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Showing content with the highest reputation on 11/02/2020 in all areas

  1. Probability of loot bag drops from zombies has been the same since at least A18.3. Normal zombies: 2% Feral/Radiated: 3% Demolishers: 30% You're looking for LootDropProb in entityclasses.xml.
    4 points
  2. Y'all full of it here, bro. Duct tape is only looted from loot groups "junk", "garbage", and "workbenchLoot". Here are the containers which have those groups: Junk: cntTrashPile01, cntBin, cntBruteStyleTrashCanFull, cntTiltTruckFull, cntTiltTruckFullFlies, cntStorageGenericPOI, cntChest01, cntCoffin, cntCoffinWildWestClosed, cntCardboardBox, cntSuitcase, cntLuggageMediumClosed, cntBathTubGore, cntTrashCompactor, cntDumpster, cntDumpsterFlies, cntMorticianDrawer, cntGreenDrawer, cntUtilityCartFull. cntCar03SedanDamage0Master, cntCar03SedanDamage1Master, cntBusSchool Garb
    4 points
  3. I cranked up the difficulty and died, can you make the game easier?
    3 points
  4. We're looking at spring which always leads to more like summer. We'll see though, we're making good progress.
    2 points
  5. I'm curious why you believe that. Do you guys want to be like EA? Release games that are visually pretty, but fundamentally garbage? If so please reconsider because almost nothing that AAA publishers @%$# out is worth the time, let alone money, to play. This is just like, my opinion man, but the things that are holding you back are: The lack of variety as well as the hard tiering of weapons and armor. For example the sniper rifle is strictly better than the marksman rifle, and there are only 3 rifles total. Bugs, especially the gamebreaking ones like vehicle duping,
    2 points
  6. Why should I? If I don't like something, I can mod it. Then the problem is solved for me. I am not a game designer and therefore I don't have the knowledge or experience to decide if something is good for a game or not. I can only decide that for myself. I have always understood this in the context that players complain that they get ammunition but don't find any guns. I heard in the Developer Stream that MadMole said that the amount of ammunition you will find in the beginning will be very small, so you have to decide whether to fight in close combat to save ammo
    2 points
  7. Well, if you want that just remove repairing, then you have a meaningful choice everytime you use anything, because the clock is always tickling and every use your piece of gear is a step closer to be gone. Of course, I would hate it. Anyways, we're again at the same point, isn't? What's compelling gameplay for you is boring busywork/grind for me. By the way, which is your idea for making repair kits more scarse? Which should be the new recipe?
    2 points
  8. yep. Quote whom you are responding to. Not only does it tie things together nicely but people can click on the quote to go to the original post.
    2 points
  9. I'm excited to see random gen improvements, biome progression, and revisiting loot progression on the list. These three issues are huge for replayability. Hopefully they make a pass on the melee weapon balance (clubs seem way better than anything else) and the skill trees (strength has most of the good stuff) as well. I really hope that the new random gen will get rid of the "forest in the middle" maps we have in A19 and bring back more randomness. Some sliders would be amazing, like if you wanted to generate a world with mostly snow or desert, or maybe city sizes and density.
    2 points
  10. @oakraven bring us the Hell Car as the first 'standard' car vehicle to Snufkin's Community Pack Server Side Vehicles. https://github.com/arramus/Snufkin-Community-Pack-Server-Side-Vehicles-A19-Stable-2020Nov2 This vehicle has zero collision issues and is server stable. It was tested in the following sequence; SP > Dedicated Local > Dedicated Standalone Public and caused no immediate issues. What an offering it is, quirks and all. Bring your dog food!!! Apologies to the Admin at 7DAYSTODIEMODS for this recent flurry of activity and your need
    2 points
  11. What? The game had pois so you CAN search.... which you need to do anyway to find the duct tape you refuse to craft. The game also shouldn't take into account you playing above your level and be balanced based on that choice. In essence you are saying I do horde every night but because I do I don't have time to waste in pois looking for a pot. The solution is horde every night is a bit difficult so I'll do horde every other night. Not make this easier for me.
    2 points
  12. If you're trying to survive off of loot bags you're gonna have an annoyingly impossible game.
    2 points
  13. Hi, may i ask your audio guy in your developer team if you plan to insert spatialized audio / sound to Alpha 20 or a later version? Ok it is only a thing when you play with headphones but it should be an option to activate. It will create much better immersion because you know exactly where to look if you hear a noise. Above / under , left or right, behind or in front of you - you can say where they are (zombies, animals), ... with closed eyes. I installed Unity just to play with that and it is very easy. I tried: Unity´s spatializer, Resonance Audio
    2 points
  14. Yeah... This is another one of those "shoot myself in the foot and sue the government because the hospital is too far away" threads. I understand some people enjoy extreme challenge, but why come complain about it after you've chosen it? You have to know at this point that RNG is part of the game and RNG will always be RNG...sometimes it giveth and sometimes it's a @%$#ing @%$#. You are free to tinker with the percentages in the xml, but you're never going to find the perfect numbers that magically give you just the right amount of everything in every game.
    2 points
  15. Here is our 4th skit. In this one, we mixed Halloween into the mix to give our latest castle build a creepy feeling. The castle is built with only original blocks. We hope you enjoy it of you choose to watch it. Thanks in advance.
    1 point
  16. I built the house myself ...
    1 point
  17. A second effort while working through the tutorials on xpath/xml coding. Feedback and advice from the modding community is greatly appreciated. This modlet allows Demolishers to spawn in the Wasteland during the daytime and at nighttime. The Demolisher has simply been added to the requisite zombie group for that location and will spawn within standard probability parameters. However, in real play testing, being placed at the top of the group list seems to give the Demolisher a higher probability of spawning first or very early into the spawn cycle. I am relatively new t
    1 point
  18. Each player placed tree has a counter to determine when it will grow to the next stage. Which for a single tree is very minor but as you add more and more it gets exponentially worse for the server cpu that on top of that is keeping all the data synced between all the players. Now on top of keeping it synced and processing the growth timers it also has to handle the map data for it all as well. When combined with how inefficient everything else runs on a server for this game it can put a noticeable load on the server. Especially when you consider that most rentable servers are very weak in the
    1 point
  19. In case anyone is interested, I've got this working under A19.2 without any errors: https://github.com/XelaNull/Snufkins_CustomWeapons/archive/Snufkins_CustomWeapons_A19.2_1.0.zip
    1 point
  20. Here is an update to Snufkin's Custom Zombies - A19 Stable. https://github.com/arramus/Snufkin-CustomZombies-A19-Stable-2020Nov03 This update considers the Parasite melee and buff. It is long overdue but was highlighted in the very first testing phase when restoring this mod for A19. In the A18 version of 7D2D we were able to to receive damage using a feature called HealthMaxModifierOT. This modified the players overall health by a set value 'Over Time'. This feature was removed for A19 to coincide with the new hit features such as lacerations and buff candy.
    1 point
  21. Because I've never seen a thread or a posting where someone complains that you find too much ammo or it is too cheap to craft. Quite the opposite. They complain that you find not enough ammo or that you use more ammo to clear a T5 than you find etc. But now back to the repair kits. I took a look at the loot table. The largest quantities of repair kits can be found in car parts crates. But according to the loot table it is not the most common item in these boxes. The probability is high that you will find tools, parts and schematics rather than repair kits. A player ma
    1 point
  22. In the late game you have both. Unlimited ammo and unlimited repair kits. But apparently nobody has a problem with unlimited ammunition.
    1 point
  23. I think someone should clarify a misconception here: There are tricks and there is RT. A trick is to just render a picture of what is behind you shrinked on the glass of your scope. This is doable on any graphics card without tracing a single light ray. This is similar to the tricks used to do all reflections in the game. If you have reflections turned on, any old graphics card can show you the sun reflected on water. It would even be possible in a game to have waves show a ripple effect if you keep the waves regular. The difference to RT is, with RT waves would sh
    1 point
  24. If repair kits were actually rare then there would be at least some decisions to be made.... but they're not. So there really is no reason not to repair anything that you use whenever it breaks. RIP is 100% correct.
    1 point
  25. Plenty of Z's in there to keep someone happy with multiple sleeper zones, and got to agree there, will get that sorted in the morning
    1 point
  26. We have changed it now to keeping only the toolbelt.
    1 point
  27. Why are you playing nightmare/insane/permadeath if you don't enjoy the early game struggle to get set up? That's an honest question. That's how I play the game and I love the struggle early game. I can't imagine why you'd play with that ruleset otherwise. You have to come up with more inventive ways of doing things. Sometimes early on I'll have trouble finding a wrench to make a workbench. So I end up busting into kitchens from the outside wall just to get into sinks to try to find a wrench. Or I'll clear POIs that I know are full of sinks. Or I'll search out POIs that I know have
    1 point
  28. To add to this, this is will be the first iteration. While im still intersted if dying and transmog will be a thing of these outfits, in later alphas we might see more outfits or variants. Just like the Bookset that started in A18 and got expanded in A19. People need to realize that A20 is in (early) work and things might change or get added.
    1 point
  29. I made duct tape without a beaker. I was on day 4. /shrug At this point I don't even know what you're talking about
    1 point
  30. Ruin a 7 hour game? I've thrown away games with over 100 days because I got bored and went on to something else for a while and forgot what I was doing. Granted I don't run with the hardest settings either, I want to have fun, not have every day be an epic battle for survival.
    1 point
  31. 1 point
  32. Please don’t post support questions in the developer diary. They belong here in the support forum. I suggest you also include more information about your specs and perhaps an output log. If you haven’t done so already, I would do a full clean of your old files using the game launcher tools and verify your game cache In Steam.
    1 point
  33. Do you need a beaker for duct tape? I think you can make glue using bones and water in an iron pot in a fireplace and then combine glue with cloth for duct tape. A beaker and chemistry station are more efficient but there shouldn't be a reason to wait for better efficiency and go without at all for 7 hours. Confirmed: I went into the game just to make sure I wasn't misremembering and glue is a basic campfire recipe and duct tape is a basic backpack recipe. No beaker required for duct tape. You should be able to have stacks of it in no time if you focus on it.
    1 point
  34. Make sure to allow dyeing vehicles when you get to vehicle mods, it's really hard to tell who's bycicle is who's sometimes. That and I would loooove a purple bike.
    1 point
  35. Question: Will we ever see Roadblock Prefabs? Like (Overrun) Military Camp that was improvised after apocalypse, or Car Crash. Or Traffic Jam with abondened Cars. Something like that. That scene in TWD were Rick at the start finds that crashed Helicopter, for Reference, is stuck in my brain ever since.
    1 point
  36. I think the inclusion of sub-backpack storage options would fix the current problems I have with inventory management without increasing the current grid size or changing encumbrance. You could store X stacks of one kind of item inside, but ONLY that one type of item so it doesn't break the current survival system of "How much ammo/water/food/weapons do I bring?" So besides being non-essential items, they'd also be physically small so it would make role-playing sense to only take up one slot. Things like: A "Trapper Keeper" (with cartoon artwork of course) to hold schematics. A "Seed Bag" b
    1 point
  37. Good Morning Riles .. or Great day Take 2 worked like a charm .. No Load issues and no Red Messages ... You did good on the fixes. Thank you so much for taking the Time and fixing it .. Have a GREAT Weekend and Enjoy, kick back and take it easy Many thanks from ... the Old Gamer .. 😌 and 😘
    1 point
  38. I have a little complaint about the new nurse 😃 The new zombie nurse has a movable lower jaw and hairy tail, but the stethoscope is firmly glued to the zombie. A stethoscope, unlike a tail of hair, is constantly in front of the player's eyes, and the fact that it has no physics is very striking. Will the stethoscope have physics like this zombie's jaw and hair?
    1 point
  39. Thanks for sharing the feedback about stability on Linux servers because it’s an ideal environment for mods that might need a little extra resource. We have been careful to remember Linux needs ModInfo capitalization and may appreciate strings without breaks. Snufkin has certainly been good to us.
    1 point
  40. 1 point
  41. Considering that Clubs are already the strongest melee weapon by far thanks to the over powered Batterer up book series completion perk Home Run that refills stamina on power attack kills. I strongly doubt that this is any where near a good idea for them but Sledge Hammers are in need of some dev love. Since they don't have a book series dedicated to them yet and a ballistic propelled sledge mod could be the reward for all the books.
    1 point
  42. Have some nice doors instead of the normal crap! Requires a workbench to craft these, though. Survive in style. Simple mod that allows you to craft the other doors that are in the game. These can also be upgraded after crafting with the board slats, etc. But who would want to cover up such a nice door. Also allows you to craft a Door Knob, since you need one to craft these doors. Can't have a nice door without a door knob! Server Side Friendly. Just drop in and go. Please let me know if you have any issues. Change Log: V1.0 - A19 - Initial Relea
    1 point
  43. Sometimes to win an argument, you have to look like a blithering idiot in the process. 😜
    1 point
  44. Obviously, this is how they limit how fast the zombies can run when you set it to sprint instead of nightmare. How else would they do it??
    1 point
  45. Either make a smaller map, or alter the start bat file in the NitroGen folder to make Java use more RAM. I have 16GB so I give it 12GB to work with like this: java -Xmx12G -jar nitrogen.jar
    1 point
  46. Now, after the release of the new Geforce RTX 3000 series GPU’s, the newly found graphics power people will be adding to their computers makes adding Ray Tracing to 7D2D more feasible. In fact, I’m sure TFP’s are already considering implementing it in future alphas right now. If they don’t keep up as best they can with the latest graphics technology, the game will fall behind and quickly become old, even before they go gold. Ray Tracing will become a standard feature in all future games, with the ability to toggle on & off, of course. I’d expect to see it added to 7D2D within t
    1 point
  47. I made an account just to say, this is great! I'm a deaf player. Completely deaf, can't hear a thing even if you fire a shotgun off up against my ear in an enclosed room. In Alpha 18, I made this mod. https://www.nexusmods.com/7daystodie/mods/851 This mod you made... It's way better! Thank you! It's going to make it much less frustrating to defend my base during blood nights!
    1 point
  48. FYI: The contact forms on the Submit Mod and Contact pages do not work. We will try to solve the problem as soon as possible. Edit: Fixed. Contact forms working again.
    1 point
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