd say trying to coax some of the Vtubers into playing would be a solid move for TFP because the viewer base is ultra dedicated and will watch them play literally anything and then go buy it, and several of the members are already interested in the game so a chance to stream A20 before it releases would probably be cool with them as long as they were told far enough in advance to fit their schedule. From what I remember from A19, most of the streams were around 600-1800 viewers max, so getting someone like Pekora who averages like 25,000+ live viewers would be pretty huge imo
    1 point
  24. 15 answers would say It's done when it's done. 4 answers would say Soontm 1 answer would just oddly call you a "milk drinker" whatever that means.
    1 point
  25. atm only that player gets the kill experience from trap who placed it. We play in multiplayer and are allies, so kill experience is shared but not trap kill experience. Both players skilled in the engineer skills so at least 25% experience should be earned. Please look over the skills again and make traps experience work for every allies who spent skill points in the right perks.
    1 point
  26. But what does the Magic 7 ball say?
    1 point
  27. There is no date. We just feel we are getting close. There is a water bug currently. In Nav and maybe RWG too, it is floating high in the sky.
    1 point
  28. You come at me like somehow I was arguing what Endgame content was. Yes, its a change of playstyle, Sherlock. But if you want to argue semantics, let's do that: Rust and ARK both have their nuances, but the Horror Genre that you are propping up also doesn't technically have a defined end point in terms of gameplay. Without a storyline the goalposts are moved towards something a little more subtle. Now, Survival Horror as a genre does have a point to it, and it's written on the tin. Survival. Survival means you end the game when you want to end the game. You die. You come back. You can choose how to deal or mitigate when you reach that point of liminal space. If you keep surviving, then you've skipped the notion of accepting death. Therefore, death IS the endgame. You get to choose how you meet that point, and what to do when you get there. At least with ARK there comes a defining point at which you get to decide to ascend or not. I would seriously caution you to not put everything into neat little bite sized boxes. Nuance is the mother of all precedents. And Assumption is the mother of all *&%#ups.
    1 point
  29. See here is the thing though. Version checking is only for updates to the mods. Steam has no built-in method to check that the mods are compatible with the current version of the client. Primarily because the Workshop is not designed to support EA. Again I will throw Eleon under the bus here. They introduced Workshop support early on. As a result of this there are a large number of mods out there for Empyrion that are absolutely not compatible with the current version of the game. They make a good example for how not to do EA in a lot of ways.
    1 point
  30. I think there's more to the Steam Workshop than just an easier installation. It's also a place where you can easily search and find ALL supported mods, divided by type/category and such. It is well integrated with the main platform the game is sold on AND can help even smaller mods to be showcased easily. But I agree with someone who said that Mod version checking NEEDS to be implemented BEFORE they go live with Steam Workshop support.
    1 point
  31. I'm failing to see how TFP hiring new programmers is beneficial then.
    0 points
  32. So i see that we have devs working on A21 stuff...why are their resources there and not on polishing up/getting bugs fixed on A20? are their skills not worth while there or can they just not help in anyway way? AKA they dont know how to fix bugs and are only designers/artists? just wondering....cause if they can fix bugs why not...would be a shame if A20 was delayed a month or so just cause you did not pool your resources in the right places at the right times then i see this lol so maybe i am right..? Welcome to the Alpha 20 Dev Diary. Here we will discuss upcoming features for Alpha 20. RELEASE TARGET: October/November
    0 points
  33. Going to see Tiny Texie in Allentown this Saturday. Midget Stripper -- for real.. I can't wait. oops.
    0 points
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