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Showing content with the highest reputation since 03/12/2021 in Posts

  1. It's entirely different. All the shapes are in categories now, and unified no matter what material you are building with. So if I want wedge 60, it's always in the exact same category and same position regardless of if I'm building with wood/stone/concrete/steel/cloth etc. All shapes now exist in every material and are in the exact same menu location when using a different material helper. You can build steel tables if you want or cloth tables, we don't care. Having a powerful build system you can get creative with is better than using realism to determine what you can and can't make. Th
    15 points
  2. I liked all the rest of it, but this... pour one out for bricks I guess. I've been saying for years bricks just need some balancing so there's a reason to use them - some scenario where they outcompete alternatives like cobblestone. Instead, they get no attention until they're abandoned/reabsorbed completely. So the best building system of all time will only have 4 building materials? I would've sooner expected that in Alpha 1, not Alpha 20. Fast forges, instant dry concrete, and deleted upgrades is going beyond simple is great. It means eroding the game's core principle of t
    11 points
  3. Why don't they just remove wood, stone iron, coal, lead, KNO3 and shale and make ONE generic blob we can collect called "Material"? It'd streamline the game and make every recipe so simple after all. On a serious note... I'm all for streamlining "the process", but what about maintaining some "flavor" in the game? @madmole Don't you think you've gone too far with this simplification process?
    10 points
  4. I consider this game to be whatever I want to play at any given moment. Some days I log in and it is a building and decorating sim, interrupted by occasional screamer killing. Some days I log in and it is a looter shooter, spamming every poi up and down the street with reckless abandon and a bunch of chests in the middle of the street to dump crap in to be sorted/moved later. Some days I log in and it is a stealthy dungeon crawl, killing most things with one shot to the head with my compy xbow. Some days I log in and it's farmville, Carefully pla
    9 points
  5. @madmole One word: repair .... NO, two words: repair drone !!!! How about a late game mod to the drone so it automatically repairs any damaged block in your vicinity with the speed of a nail gun if you have the mats. While you can repair destroyed blocks or help the drone. IMHO not overpowered, you still need to visit every corner of your base and repair substantial damage made by demos etc.
    9 points
  6. Got the baking thread working today and with full baking quality instead of simple/fast. Full was required with how Unity implemented it. Hopefully I won't find any issues in final testing tomorrow and that will get committed.
    9 points
  7. No because sales continue to improve and review ratings are higher than ever. The process of going gold requires us to look at every system and decide if it's the best we can do or what we really wanted then change it to something shippable. If you don't like change don't play EA games. We haven't removed any materials, we removed the endless tapping of upgrading to reach a decent block. Wet concrete is just a dumb simulation thing and never added any value to the game and eats CPU to calculate when it dries so it really wasn't worth the sim factor for the CPU it ate. Wood to reinforced wood?
    9 points
  8. Added Feral Sense option (None, Day, Night, All). I'm still tweaking it, but I expect to be playing with it set to Night and actually being afraid of the dark.
    8 points
  9. We just finished our project review last week with Unity. Made a few performance changes as we did that. We have tickets open with them on Vulkan and DX12, so might see some stability/crash improvements in that area. Improved our texture atlas tool, since art complained about how slow it was and caused errors using during game play. Now I'm working on collision mesh baking off the main thread, since that was being a pain to frame split from the vis mesh and Unity pointed out they added BakeMesh a while ago (2019.3). Trees are certainly not done and are on my list of FPS hogs. They
    8 points
  10. Most of the optimizations have to do with making the game smoother, not higher peak FPS, so less frequent and milder FPS drops. For example, I can run at 60 FPS, but it would often drop to 30, 20, 15 for multiple frames, which feels bad. Now I rarely drop below 30 and it just feels much smoother. I have yet to try A20 optimizations on lower end computers, so results there many be more, less or the same as a higher end computer.
    7 points
  11. I think periodic self-checks are good for how we behave on the forums. I know I’ve had to make corrections over the years. My only objection to this whole conversation was that it started on the A20 dev diary. That shouldn’t have happened. As for new members, I think the onus is on them for how they choose to post the first couple of times if they want to be accepted into the community. It doesn’t have to be a gushing expression of love toward the game and can even be a critical post. The key is to not be insulting, raging, profane, and accusatory as your first impression. That’s not
    7 points
  12. I really appreciate all that stuff, but...well...with my potato rig any possible future "4K-turbo-rendering-version" of Joel will - in any case -just look like this: so thanks for nothing 😂
    7 points
  13. I think streamlining everything to be built in 1 station is the best route to go. Its too complicated having built not only a FORGE, but WORKBENCH, AND a chemistry station.. I mean how can you possibly figure out how to build and work all 3 of them. I mean.. The Cement mixer is the nail in the coffin for complexity. Just have one "Crafting Station" that builds everything.
    7 points
  14. Ah hell. Time to delete 7D2D and never play again.........
    6 points
  15. My only qualm with the building block change is the removal of Rebar frames. They were better than wood frames for building out a design because they have a higher structural integrity and can build further. Not having that will make it much harder to layout your buildings before you commit to building it
    6 points
  16. Calling people toxic when they are not toxic is slang for. "I hug trees and can't handle criticism or tough questions"
    6 points
  17. I'm not going to say that there are no wonky roads in A20 but I'm having a tough time finding them. When they show the world that A20 generates you all are going to be very happy. Right now, I would say that the forest almost feels like two separate biomes: Mountain Forest and Flatland Forest and the roads mostly stay in the flatlands going around the mountainous regions. It makes the roads quite nice. The mountainous regions really feel like wilderness areas now. It is such a difference that they could probably thin the trees out in the flat regions and call it plains or...ahem...meadows...
    6 points
  18. Insane, always Nightmare speed, 10 minute days, 25% loot, no respawn, build your base only out of cloth is the new ultimate difficulty!
    6 points
  19. KingGen Beta 0.1.1 Random World Generation for 7 Days to Die This is the official webpage of KingGen, a tool to generate beautiful maps for 7 days to die. KingGen is in Beta, you should expect crashes and misplaced pois. Feedback is welcome. If you have time, please fill out this google form with your feedback: Feedback Google Form Changelog: Added custom heightmap support Added custom POIs support Improved world generation Improved interface Downloads: Windows 64 bit Linux 64 bit Usage: Download KingGen.
    5 points
  20. but.... try playing it with GodMode off... its a whole new game then. i was amazed
    5 points
  21. This attitude right here is what has turned the game into the unsatisfying grind that it is for you. How about forget about an iron tool and your knowledge that leveling up quickly will get you an iron tool sooner. Instead, try staying close to your spawn point and whatever closest POI you come to start fortifying it. Work on planting a garden and playing the game like a survival game. Don’t spend any perk points and don’t finish the trader quest portion of the tutorial quest chain until after your first bloodmoon. During that first week just explore around and loot any POI
    5 points
  22. I see one hand raised there in the crowd. Oh, wait, not a hand, just a stump. 😉
    5 points
  23. Do you have any reasoning to back that up or should everything just be made according to your opinion? No human can outrun a large, four-legged predator and the number of bites it takes to kill you is fairly irrelevant. The point here is that you shouldn't be fighting them with starter weapons, just as you shouldn't be seeking out and fighting zed hordes with starter weapons either. Mod your game to suit your tastes or change up your playstyle to survive better. It's a survival game, after all. A lot of things in it need fixing, but this isn't one of them.
    5 points
  24. Ikr...? As a player I like the challenge of noticing the difference between hat and hair and am against this latest dumbing-down-simplification move.
    5 points
  25. Go into a room with 50 people of all types, some of them nice, some of the "normal",, some of them more of the confrontational type. Accuse them all of being toxic (which is hyperbole as true "toxic" posts would be removed by moderation) and watch what happens. Whether true or not, they will object. And if 10 people tell you you are wrong it automatically feels like you are pressured and there is a mob forming even though it is just that many people reading the post have a different opinion and want to tell you that. Now when asked for an example of this toxic community
    5 points
  26. Plant fiber set bonus: Upon taking damage you summon plant fiber minions to fight for you for 10 seconds. 60 second cooldown Summons a protective plant fiber spirit above your character that increases armor rating by 3 You can now eat plant fibers. Graze for days!
    5 points
  27. Important: Players need to build the new cooking workstation before they can bake meshes ! 😁
    5 points
  28. Many of the a20 optimizations will move to a19 easy enough. I'm even thinking we upgrade a19 to Unity 2020.3, since it was not hard and some optimizations, like mesh baking, need newer Unity versions.
    5 points
  29. There has been a lot of optimization happening, plus Unity is working with us. I doubt the default will increase though, 8 per player is plenty hard for new players. Turn it up if you want, but defaults need to be noob friendly and performance friendly. Nice Valheim skin bro. 😆 I love that game, but had to make the joke.
    5 points
  30. There are no plans, I shouldn't have said anything. No you can clunk it up with 10,000 blocks if you want. One model that has parts hidden is the plan, rather than changing models which is why there are bugs with cars popping up and down. The drone is just a pack mule and has no weaponry for this very reason. He can heal you if you sacrifice a mod slot for the healing mod. He can boost your stamina recovery speed with the teddy bear mod, has armor and a headlight to light your way when mining, etc. Cargo mods are stackable so I imagine most people filling her up with cargo mo
    5 points
  31. Frames are there yet, as well as particle board (same thing) for experimental building with every shape available. That upgrades to wood, wood upgrades to stone, stone upgrades to concrete then steel. All blocks go poof. You can build with any material but you only get XP for upgrading so if you want max XP start with particle board(frames) and then upgrade it all the way to steel. We haven't really talked about this, perhaps placing the block can grant XP for late game builders building with steel.
    5 points
  32. Long Term Support With LTS versions, Unity promises to supply support and regular updates for a longer period than non LTS versions, i believe it's 2 years.
    5 points
  33. There is no indicator other than zombies coming to kill you like they do any other time you are detected. Dynamic music would react when they target you like it does now. The system simply gives zombie hearing and seeing distances a big bonus (defined in xml), so they hear and see you more easily. The Feral Sense bonus is either on or off depending on if set to day, night or both.
    4 points
  34. Rekt was a hard working farmer who owned a small farm in Navezgane. His every day was a tale of sweat and scarce but warm food, enjoying evenings next to a wooden table with his wife and four children. Sharing his life with his family was all he had hoped for since his parents died. The life on the farm was tough, with only him to carry the product, alternating the harvesting of corn and various vegetables with the works inside a small fenced area for livestock. His wife helped with what she could, but since the doctor diagnosed her with cancer a few months prior, life on the farm was getting
    4 points
  35. Zombies always have the shiniest shoes...
    4 points
  36. You know, I've spent a lot of time in loot.xml over the years, and this thread makes me think... even if we accept the premise of leveled loot, maybe they should abandon sorting all the loot into tiered groups. Maybe they should go back to simple loot lists, but put a gamestage number/modifier directly on each item. Then you could just have a loot list of all the armor, and add it to all the containers where it makes sense to find armor, and the game would look at the individual item to see whether you're 'ready' for it at your gamestage. It may not affect the end result that players see, b
    4 points
  37. *This is another work in progress. I've decided that I want to make enough POIs to fill a small town like Perishton using all of my recent prefabs. To that end I want to have some businesses, residential like the houses/Lost Arms, and utilities/industrial like the pump station. To fill this out I'm making a business strip type POI like the ones already in game. I've got the non-dungeon version built, so here are some pics. I almost think this would make a neat trader location if I were to join the buildings and fortify them. I'll upload when complete.
    4 points
  38. Just got word that the beanie color is going to be changed.
    4 points
  39. Hello to TFP. I just saw the lumberjack on twitter. The model is fantastic, good detail on the overall body, very nice sculpting on the face, good proportions and excellent textures. The model is also well designed to be able to be integrated in all the biomes and the scary factor is high up there too. BUT, the cap colour is bland, poor and not a colour you want to put on the head of a Zd like that. While both that material (very well achieved by the way) and shape are somehow believable, if you put the cap with the same colour as the beard and you stick it to the head like that, a
    4 points
  40. I'm sure the sole cause of this "Optimize A19 first or you are all terrible people" was the person in question had yet to get their "Magic Money" from the US government! It's obvious! Now, if he was from another country then, lets face it, you guys don't really exist in most American eyes. You call "Football" some stupid footsy game for god sake! Pick up that damn ball and smash someone it the face! Then it'd be a real game! Hope this helped!
    4 points
  41. No because sales continue to improve and review ratings are higher than ever. The process of going gold requires us to look at every system and decide if it's the best we can do or what we really wanted then change it to something shippable. If you don't like change don't play EA games. We haven't removed any materials, we removed the endless tapping of upgrading to reach a decent block. Wet concrete is just a dumb simulation thing and never added any value to the game and eats CPU to calculate when it dries so it really wasn't worth the sim factor for the CPU it ate. Wood to reinforced wood?
    4 points
  42. While the success of Valheim provides some valuable lessons, just copying what it did would be a mistake. Games have success because (a) they get the crucial word of mouth and (b) because they find a niche that isn't filled at the moment. The first can't be copied. It is a function of luck and in some cases the right decision to hire the right streamers on the right platform(s) and generally the feel of the first 2 hours of gameplay. With none of the current hypes there is any guarantee that they will have long-term success. Lots of people already stopped playing Valheim and lots o
    4 points
  43. Can't wait to trade all my rocks from my mine to this sexy beast
    4 points
  44. 4 points
  45. Is obvious his answer is no, or else he wouldn't want to keep doing this. @MadMole, can we get rid of all the different types of things that you can eat and just call it "food" for simplification sake. Its complicated having to learn how to make all the different types. "food" would be much easier to manage for us non hardcore players. C'mon we cant all have played as much as you.. just think about the new people. Gardening would be much easier as well.... Just having 1 thing called "food Crop" which grows into "food". When u kill animal you get Raw Food.
    4 points
  46. I would think not for horde zombies. If you ran into a POI on horde night, then POI zeds would follow sense rules? Be a while before this gets worked on. We pool a lot of stuff, but you often get spikes anyway. Even changing parent from the pool to another owner can cause spikes. Instantiating after the first time is typically cheaper, since Unity keeps resources around, so instantiate is often not that bad. Unity 2020.3 LTS released today and in testing so far has been working great and in general, due to optimizing, the game is running quite well now.
    4 points
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