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Showing content with the highest reputation since 12/16/2020 in Posts

  1. Hello everyone! A19.3 b6 is going stable today. We have improved the network package protection enabled Christmas items again for the time being, so get your candy canes and santa hats! fixed the toolbelt so slot 9 and 10 can use challenges notes now TFP wishes every single one of you Merry Christmas and a great start into 2021! A19.3 Changelog Added Network layer encryption Connection rate limit More feedback on clients on why they are not allowed to connect Message on the client when they
    14 points
  2. I'd like to once we get bandits in, so that somewhere along the way they try to intercept the package.
    12 points
  3. Fair enough, but I'd like to state the obvious... console gamers have MUCH lower expectations than PC gamers, as they are an inferior species. 😃
    11 points
  4. Everyone is playing! We broke all our records this past week with 39k concurrent players.
    10 points
  5. -=TacticalAction=- Hello everyone, I'm from china, and not good as English. About this mod plese see the video : https://www.bilibili.com/video/BV12X4y1M7r6 This mod add a lot of guns and gun mods to the game. Right now, you can use EOTechG33 + AimpointM3 + PVS22 three scopes on one weapon. Or, ACOG_ECOS + PVS22, Or just G33 + PVS22, without Reticle. All those scopes use "C" or "Ctrl"key to change state. There have many other things in this mod. And the best, a huge display of
    10 points
  6. After playing cyberpunk for about 80 hours I have made a New Years resolution. I here and now vow that from this time onward I will NEVER EVER complain about bugs in this game... EVER!!! Happy New Year to TFP and to you all here. Lotsa Love All
    10 points
  7. Sorry.. Cyberpunk 2077's forums are -----> that way.
    9 points
  8. Having the EXP never pop up whenever you make any kill anytime would be most nice....
    9 points
  9. @madmole What if you added a multiplier for "scrap time" to each tier of the Salvage Operations perk? It would fit there, and make scrapping a stack of radiators not as rough.
    8 points
  10. Back in High School, I believe that was the measure of whether the date was successful or not...
    7 points
  11. see what happens when wife catches you staring at the stripper or have 50 spawned. and for those of us who have or do work in construction... the men wont work when women are around.
    7 points
  12. Yeah, companies like CDPR get this and never bothered with the AI in the first place!
    7 points
  13. Plus pushing bandits back to "the next alpha" has been a TFP tradition since around Alpha 9....
    6 points
  14. Ztensity's Unnecessarily Beautiful But Immersive The Unnecessary But Beautiful 19.3 Rebuild (Permission Granted By Hernan) UPDATE 1.2.8! In 1.2.7, I added a bedroll feature to three beds, added a light feature to three additional items and provided the ability to unlock lights early by finding the "basics of electricity schematic." I also patched the perk requirement system, updated textures, updated light animations, updated localizations, recipe ordering and added bundle loading to help better optimize certain game files for
    6 points
  15. From reading the Steam forum, trust me, a lot of people are not picking up on these read vs. unread icons. Colorization wouldn't hurt, but more should be done. My recommendation is to switch to ❓ and ✔️ icons, whatever they want to do color-wise.
    6 points
  16. COMPOPACK 47 is now live. Changelog is in the second post on the first page. Enjoy new settlemets and over 160 new pois.
    6 points
  17. New pipe rifle looking nice!
    6 points
  18. Hopefully everyone can get it now, since Steam just installed it for me.
    6 points
  19. It won't happen. Decent melee and ranged bandits needs done yet and that itself is more than a handful. We don't want to go further, mining is shippable. Pretty much no to every "any chance for" question. We're adding bandits and some quests and polishing old content and going gold. Lots of great ideas to push to 7 Days 2 once we ship 7 Days. Bandits with guns will be hard and we have some special infected designed if we get time could be a nice later game challenge. No 7 days has 5000 more features than Left 4 Dead, so we need to polish what we have instead of adding e
    5 points
  20. can we please get a stream this weekend im dieing out here for INFOO, i neeeed it
    5 points
  21. So you are willing to challenge yourself by increasing the slider marked "difficulty" but not willing to challenge yourself by playing a build other than strength or agility? Here you are complaining that the game is so samey play after play and the only way you can keep playing is to up the difficulty to be challenged. Why not play on an easier difficulty like warrior (if necessary) but ignore strength and go fortitude or perception or even intellect as your main build for weapons and only do strength and agility for support perks? Personally, I'd call the Strength build the "Noob Build" beca
    5 points
  22. That is all I need to read of this pamphlet 😁
    5 points
  23. Having played EQ , AO , WoW , DAoC , LotRO and so many other games in beta and early release over the years...and every Elder Scrolls and Fallout game that Bugthesda is responsible for... This game has NOTHING on them lol...A7 was less buggy then all of the above for sure... People should feel lucky with this game and its extremely small , by comparison bug list...
    5 points
  24. Im all in for improving the game, but i think there should be a threshold that shouldnt be crossed over. Zombies are dumb creatures, they shouldnt be engineers 😉 There's enough of the Blood Moons hordes identifying the shortest path to you, through the weakest defenses and working with that to get to kill you. Same for piling up to reach higher spots, à la World War Z. Beyond this, i think it loses its purpose and zombies arent really zombies anymore. It looks silly imho, no offense. If people really want smarter threats, then i think this is where Bandits get introduce
    5 points
  25. Let me guess! Fish-in-a-Barrel: The Stealth Shooting Game
    5 points
  26. Wandering hordes randomly skim along the edge of where a player is, so maybe you just got (un)lucky and they have not been noticing you? That would be an interesting thing to bring in closer as their target's GS increases.
    5 points
  27. For us uninformed people, Can u please link the part where a dev promises unlimited map sizes. Thanks!
    4 points
  28. Last night i had a blood moon in game , i was in a fairly new game 28 days in . I've amped up the difficulty to survivalist because for some reason i always find ways to trick the AI but it looks very silly , so i decided not to do silly stuff this time. I had a small base , made out of iron bars and an iron door , i usually fortify alot the door because zombies usually love my doors. This time though 1 zombie everytime was doing its own thing , he went for a random iron bar and once he had it a little bit damaged the whole horde went there , and this time there was no ending to
    4 points
  29. Like the title says, SphereII and I missed the Skyrim style lockpicking mini game so we introduced it into the WinterWeen mod. It was well received, so I'm releasing a modlet of the locks that work with the lockpicking code added to the 19.3 version of SphereII's Core. This mod requires DMT, so use the mod launcher and add the core and this locks mod. The launcher with do the rest. The difficulty of the locks is configurable in the core, but it set to offer a challenge but not be impossible for folks that didn't master lockpicking in Skyrim. To pick a lock, press "E" on any l
    4 points
  30. It has been confirmed that there will be no bandits in Alpha 20. They are doing (among dozens of new POI, loot, quest and RWG changes) new weapons, brand new armour system and special Zombies that bring more quality and variety to gameplay, and that takes until summer or so with their team of 40 devs. Bandits are probably an alpha 22 feature , but there's a good chance that the first iteration (aka basic functionality) comes online in alpha 21. Did I mention that they are letting ALL the common Zds crawl through one meter holes ? and the new door changes ? shape menu system ? Tho
    4 points
  31. I've been doing more prefab building recently, and I had two questions on the future of textures. I understand that you can't just go adding world textures whenever, because the texture atlas can't get too big. Given this constraint, and that you're expanding tinting to vehicles in A20, have you considered tinting for world textures? I estimate you could free up space for about 20 more world textures, if you strategically converted the ones you could to a base texture plus a tint (e.g. "concrete white" + tint = "concrete purple"), and possibly more if you allowed decals
    4 points
  32. Living of the Land lvl1 seems essential to me. Double the farm output halfs ultimate farm size, time to farm and seriously increases the speed of building the farm to the size you ultimatly need.
    4 points
  33. This has been brought up before and one problem is, what counts as "player hoard"? Every container in every location in the entire world? So you have 20 Meat Stew and 10 First Aid Kits at your base 7,500m away, but you ran into a spot of trouble and are now bleeding, infected, and hungry. Sorry, pal, you've got all that stuff on the other side of the map! Or remember that one Shamway you were looting and there was too much stuff, so you left a bunch of canned goods in a random container somewhere in the store, intending to "come back later"? Well, that's now part of your hoard and
    4 points
  34. Console did sell great...but then it got dropped and console players felt extremely shafted for paying money for a product that was never delivered. I get what you're saying, and it's true that it "did" sell great before the Great Shafting, but it might seem callous to some to point that out,
    4 points
  35. Oh....we get it just fine. And I can teach long division to anyone.... As for your medical bandage analogy, you are the one who is proving your ignorance. What it would ACTUALLY be like is if when you used a medical bandage, instead of automatically healing 100% of the time without needing to do anything else, 10% of the time you'd have to go through a minigame of washing the wound and stitching it up carefully and applying some antibacterial ointment before applying the bandage in order to get the healing. Since I know you won't understand this truer analogy unless it is p
    4 points
  36. But..... what about those that went to Zombie University? It’s canon! ZU shirt
    4 points
  37. How on earth could I be responding to your posts if they were not allowed? What could I possibly be quoting from in my own posts and how would anyone understand what the heck I’m talking about if they couldn’t read what you wrote which still remains and will remain for as long as these forums exist...? If you don’t want to continue the discussion, that’s fine but it’s your choice to stop and nobody else is stopping you. You brought the heat to the devs on this issue because you said they’re big boys and can take it. Are you saying you can’t take on some challenges to your own view
    4 points
  38. If you don't want to die, the best strategy is to run away. That is human survival in a nutshell.
    4 points
  39. I don't think the OP is interested in being convinced and the only place for this to go is into the arena of insults and piling on so I'm locking it. Not every game is for everyone. Thanks for your feedback @Gar1234 and too bad the game didn't sync with your preferences like it did with your friend.
    4 points
  40. What I liked about nitrogen is that any "hightmap" image taken from the Internet and cropped to a 1: 1 ratio can be used to create a map. For example, take this abstraction: Let's process it a little, feed it to nitrogen and get a map:
    4 points
  41. my wife wants to know why the female zombies are stereotyped and why there are no construction female zombies or mechanics etc. PS: the Stripper zombie was a great overhaul, the nurse and others need some love.
    4 points
  42. Say what? What part of what you quoted was worded badly and why do you think it was poorly worded? The game isn't done yet. What you say might be true if what we have now is intended as the final version and the recent changes don't work well with it. But it's not the final version. It is an interem version and you have no idea what the final version will be to be able to make a statement like that. I know that 7 years is a long time but, yes, the game is still in development and there are future additions still to come that will make recent changes make sense. Talking a
    4 points
  43. Interesting. You say others fail to understand the distinction but then you do the same thing with my statement. Obviously, I was saying that the devs will work to close and end "software exploits" but that they will not try to stop every strategy that people use to gain an advantage over the zombies. Stopping people from improperly using flaws (such as the hatch elevator) but allowing them to use legit strategies (such as kill corridors) that ultimately give them an advantage over their enemies is horrible design philosophy? I don't think so. The real problem is that
    4 points
  44. I think any loot item that has no use in any recipe and exists only to be scrapped should be removed and the scrap brass, lead, etc., should be found instead.
    4 points
  45. I'd love a full character customization setup like Bethesda has but we're a small team and have to pick our battles or never ship. The head system is expandable and we might get a little face customization in, we'll see yet. After a few hours though everyone has a full helmet on and you never see your face anyway so I don't see the argument. Cool, maybe I missed it, but a smiley face to indicate humor with text is a must have usually I agree, and I myself have spent hours making new characters for certain role plays in other games, but 7 Days was never that game for me. The custom
    4 points
  46. Variety is fun. For some of us, playing around with sliders isn't just something to get out of the way before you get to the game. It is itself fun, intrinsically: a place to experiment, be artistic and creative, role play, and take satisfaction in the fact that no one has ever played the game with this particular character before, in the same way we find it satisfying to play on a random world no one else has seen before. My first hour (literally, I clocked it) of playing Fallout 4 was spent in the character creator, despite the rest of the game not holding my interest for long.
    4 points
  47. I know I'm stupid at times, but I feel worse after trying to navigate this post.
    4 points
  48. I'm not gonna read all the replies, but I main a stealth build. Padded armor, advanced muffled connectors, From the Shadows, and Hidden Strike. I love stealth in this game. I also love that sometimes I'm surprised by agroed zeds. 95% of the time though, I can clear a PoI without waking a single zed.
    3 points
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