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Showing content with the highest reputation on 04/13/2021 in all areas

  1. Which is an assumption of yours. Sandbox is bound to pull a great deal of its allure from being Sandbox, and leaving it up to the player to take initiative and define their challenge within that frame as soon as basic skills have been acquired. That is not to say that purpose and (NPC) interaction as well as challenge by even more and even stronger foes are not to be considered valuable assets but especially the last one gets old rather quickly, and then the demand rises for yet more and more resilient objectives to overcome. I strongly believe in new content adding to the feeling of
    3 points
  2. This is an international forum and as such what passes for humor in one culture will be inexplicable in another. These threads don't break any rules and I see them as light-hearted silliness. If this were the Mayo Clinic forum and we were discussing Meningitis then I could see being against light hearted nonsensical silliness but this is a video game forum for a game about zombies that can be found in a building called "Poopy Pants Daycare".... Silliness is allowed-- especially in General Discussions with how strict I'm being in the official A20 thread. Lighten up and relax.
    3 points
  3. As I was digging up this guyโ€™s driveway for gravel, it occurred to me that I have totally trashed out his house. I looted all his food, broke up the furniture for wood and leather. I chopped up all his drapes for cloth. Then I smashed all the pictures in his house looking for a safe. Found one. Why the hell would he put junk in his safe? The great developer in the sky is messing with me. I guess. I took a wrench and broke up all his appliances for parts, even his lighting fixtures and beds. I chopped a hole in a couple of his walls looking for hidden treasure. Took things he o
    2 points
  4. Thanks for your opinion but after 7 years of doing it their way despite many many threads just like yours pleading for faster updates, it just isn't going to happen. It is just how they operate and it will most likely continue to be so with their next game as well. There is nothing wrong with playing a game twice a year as long as you have other games in your library. The fact that you keep coming back and that with each new update the overall growth of the player base continues to rise shows that the way they are doing it isn't harming them. The game is not subscription based so f
    2 points
  5. And what i am saying is that you are imaging "just split updates up" is not as easy as you think. Same like the time between releases is not constant, because it's hard to finish something to a concrete deadline, instead you release simply when it's done. And when somthing is in a releaseable state does vary. Iirc the time between A16 and A17 was even longer was that with A17 the sleeper system was introduced, and that was a really HUGE change that required a lot of development ressources. Another exmaple that hopefully makes more clear what i'm talking about: Assuming th
    2 points
  6. You are assuming they are developing parts that are working completely independent of other stuff. But often various changes rely on each other and can't be deployed independently in different parts. Also i doubt each update would be more fun if they release 1/3 of the features every 4 month instead of the full featureset after 12 months. What makes the replays after major updates great is that A LOT has changed. Look at the changelog of A19, devide it in 3 parts. Now imagine you wouldn't have gotten all the changes at once, but only 1/3. Do you think 1/3 of the changes would have ma
    2 points
  7. I think you understood something essentially wrong. The purpose of the major updates is not to deliver content to make the game replayable again for older, bored players. That are no content updates, but pure game development. You bought an early access product, that is simply developed in this way. There is not even a gurantee in future updates keep coming. In theory TFP could also have stopped the development. And once the game goes gold (early access ends) there will be no more updates in a development sense. Perhaps TFP may continue delivering content updates then, but that's a
    2 points
  8. What are you going to do when it is finished? Play twice and move on? Sounds like the issue is you, not how long since the last major update of a game in development.
    2 points
  9. while im not a moderator buss i do understand the frustration but look at it this way would you rather have a year in between major updates and have good quality content or have 2 months in between major updates and have garbage that needs to b fixed god knows how many times. Personally i would prefer the latter
    2 points
  10. Its been kinda lika this since alpha 16, there was about 1,5 years between 16 and 17, and after that it has been around a year per new alpha! You get used to it after some time... xD If you ask the pimps, they will respond "its done when its done" and that about as accurate answer you will get regarding the time to the next alpha! But keep a look out for when streamers start getting access to the experimental version, that usually means it will be released to the public soon! As for myself, i would guess we might see alpha 20 i early summer? But i have to idea, really! ๐Ÿ˜…
    2 points
  11. I think I have it guys. I used my artist's manikin to compose a human figure in "armor" and I think it looks pretty nice. I do like the idea of trying to carve something, but I'm pretty happy with this. I may experiment with carving and see if I make something better, but this looks cool for now.
    2 points
  12. Awesome, 3 months sooner sounds great!
    2 points
  13. So that mean next alpha versions will be bigger or will coming out faster right?
    2 points
  14. The game plays fine at max settings on my Raspberry Pi 400 in emulation. No, really, it doesn't.
    2 points
  15. How is the CPU doing, is it heating up the case by chance? Normally 7D2D is cpu-bound. Since you compare 7d2d with Wolfenstein how about posting Wolfensteins TechPowerUp data as well. If that shows less GPU chip power draw, we know the additional heat really comes from the GPU, if not the heat must come from other parts.
    1 point
  16. I use the frame limiter in Nvidia control panel to keep my gpu from running at 100%, which keeps the temp down. I keep it at 66, which, at 1080p looks fine.
    1 point
  17. I have played two games already in this Alpha 19 (+100 days each) and I have been waiting a long time for an update to be able to enjoy the game again. I decided to see when the last major update was (note: for me the major updates are Alpha 18, Alpha 19, etc., not Alpha 18.2, Alpha 19.4, etc.), and to my surprise it has already been 10 months since the last major update (Alpha 19 was released on 06/25/2020). When are they supposed to add a new major update? Because yes, Alphas 19.3, 19.4, etc., are necessary to correct bugs and adjust certain things, but they don't add more hours of p
    1 point
  18. That should do the trick. If it causes problems let me know.
    1 point
  19. if someone was to look at the game credits it would be clear we have far more then 2 developers. but i am sure when he said 2 he was just giving an example. also, if you (meaning anyone so no one in particular), were following our progress/process, you would have seen that we tried the speedy, small builds and it failed (no matter how we develop.. there will always be the 50/50). so we steered away from the smaller builds in favor of getting a larger project done that gave more meaning to the game in the direction we are heading and then releasing it.
    1 point
  20. Yes a lot of your issues are directly related to the big POI's and what was found sometime ago with large numbers of spawn points - especially when you go into townes. Reducing the numbers of large buildings can help but that's a bit of work. Vanilla will generally not do this as that's been a part of the 'fix' TFP has made to address the lag issue, and again especially in townes. I've never used the server command to clean the garbage: 'mem' and 'memcl' - so I don't know if that'll help. I do know that using the visitmap command does help some since you're telling the server to generate t
    1 point
  21. Good day magejosh So What you are saying _ is add this Line after Corpse .......... CorpseBlockChance/property[@name='TimeStayAfterDeath']/@value">300</set> ............ Should look like this and for each One in the list. Using the way Riles did the file quote. I will wait and see if this is correct before commenting .. Lol. Thank You and Have a good one as always Take Care and Be Safe ... the Old Gamer .. ๐Ÿ˜Œ
    1 point
  22. This isn't an MMO. A 4-6 month update schedule just isn't that reasonable. It requires large teams to crank out that much crap content at that pace.
    1 point
  23. The game has been in Alpha for about 8 years, if the game hadn't improved over that time, we would have a problem ๐Ÿ˜‚ I understand what you mean, at EA (I'm talking about the company, not Early Access) when they start creating a game, they have a deadline (or at least they used to do that). That seems wrong to me, but creating a game and creating updates seems totally different to me. The Fun Pimps can say "okay, over 4 months we are going to create this, this and this, and for the next 2 months we will correct bugs and maybe add something new (a total of 6 months working on the upda
    1 point
  24. I dont know how the fun pimps work, but from own experience, when ive worked on public projects, and people demand this and that to be done a specific date, the quality often suffers. I think its probably better for them to work in a way that dont cause them stress, and keeping their motivation on top! Yes, ofc i would enjoy having more frequent updates, but i understand their reasoning behind the "its done when its done". After all, apart from a few features i really miss, the game overall has improved over the years ive played, so their strategy kinda works!
    1 point
  25. Howdy Khaine, I'm having the cardiac arrest bug in 3.4 somehow. Even though I see you implemented fixes for it in 3.2. Otherwise still loving the mod and the youtube series, you potato! ๐Ÿ˜โค๏ธ
    1 point
  26. Well, I think I found a fix for it. I need to finish a few things, and I'll push an update out that will hopefully fix the issue.
    1 point
  27. Looks great man well done
    1 point
  28. 2021.04.13 - 2.3.21 Experimental ready! - Added ability to pin a recipe on the HUD - Updated Bank POI - Adjusted Rex Blade price and recipe - Increased player crafted dumpster HP from 300 to 2000 - Fixed being able to dye steel axe - Fixed cannot repair player crafted dumpster - Fixed signed storage having no carry weight
    1 point
  29. [SUG]: Place stone ore to get the general shape you want. Then grab a stone ax and break it down to "carve it" more precisely. Pro: Will be able to actually sculpt it pretty well, just using a stone axe (pending ofc on your artistic abilities), and how much time you want to put into it. Con: If players have a tool in hand (axe, pick, or like), they will see that the stone is already damaged when looking at it up close. Pro: Stone is already damaged so players can harvest some rock from it quickly, if they are in need of it. edit: Cool prefab. Looking good.
    1 point
  30. Honestly it dont look as bad as you are saying lol. But you have to be happy with it. Keep playing with the different blocks different ways you can use those shapes. Can be frustrating. Take a break free the mind and come back and try again til you are happy. I am 100% positive you can create something you are happy with. 'Modified aragon quote from end battle retirn of the King' "One day you will quit, but today. Today is not that day"
    1 point
  31. Working on another game, but I come back to 7 days as needed. Testing out feral sense in between things. I helped a little on getting the drone wrapped up and ready to test recently. Funny man.
    1 point
  32. I'm surprised no one mentioned the Compo Pack as it has a number of really big POIs such as Airports, Stadia and skyscrapers. Magolis Compo Pack (Current Thread) by Wolfbain5 and Stallionsden - Prefabs - 7 Days to Die Have a look mate you may like what you see and as always here the community is always there to help and guide you through any questions you have.
    1 point
  33. As I see it, general discussion is almost anything about the game. My little story about digging up somebody's driveway is something I've actually thought about in game. It's called immersion. Sometimes this is called role playing. I don't see any sense in being negative about a post just because I don't like it. That's just being mean.
    1 point
  34. I need an honest opinion, does this look stupid? I'm trying to come up with a statue or centerpiece for the building lobby, so I put this statue together. I feel like it just looks too corny and abstract and whenever I get that feeling it really breaks the immersion of the game. I'd appreciate feedback, and don't worry about hurting my feelings. Also if anyone has any suggestions on how to use existing assets to make something a bit more convincing I'd appreciate that too.
    1 point
  35. I didn't know that so thanks--- although I'm probably going to be like Ham in Toy Story 2 using the TV remote in any case...
    1 point
  36. You may not know, but now the blocks can be rotated in different directions) To rotate the block one step back, you need to press "R" ๐Ÿ˜‰
    1 point
  37. For one the editor runs about as good as a build. For us that means more productivity. Faatal can go into further detail.
    1 point
  38. This has been something i have wanted for a long time, specializing straight away is a huge boost to the game because the early game dictates a lot of stuff for the mid game (late game you just buy an elixir and respec). Sometimes i want to play a pistol game but all i find are rifles, and shotgun being the only spec with a t0 weapon made them more attractive than the other options. Im assuming the pipe weapons will have crappy reloads which i unironically look forward too so i can play like a pirate with a belt fill of pipe weapons to draw fire them over and over.
    1 point
  39. I just downloaded a fresh copy of the latest version of riles vanilla plus and it's already set to 20 minutes in there for animals, that code will be useful later in this comment. It's in entityclasses, TimeStayAfterDeath is the property name you want. And if you look, you will see that the zombie entities have had two properties appended to their entries, which govern the chance they turn into a corpse block of some sort when they despawn. What you will want to do, is add that TimeStayAfterDeath property with the time value you want in seconds right after the property called CorpseBlockChan
    1 point
  40. over 12 million copies sold at min 20$usd/copy and over 240mill $ usd and 8 years later game moving slower than a sloth !!! either you sitting on the treasure or you lost the treasure map ... man, dig in the pockets and get some support to get a haste on! still same concept, same mobs, same type of buildings and vehicles.. one you reach certain level, there is no more challenge, no boss, no hard mobs, no places to go discover with different ideas and challenges.. the game can go on forever but need to put some challenging features in it.
    0 points
  41. Two things @madmole First how many hours do you guess youโ€™ve played 7D2D? Donโ€™t count development time unless it went way longer than expected Second please drop a hint as to what the previously mentioned other game is.
    0 points
  42. I understand what you mean, but you are deviating from what I am saying. Would a piece of Alpha 19 have been less fun? It may be, but in a 4 month update we would have enough fun that I and other people can play again without getting bored, the game would stay active, the streamers would broadcast the game more often (that is very beneficial to the time to attract new people to the game), more people would buy it, etc. Talking about the time between Alpha 18 and Alpha 19 (8 months), if they had split the update, let me doubt that one of them only contained the remake zombie mod
    0 points
  43. Obviously the updates aren't for boring gamers. I say that, every time they release an update, "bored" players can have fun with the game again, more and more people are interested in the game, more people play the game, more people broadcast the game, and more people buy the game. What I want you to understand is that I see better that they get more frequent updates and, for example, give time to correct the bugs before. If they release one update per year with 100 bugs, it would be much easier to handle them if they had released part of the update, fixed several bugs, and then released the
    0 points
  44. I've never said that I want the game to come out of the Alpha. I am saying that the updates should be more constant. In addition, the final game will be much more playable and replayable than in the current Alpha 19.
    0 points
  45. I don't ask for a major update every 2 months, but a major update every 4-6 months would seem perfect to me to get good quality content. Even waiting 1 whole year for each update, they always come with tons of bugs. Less important bugs that don't affect the gameplay much and can be fixed later, will be able to be fixed when the game enters the beta phase (which I imagine that in that phase they will stop adding new content and will focus on polishing the current game) . Waiting a whole year for a major update seems excessive, both to me and to anyone who isn't one of those who play
    0 points
  46. They did a survey long ago about how often we wanted an update, if every two weeks (or something like that) or when they were ready. People obviously voted the second because in 2 weeks there isn't much time, but also obviously nobody knew that "when they were ready" means that we have to wait a year for each major update.
    0 points
  47. There are productivity benefits for us like I can profile in the Unity Editor and get release mode timings similar to making a build. Players will probably see a small performance improvement, but that depends on your particular hardware. No. Blood moon code specifically targets players, so hear/see does not matter. The next alpha will be out .1% sooner.
    0 points
  48. I know, it's 128x128, a bit oversized... but I know you're "crafty", aren't you? As an alternative we could give 'em some gingerbread instead...
    0 points
  49. Let's see who can find me a link to a good cookie image with transparent background and I'll change it to the best one. Cookie Contest begins now.
    0 points
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