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Showing content with the highest reputation on 03/21/2021 in all areas

  1. I think, it would be nice to have some kind of button or a "press Enter" to start/join a game. Especially when a new game generates, it takes pretty long, so you can go do something else and then be back without wasting valuable daylight.
    2 points
  2. Ya I get it, they are still a small team. And that sucks I am in no way trying to be a critic. 4656 hours. So ya, I was just really wanting it to be more. I know that is not going to happen, and I do feel modders will be have a huge impact after full release. I just some times go to bed thinking wouldn't it be cool to have a hub city with a massive underground base where you have to finally find the cure, or reason, and then get rescued, or a massive quest were you have to repair a damn, and provide power to XYZ. Just bigger, cause that is what, I humbly feel, is the one missing ingredie
    1 point
  3. Is it in the desert? There's an issue with caves in that area. You have to turn caves off, delete the region file and then load the game. Any already generated caves should remain but it removes them from that area. You potato.
    1 point
  4. Man, I was seriously hating and getting confused on your install instructions... ...until I realized they were the MacOS install instructions. 😃
    1 point
  5. kk, I'll need to try this with a 100% player made structure too, I think the blocks on the poi are full blocks, whoever designs them needs to take less drugs sometimes.
    1 point
  6. Hay bales at the bottom. It's like a ground parachute!
    1 point
  7. He knows.. your eternal optimism just missed his sarcasm. How long will they stay.. well, I can't find their removal on the roadmap. ba-dum-tish...
    1 point
  8. Ghost block issue is a vanilla bug, you can try fixing it by executing a console command "pois" and if that doesn't help, reloading save or relogging to a server should fix that. As for unity crashes, make sure you're running the mod for A19.4 (b7), don't have conflicting modlets and have installed properly 2.2.85 version of Undead Legacy. On another note, want to share this for you guys:
    1 point
  9. Last I noticed several Alphas ago, this depended on the shape and ignored rotation. So half blocks would always let the rain in, even if they covered an area with no gaps. Rain would also come through hatches, because the game wouldn't bother to take into account whether the hatch is open or closed.
    1 point
  10. The new Trader Joel is looking great.
    1 point
  11. Why don't they just remove wood, stone iron, coal, lead, KNO3 and shale and make ONE generic blob we can collect called "Material"? It'd streamline the game and make every recipe so simple after all. On a serious note... I'm all for streamlining "the process", but what about maintaining some "flavor" in the game? @madmole Don't you think you've gone too far with this simplification process?
    1 point
  12. Will there ever be a visual representation of block support / strength? Valheim does this very well and leads to far less wasted time while building.
    1 point
  13. Dear Mr. Mole, i hope you guys reconsider here. I was really looking forward to this, as im sure many others too. Just imagine the level of satisfaction, having this icon of progression in your lategame. Positivly forcing you to re-design your craft room to create place for that Beauty
    1 point
  14. Just confirming that you did all of the following. 1. Stopped the server/exited the game for client host. 2 Manually edited the existing entityclasses.xml or uploaded a new entityclasses.xml with your preferred changes. As an example, with an entity such as the Scarecrow in the entityclasses.xml: <entity_class name="zombieScarecrow" extends="Zombie_Template"> You made changes to the HealthMax settings. <passive_effect name="HealthMax" operation="base_set" value="750"/> 3. Restarted the server/game for client host
    1 point
  15. who let the DOGS OUT!
    1 point
  16. its the pipe shotgun... Kinda looks like a Makeshift Crack pipe! but i like it! Also heres another one the Lever action (Class Unknown but i think its Marksman) i wonder what ammo it takes? 44? 9mm? Also That can and flashlight lol
    1 point
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