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Showing content with the highest reputation since 06/05/2021 in Posts

  1. They won't all be glowing and on fire. The original one that was shown a few months back is the regular burnt zombie, the glowing one is a higher tier and the ignited one is highest. It sort of aligns with normal -> Feral -> irradiated. I've played with the normal ones and although they are the weakest of the three, they are super creepy and hard to see in the dark. I've experienced more jump scares from them than any other zombie because in dark interiors they are easy to miss skeletal creepy nightmares. These new guys will be tougher to kill but hard to miss seeing in the d
    12 points
  2. Really liking all the new zombie models. They all look so good. Kinda wish we could keep the old school nurse. Sylvia has been my girl since Alpha 1
    7 points
  3. This is like saying enemies in a WW2 shooter should always shout "TIMBER" and wave a flag before shooting at you, to prevent any surprises 😉
    7 points
  4. I have played this game for over 200 hours. I don't get to play much because I work a lot. I know many of you have more than I do. But as someone that plays a very big variety of video games I always come back to this one it's very unique I love balance you guys have I know it's not perfect of the RPG and the PVP I've played many PVP games and I just don't like them there's a lot of toxicity or I can't create an awesome base because I'm too worried to lose it. I like that you've made a game where you can play it PVP hardcore and enjoy it if you want or PVE And just enjoy a good game with your
    6 points
  5. This isn’t the only thread you’ve been making the claim that stealth is completely invalidated because one or two rooms out of an entire POI auto triggers the zombies. That’s why I finally responded. Also, what I want for the game is for a variety of encounters and moments wher you must think fast and change up what you’re doing. So I want the occasional auto trigger room to remain— as well as wandering sleepers for even more variety. This thread is for posting what you want and I want the opposite of what you want and I disagree that stealth is invalidated by the auto triggers.
    6 points
  6. I really hope that this zombie in ALPHA 20 will get immunity from being ignited by melee weapons and from Molotov cocktails. It looks very strange that this zombie is taking fire damage. 🤨 Bleeding for this zombie also looks inappropriate )
    6 points
  7. Version 0.9.0 released! Here is what's new: Fixed spawns in water Fixed crevasse near villages Fixed import of images in palette mode Added spawn points to preview Added dialog for output folder Added button to open generated worlds folder Added option for border biome Added option for traders in the wilderness Added option for heightmap smoothing Added option to control grid size of cities, towns and villages individually Added option to control number of cities, towns and villages individually Improved water edges
    6 points
  8. @faatal, a very serious question. If the burning Zd were to have "fire and bleed" immunity, does that mean that the businessman Zd will have tax-immunity ? No need to answer. I know Unity doesn't support bow ties.
    5 points
  9. So....Lava monster was the goal all along.
    5 points
  10. Fort is looong but only 1 block wide and hangs off indestructable trader area. As long as the moth is deep enough that the zed do not even reach to bottom pf the wall you are completely safe on the wall which is just outside the trader area so no night teleports while on the wall. And actually you can be few blocks inside the wall without being teleported at night. So wall is not needed but you get the material free when digging up the moat and it is fun to build. And you can even place a drawbridge on the wall if you want. Damn the placement of drawbrdge is buggy. Could n
    5 points
  11. Whenever its time to chew bubblegum and kick ass, Joe is always out of bubblegum. You need to pay closer attention. Not only does the xp payout pop up to let you know it is dead, the death animations as well as the death screams are different than the knockback animations and sounds. It doesn't take long for someone who is paying attention to always know exactly when the enemy is dead. I made a mod in which I replaced all death animations and sounds with the knockback and made the get up time variable so that you never were certain whether they were dead yet-- and it was much much
    5 points
  12. he basically is saying... if you dont want to follow the path of least resistance as the level designers designed the pois for, then it is totally up to the player to play off the beatin' path (if that is what they want to do). some prefer it and some dont. thats the beauty of the pois... you can go in and play any way or you can grab the quests and go in following a path or not. if that still isnt explained, then i am sorry, but it is clear what TFP design is about and players can go about it any way they want, you really are not forced to walk any lines... we just offer a si
    5 points
  13. Not remotely true. This whole conversation happened months ago and it was proven that with stealth perks you can hide and then stealth attack the zombies that woke up. Unperked….no. That’s the difference between being skilled and unskilled. wanting the entire population to stay asleep without any deviation is a recipe for boring gameplay. Using actual player skill to retreat, hide, re-emerge, and stealth kill the now wandering zombies is way more interesting than simply ANOTHER room of completely unconscious enemies.
    4 points
  14. Here's a video showing how to add a custom POI list, specifically the Compo Pack. Plus how to remove unwanted POIs from the list.
    4 points
  15. I don't know... the game is more CPU bound than anything, and I'd assume it was always that way. Years ago, Crysis had such high system requirements for its time that it sparked its own "Can it run Crysis?" meme. I think a lot of people thought that bringing systems to their knees was a good thing. And part of me can see that angle, in the sense that it gives a game longevity. The game you bought gets even better years later, as you upgrade your hardware. I guess if you want to drive innovation as a software developer, you push the envelope in how much your software demands of the hardwar
    4 points
  16. Ah that's great! Thank you. I hope I haven't made too many mistakes in them. First video is the basics of kinggen options, increasing traders, excluding biomes etc. Second video spends a bit more time in Gimp showing how to make a basic height map, then layers for biomes, cities. Also includes how to export them in the correct format.
    4 points
  17. Also, you changed them in A17 to possibly walk somewhat nearby a player but not necessarily directly toward the player. There are hordes going unnoticed by people for sure. I bet with the A20 zombie sense slider toggled to max, more of those nearby wandering hordes will notice the player and thus more players will notice more of the wandering hordes.
    4 points
  18. Music is being worked on, but don't think sounds are getting major changes. Vehicles textures have been changed, so they can be tinted by dyes.
    4 points
  19. It is planned that there will be three levels of radiation along with a radiation icon that will appear and a geiger counter sound effect and possibly a screen effect that will help the player differentiate between the mild, moderate, and extreme radiation zones. It has also been revealed that radiation zones will also modify the gamestage value resulting in tougher enemies and better loot. Finally, one of the planned outfits is designed to protect against radiation and there will be medicine to counteract radiation poisoning. The three levels of radiation have been in the code bu
    4 points
  20. I beg to differ.... They have a number of designs developed specifically for the police and military.
    4 points
  21. Hi everyone! I just wanted to say that the game is truly amazing and I can't wait for all the stuff that are going to be added. I started playing it last week and now I'm addicted 😀Managed to get two more friends into the game so that I can play with more of my friends. The new models for the zombies are looking fantastic!
    4 points
  22. Ironically, that and rabbits were discussed yesterday, but don't hold your breath.
    4 points
  23. Welcome to the Alpha 20 Dev Diary. Here we will discuss upcoming features for Alpha 20. Alpha 20 Dev Stream Videos 1) Alpha 20 First Look with Prime and Madmole October 28th, 2020 2) Alpha 20 Developer Live Stream November 25th, 2020 3) Twitch Integration Demonstration (19.5 but also relevant to A20) Alpha 20/21 Roadmap 1) Unity Update TFP will be working with Unity devs directly 2) Random Generation Update New stamp tech that will allow artist created features such as mountains, hills, rivers, etc. to be placed in biomes. The
    3 points
  24. I totally agree. That looks nothing like any burning zombie I have ever seen.
    3 points
  25. I just stumbled upon this wonderful tool, and look forward to many new adventures using it. I hope you plan to update it when the new vanilla RWG drops, as I love the customizable features you've added. Thank you so much for your amazing efforts.
    3 points
  26. But xp loss is? How can injuries be fun? Their function in a game is to push the player to trying to cure them. If the player liked them instead he would just keep the injury going.
    3 points
  27. Not sure where you heard they weren't fixing RWG. That was one of the first things covered in the first dev stream for a20, and has been such a major focus that some other features got pushed back to a21.
    3 points
  28. I prefer green for you can read it, and red for allready known. So i replaced the icons for me with the follow ones.
    3 points
  29. Can any dev comment on the QoL changes or changes in general for Stun Baton? Are any even on the table? As someone who started a new A19.5 run with the explicit intention to do a Stun Baton character . . . yeah . . . IMO, you shouldn't need to have candy + a book only mod + an entire perk line + your junk turrets going all combined to basically just let the junk turrets do what they would already have done anyway. I couldn't even get a single stun baton for the entire first week, which made the build very sad as well, so I'm hoping it gets some drop rate changes to actually be usab
    3 points
  30. Not again! This was already discussed to death. Now I'm gonna say "Not all stealth players" and we get stuck in a time loop 😉
    3 points
  31. Please provide a setting to allow for strictly HOLD TO ADS or strictly TOGGLE ADS. The current implementation of hold/toggle ADS in this game is terrible. There is a reason basically no other FPS games have this incredibly clunky hybrid system. Please at least give an option/setting to allow for an explicit hold to ADS, or toggle ADS. Please. I love this game but this specific function, that one has to perform thousands of times is not user friendly. It physically pains me every time I press the right mouse button for the wrong amount of time and get the wrong behavior. I'm sorry i
    3 points
  32. Nitrogen is so far out of date now, it's not even funny. Since the author has left, it's not getting any more updates. As of 19.5 making maps with it is just a recipe for disaster, so we'll shut this thread down now. @Damocles feel free to PM me if you want this re-opened. For now, I recommend using KingGen as it is being actively developed.
    3 points
  33. Bdub's Vehicles Updated to 3.8 for A19.5 Download at Git or Nexus -----FIXED/CHANGED----- -Changed: Tweaked custom vehicle sounds to work better on servers -Added: LMTV -Added: Old Semi -Added: Willy Jeep color variants On Git and the Launcher, Nexus is on the way.
    3 points
  34. What is this 8 block limit...? I think I've seen it mentioned before, but .. it's not a thing? Iron frames (and steel blocks) can carry the weight of 15 iron blocks, but will fail an SI test at the end of a line when attaching the 15th block collapsing both 14th and 15th block (a 14/15 block SI limit, and it seems to still(/again?) be the case that a player will count as the 15th block, causing the 14th to collapse when stepped on). Stone can carry 12 stone blocks, and the whole line will collapse with the addition of the 13th (weight failure as expected at the carrying end). Wo
    2 points
  35. I created a TechnoBike mod for my private server and though I should share it with the community. Here is a screen shot and a link to a github. It's also on the nexus Mods site. A motorcycle vehicle mod. Craftable using the same materials as a vanilla motorcycle. It has roughly similar settings currently than the vanilla motorcycle and comes with the same amount of mod slots (4). The players on my private server asked to have a bike mod, I thought I'd share the mod with the community. I've tested this as of the latest version (Alpha 19.5) and also Darkness Falls (19.
    2 points
  36. Thank you this collab will benefit the both of us!
    2 points
  37. I haven't played WotW, and use only my own overhaul mod, adding in bits and pieces from all over the place as I like, but I have the download, so what I would do, is copy the prefabs from the "WaroftheWalkersMod" and "NerdScurvy_Doors+Windows" folders, and paste them all into the Prefabs folder in your 7D2D game, then fire up KGW->advanced, hit the generate custom POIs list and you'll get a complete list that way - name it whatever you like - mine is simply pj_prefabs.txt. I've done it this way with Undead Legacy and Classic Hardcore, though I only used parts of their overhauls. Doing that
    2 points
  38. Hello @Subquake, I registered to the forums and thought I'd post here as myself and another mate have just played through your mod and thought you might like to hear our experience. Over all it was for the most part a positive experience and have to say we really appreciate the time and effort you've put into the mod. I'll try keep this as progressive as possible so I'll start from the start. Jumping into the game I have to say that we're intermediate to advance in 7d2d and have played through some of the other popular mod packs such as Darkness Falls and War3zuk. I also have to pu
    2 points
  39. 2 points
  40. Gotta chime in here... Regarding host machines, i have absolutely no clue. Regarding client machines, well. Honestly, this game runs much better than many so-called polished and released games for what it is actually handling behind the scene. My rig is quite old by now. It has - an i5-2500k cpu (released in 2011, 20 years ago) - on a asrock extreme3 gen3 motherboard (highest supported windows version listed on the manufacturers spec list is win 7 for which mainstream support ended in 2015 - i run win10 on it) - 16 gi
    2 points
  41. It is definitely not a liability on hordes. What best than throw the zombies on the ground again so it has to go up the stairs, through the blade traps, the dart traps, the electric fences and the robotic sledge again to get to you before you throw it down again? And if that's not how your horde base works then don't blame the weapon but the horde base.
    2 points
  42. or just open the door, stand there and stealth shot em one by one. When then come to you in that little room kill them and go call forth the next contestant. I learned that after the 1st time I did that POI. Did you not learn? Well now you know. When you say "everyone" you're almost always wrong.
    2 points
  43. I belive that there is no need for toxic behaviour I'm a very simple girl haha And I know that the devs are working hard both on the forum and the game. I keep checking the forum all the time for all the updates and I just thought that it is time to join and maybe say few words 😊
    2 points
  44. Towns are smaller versions of cities. They have slightly different pois and they can contain traders. Villages are smaller than towns and have dirt roads. Villages cannot have traders. The pois used are a bit different than the ones for towns and cities. "Old Residential, "New Residential", and "Downtown" are called "zones". Different zones have different pois, but a poi can be in multiple zones. As for the content: residential zones contain mostly houses, downtown can contain skyscrapers and other stuff.
    2 points
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