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Showing content with the highest reputation since 05/12/2021 in Posts

  1. Hello fellow survivors! Today you can play with A19.5! What it holds for you guys: Twitch integration beta (download documentation here) Performance improvements Keybind to change vehicle controls on game pad while on a vehicle How to opt in: This is how you access the A19.5 build: 1. right click on the game in steam 2. click on properties 3. click the "betas" tab 4. the drop down menu will have latest_experimental available ← you want THAT 5. select that and wait for the game to download. A19.5 b
    17 points
  2. What are the chances of getting some different map icons for the different shops? Like a book icon we can use to mark off crackabook, pistol icon for shotgun messiah, hammer icon for working stiff tools. We already have the tower icon to mark off the skyscrapers, so would be nice to have the others.
    14 points
  3. Today's work. New tech that should stop loot containers from floating by attaching them to what is below. We had that happening in the new sewers, so needed a fix.
    13 points
  4. They won't all be glowing and on fire. The original one that was shown a few months back is the regular burnt zombie, the glowing one is a higher tier and the ignited one is highest. It sort of aligns with normal -> Feral -> irradiated. I've played with the normal ones and although they are the weakest of the three, they are super creepy and hard to see in the dark. I've experienced more jump scares from them than any other zombie because in dark interiors they are easy to miss skeletal creepy nightmares. These new guys will be tougher to kill but hard to miss seeing in the d
    12 points
  5. It was a plan that some of us liked, but that does not mean it is going to happen. It will take a good amount of time. Deliberately distorted would be lying and I don't lie unless I'm making a joke. It was not a joke. We are not changing normal game play for anything to do with streamers. We make changes because we think it will make the game better and to fit into release timelines. Twitch has a wide demographic. Over half are 25+. Granted they don't show <16, so there are probably quite a few of those. "According to GlobalWebIndex in Q2 2019, this is an app
    12 points
  6. A large amount of my optimizations targeted worse case performance. As in reducing frame spikes for smoother game play. I don't care much for peak FPS. Who cares if sometimes you get 120 FPS, when most of the time you get 40 FPS and then randomly dropping to 10 FPS. I'll take 60 FPS most of the time. Lathan did a lot of iteration and testers a lot of testing to get to 50 builds.
    11 points
  7. Similarly, it would be nice to have a quick menu to stamp a POI's "status", such as "looted", "check this out", "partially looted", etc. (only one status active at a time). Either text or icons, I don't care, as long as I get an easier way to note my progress on the map.
    9 points
  8. Weird spoongun confirmed for A20...and design approved
    9 points
  9. Hello everyone! Today we are releasing A19.5 to the public. While the team is tirelessly working to bring you a high quality A20, we were able to port back an entire system, a handful of bug fixes and optimizations to Alpha 19. What it holds for you guys: Twitch integration beta (download documentation here) Performance improvements Keybind to change vehicle controls on game pad while on a vehicle You can report bugs here, but please read here first. A19.5 Added First version of Twitch Integration.
    8 points
  10. Version 0.7.0 released! Here is what's new: Added biomes/mountains spacing option Biomes are now slightly larger with larger maps Added option to save png heightmaps Added support for 8-bit heightmaps import Biomes creation optimizations Preview rendering optimizations Fixed bug with roads Added compatibility with Darkness Falls (to be verified)
    8 points
  11. The skills. I never liked them since they were introduced. This isn't a cry for LBD return, but I have a few survival type games with similar skill trees and they all suffer because the devs try to mash in the basic survival perks that every reasonable player would want into class trees. Their intentions are always the same, to provide freedom of choice while building your character, but doing this only restricts the amount of choices someone would reasonably make. Survival basics should be pulled out and placed into a separate tree with no ties to recipes, weapons, class, etc. Stamina f
    8 points
  12. I could share a number of them, but here are two. If I find a better quality armor piece than what I was using, I have to open the character screen select the old armor piece click modify remove each mod one by one click complete (actually press escape because the complete button isn’t there) take off the old armor piece put on the new armor piece select the new armor piece click modify install each mod one by one click complete (actually press escape because the complete button isn’t there) The interface is cumbersome for no good reason. We can see the
    8 points
  13. Welcome to the Alpha 20 Dev Diary. Here we will discuss upcoming features for Alpha 20. Alpha 20 Dev Stream Videos 1) Alpha 20 First Look with Prime and Madmole October 28th, 2020 2) Alpha 20 Developer Live Stream November 25th, 2020 3) Twitch Integration Demonstration (19.5 but also relevant to A20) Alpha 20/21 Roadmap 1) Unity Update TFP will be working with Unity devs directly 2) Random Generation Update New stamp tech that will allow artist created features such as mountains, hills, rivers, etc. to be placed in biomes. The
    7 points
  14. Really liking all the new zombie models. They all look so good. Kinda wish we could keep the old school nurse. Sylvia has been my girl since Alpha 1
    7 points
  15. This is like saying enemies in a WW2 shooter should always shout "TIMBER" and wave a flag before shooting at you, to prevent any surprises 😉
    7 points
  16. I consider any tech Unity makes available in the engine, but that new feature, like DLSS support will probably need HDRP, which we are not upgrading to. Probably because eventually someone might notice and edit the sound data. After 19.5.
    7 points
  17. CP is an acronym for hundreds of things, including 'Control Panel', 'Copilot', 'Candle Power' and rather aptly 'Cherry Picker'.
    7 points
  18. It would be cool if someone created a nitrogen-esque tool for remapping the perks before starting a new game. Even a random shuffle could prove to be an interesting experience.
    7 points
  19. I have played this game for over 200 hours. I don't get to play much because I work a lot. I know many of you have more than I do. But as someone that plays a very big variety of video games I always come back to this one it's very unique I love balance you guys have I know it's not perfect of the RPG and the PVP I've played many PVP games and I just don't like them there's a lot of toxicity or I can't create an awesome base because I'm too worried to lose it. I like that you've made a game where you can play it PVP hardcore and enjoy it if you want or PVE And just enjoy a good game with your
    6 points
  20. This isn’t the only thread you’ve been making the claim that stealth is completely invalidated because one or two rooms out of an entire POI auto triggers the zombies. That’s why I finally responded. Also, what I want for the game is for a variety of encounters and moments wher you must think fast and change up what you’re doing. So I want the occasional auto trigger room to remain— as well as wandering sleepers for even more variety. This thread is for posting what you want and I want the opposite of what you want and I disagree that stealth is invalidated by the auto triggers.
    6 points
  21. I really hope that this zombie in ALPHA 20 will get immunity from being ignited by melee weapons and from Molotov cocktails. It looks very strange that this zombie is taking fire damage. 🤨 Bleeding for this zombie also looks inappropriate )
    6 points
  22. Version 0.9.0 released! Here is what's new: Fixed spawns in water Fixed crevasse near villages Fixed import of images in palette mode Added spawn points to preview Added dialog for output folder Added button to open generated worlds folder Added option for border biome Added option for traders in the wilderness Added option for heightmap smoothing Added option to control grid size of cities, towns and villages individually Added option to control number of cities, towns and villages individually Improved water edges
    6 points
  23. Ironically, that and rabbits were discussed yesterday, but don't hold your breath.
    6 points
  24. This is a new very cool feature of KingGen. You can paint cities!
    6 points
  25. 1. Nope 2. Maybe 3. Possibly 4. Never
    6 points
  26. 2001: A Space Odyssey. The dawn of something new.
    6 points
  27. Can't protect certain people clearly proposing costly paperwork. Choose properly.
    6 points
  28. Honestly, im amazed to still see some people whining about it being in alpha/early access : in what kind of way is this a problem?? What's tormenting those people so much about this? And not only here, just look at the awful crap you can read from some folks when the Pimps post on the Facebook page... Jesus @%$#ing christ 😆 Is the game properly playable and operational? Yes! Does it offer a lengthy and fulfilling experience? Yes! Does it get updated with artistic, gameplay and technical fixes on a frequent basis? Yes! Can you tailor the type of game you wanna have through a multitu
    6 points
  29. @Adam the Waster, your Mom has found her way into the forum again...
    6 points
  30. if we went gold right now because some people want it, then it wouldnt be complete. as long as we keep it in development, it means we still get stuff added/fixed, each alpha feels like a new game and always peaks curiosity. games that are done and out of development are mostly collecting dust. thus all the updates and new stuff when we get it is free. best $25 i have spent on a game... i have AAA games i paid $60+ for and played once.. now they are uninstalled after one boring play through. been playing this one since mid a4. when i am not testing, every new
    6 points
  31. @faatal, a very serious question. If the burning Zd were to have "fire and bleed" immunity, does that mean that the businessman Zd will have tax-immunity ? No need to answer. I know Unity doesn't support bow ties.
    5 points
  32. So....Lava monster was the goal all along.
    5 points
  33. Whenever its time to chew bubblegum and kick ass, Joe is always out of bubblegum. You need to pay closer attention. Not only does the xp payout pop up to let you know it is dead, the death animations as well as the death screams are different than the knockback animations and sounds. It doesn't take long for someone who is paying attention to always know exactly when the enemy is dead. I made a mod in which I replaced all death animations and sounds with the knockback and made the get up time variable so that you never were certain whether they were dead yet-- and it was much much
    5 points
  34. he basically is saying... if you dont want to follow the path of least resistance as the level designers designed the pois for, then it is totally up to the player to play off the beatin' path (if that is what they want to do). some prefer it and some dont. thats the beauty of the pois... you can go in and play any way or you can grab the quests and go in following a path or not. if that still isnt explained, then i am sorry, but it is clear what TFP design is about and players can go about it any way they want, you really are not forced to walk any lines... we just offer a si
    5 points
  35. I just trial & error now worked I been first time custom POIs with zoning is awesome look better than NitroGen was lack things just random & some spawn edge land was crappy & keep re-generation all time. My first time tested UK map with KingGen 👍 & tweaked no POI blocked spawn on mountains
    5 points
  36. Ironically wouldn't a hazmat zombie be the least threatening of the lot? Their mouth, hands, and almost every part of their body is trapped inside the protective suit. 😛
    5 points
  37. Not likely. It may be even worse this time around with the huge amount of new blocks and all the RWG changes. Fixes to those types of features during experimental will often require restarts.
    5 points
  38. Good point. On that note, I should ask this question: @Gazz, I would like to know... how much better is the baton tree in a20 ?. The reason for this question is: This is a stone axe top tiered and with combat mods: Stun baton with the best mods it can have: Primitive tier 1 wooden crappy bow with 1 mod: Looking forward to your answer, lol. Should we still get the "but d towers help" crap ? xD. That piece of clutter needs balance. Low damage ? sure. but not lowest in the whole game being dwarfed by
    5 points
  39. Artists often preview/render/show a model with an environment map around it so the reflective surfaces have something to reflect.
    5 points
  40. Hi, guys! Enjoy your viewing! The video is in Russian, but you can enable auto-translation to English. 7 Days to die - The story of the creation and the story of the surviving - The beginning
    5 points
  41. EXCUSE ME, but Working Stiffs sources only the finest flint or, for the discerning customer, obsidian, for its Back To Basics™ line of fine workmen's tools! Using techniques passed down through four generations, the edges are hand-knapped by highly trained children youthful apprentices who are defininitely not underfed nor paid slave wages as they toil 18 hours a day in indentured servitude. ♫♪ When the world falls apart And you need the best rocks Crack open a Working Stiffs boooooox! ♫♪
    5 points
  42. Me neither. When you find a development studio that has done so, could you ask them and then come back here and explain it to the rest of us? No rush...Take your time....
    5 points
  43. Yes, this is the right place for feedback! I could add an option of number of cities/towns/villages. I probably will at some point. Old west towns will be included at some point. Do you really need to choose the grid size for each? Rural pois are not connected by roads by desing. I don't want the world to be too cluttered by roads and I also want some pois to be complitely isolated. I took note of what you suggested, but it's not goinf to happen before a couple of weeks.
    5 points
  44. In this context flat is very very very very good. The random worlds look unbelievably good now--Especially cities and their surrounding environs. When you come out of the mountains and into the flats it is basically like a biome change. There is now meadowy forest and mountain forest that as far as I'm concerned count as two separate biomes as far as look and feel. As you can see in the recent screenshots, the urban pois tile together extremely well to create natural and well decorated intersections and city blocks. There are main city streets as well as back alleys and...more. Wasteland citi
    5 points
  45. Agreed. I get that the devs like the idea of 'builds', but there are basic skills that everyone needs in this game regardless of their weapon preferences. We all need to manage our hunger and stamina before we can be effective with any kind of playstyle. Also the intelligence tree... A lot of people will have to put a lot of points into intelligence just so they can get to steel age and feel like they're wasting points because they have no intention of specializing in stun batons, etc. The tree is restrictive in a very unfun and unsatisfying way, and as a whole def. needs a relook, in my o
    5 points
  46. I must gives my kudos to @faatal and all the coders stuff for the optimization work. In my humble A-10 with a rx580 i get for first time over 60 sometimes and over 50 most of the time. Sometimes it fall to 30-40 during a second but....this was the normal i was having before (only above 40 in base or mines). Also when you open containers doesn't get stuck for a second like in the past. I don't have a blood moon yet but the first impression of this alpha is very good Very good work. Congratulations.
    5 points
  47. Yes since spawns in POIs are controlled by sleeper volumes. So enemies can wander around. Like bandits would move about. Because someone added it to the project many years ago. I can find all kinds of models and anims on the internet and slap them in, but artists generally like to do high quality specific case assets for their games. Besides some bugs, trying to get client side block stability to be calculated to work with changes to block placement visuals.
    5 points
  48. Clothing and armor slots are not changing for A20. Streamers stream all types of games, simple or complex. The Robotic Drone is not simplifying anything, since it is an addition to the game.
    5 points
  49. The new gas station is the first poi revealed that makes use of the new "Restore Power" quest. That is why it was singled out and mentioned. There are many new POI's coming in A20 with Wasteland POI's getting a lot of attention in particular. There should be a lot of new exploration in store for players once they are strong enough to enter the Wasteland biome...
    5 points
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