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Showing content with the highest reputation on 01/17/2021 in all areas

  1. Are you going to put kid npcs in the game at some point ? Madmole: Pretty much no to every "any chance for" question. Bethesda: Proceeds to put them in but completely immortal so you can punch, shoot, burn, electrocute, freeze, slash, hit, blow, humiliate and subyugate the hell out of the poor creature to your heart's content without any consecuence.
    2 points
  2. Here is my "Map Generator". It works with 7DTD vanilla or Darkness Falls mod. THIS IS A BETA VERSION ! I am still working on the city/town generation , so you have to import theses for now. Read the "MG-readme.txt" file for mor information. There is still a lot of work to do ! All the infos and download link here : https://discord.gg/QZbJWDp9vB
    1 point
  3. Another easy solution is to take a knife to the face and blind your character's eyes. 😛
    1 point
  4. That pic is just going to get Blake going on about the color tan again...
    1 point
  5. Wow, grabbing so I can mirror.
    1 point
  6. but thanks for noticing, I might make a note of what perks are affected and might change localization keys used in them, that way forcing english descriptions
    1 point
  7. I have a question about talents in the mod, since there are several of them that do not have any text in the "tooltip", like in the attached screenshot: The talents that look like this are: Perception: Animal Tracker, The Penetrator, Treasure hunter Strengh: Heavy Armor Fortitude: Iron Gut, Healing Factor Agility: Light Armor, Parkour, Intelect: Charismatic Nature My doubt is the reason for this; is it because my game is in Spanish? Are those talents available or no? Thanks.
    1 point
  8. Alright, pushed a small update for Bdub's Vehicles to fix an error with the Marauder storage, and to add schematics for all vehicles to both loot and traders. Also, another teaser of The Wasteland's next update:
    1 point
  9. As someone else pointed out, the dog in A20 looks quite familiar to the RE one.
    0 points
  10. The surface treatment seems lacking. The whole surface looks like skin: blackened rubbery skin in some places, but nowhere does it have a furry texture. The whole surface glistens, which is fine for the bloody parts but the coat should have a more diffuse reflection. The way it catches the light will stick out even when seen from long range and not scrutinizing a static image. And with a body that's been that bloodied and torn, we expect to see some fur matted with blood. I know it's a short coat, but is this going to get the fur shader we've seen on other animals? By the way, @Astronomi
    0 points
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