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Showing content with the highest reputation on 12/21/2020 in all areas

  1. @madmole What if you added a multiplier for "scrap time" to each tier of the Salvage Operations perk? It would fit there, and make scrapping a stack of radiators not as rough.
    2 points
  2. As @madmole said quite a while ago, they are meant to be smelted in a forge, not scrapped (you can, but it's hella ineficient and you lose materials) . Speaking of which, I would like for radiators to stack in higher quantities in order to be able to leave the base and not be monitoring the smelting so often to refill another 5 radiators, lol.
    1 point
  3. Ey guys, this is Joel from The Fun Pimps, I'm here today with Lathan to show you some wooden sticks !
    1 point
  4. There was a warning in the news panel for two weeks in the main menu, stating to back up saves and preparing your save games to update past 2.2.19, if you missed to read that, then I'm sorry, the transition period is over, the older version is no longer available for download. I warned people through various different channels that this might happen and how would you prevent that, those who listened had no issues retaining their bases. I know that it doesn't help with your situation and I'm sorry. On another note, some new stuff I'm working on:
    1 point
  5. https://yadi.sk/d/953M_QVkp_l9sg Check, please.
    1 point
  6. @madmole I'm not really a PvP guy, but with the new RWG changes, have you guys talked about some game mode favourable to PvP ? like, for example: Small 2k RWG map deathmatch with build capabilities intact , and with invulnerable terrain but destroyable buildings, plus yellow bags that give plenty of ores at player/entity death to account for the lack of them (due to invulnerable terrain) or even lots of ore for sale at traders. I mean, tweaking that out into a solid game mode is very straightforward once the new RWG is online, and on the plus side it will bring A LOT of players to this game, given that the top long-term holders on the Steam charts are indeed PvPs. As I said, not really my jam, but hey, it's a couple of weeks work in exchange for tens of thousands of players. Who doesn't want thousands of Jawoodles playing their game ?
    1 point
  7. I looked at a recording I just did on a past Horde night and it's the weirdest thing. Results so far Undertaker - Runs through electric traps but randomly will take damage. Sparks appear on him but he doesn't get "shocked" (shaking in place animation) until death. Parasite - Runs through electric traps but randomly will take damage. Seemingly only gets shocked on death. Banshee - Normal interaction: Is affected by electric traps. takes damage and does get shocked. Cowhead - Runs through electric traps but randomly will take damage. Randomly will get shocked. Inconclusive: Scarecrow - I couldn't test the Scarecrow because my trap is at leg level and he floated over the trap wire. 😦 I'm recording another horde night to get more data now.
    1 point
  8. Hi Trolyambus Good info you provide, although many (myself included) do not know how to do this from the maps. If it's not too much to ask, you could upload one from Mexico for an 8k map. Regards
    1 point
  9. When you get close to the pois the meshes should solve themselves. If it dont then the exit and re enter works. If you exit at start of quest or during you will just have to redo quest upon re entry you dont lose the quest.
    1 point
  10. "gfx st budget 0" in the console after every joining the game or if you just see these blurry textures
    1 point
  11. No ones suggested it that I know, but handling the unity files for something like this is a bit beyond my skill, unless someone builds and packages it as a working unity.3D file I could include. I might be able to learn how to do it someday, for basic stuff, I just don’t have a lot of time to figure it out right now.
    0 points
  12. I think any loot item that has no use in any recipe and exists only to be scrapped should be removed and the scrap brass, lead, etc., should be found instead.
    0 points
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