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Showing content with the highest reputation on 10/23/2020 in all areas

  1. Srsly, can we please not balance basically *anything* around PvP primarily? This game seems to solidly focus on PvE which is great. There are plenty of other survival games that are built more for PvP where it works better with the existing mechanics and engine. So many things in this game get janky when you add in a PvP angle and basically every change you would have to make to balance it would make PvE worse PvE primary focus with a "Make sure this doesn't glitch out in PvP" makes way more sense for this type of survival game imo.
    6 points
  2. yeah, it's time to open the a20 thread:
    3 points
  3. I hope they post the recordings to You Tube. Twitch hates my internet connection.
    2 points
  4. He hasn’t played 7dtd in 2 years and he’s impressed with how far the game has come
    2 points
  5. 2 points
  6. Here is a stream-preview of the test version.:
    2 points
  7. Day 12 Horde is complete on my Fire Series on Sorcery Mod!
    1 point
  8. So, along with custom prefabs dotted throughout the map, we've been having a lot of fun building our own city at The Outpost - and Alpha 19 with its colours and lighting just lends itself to beautiful pics and scenery! Here's just a few: The possibilities in this game are endless! It's not just survival, and tactics, and making good, good friends. No time to be bored with 7 Days to Die!
    1 point
  9. So long story short, the question of the topic had a hidden agenda. I have to agree. If this didn't exist, then there should be some kind of zombie where stealth isn't going to work at all. After all, when they come out with bigger and badder zombies that we can't one-hit with a sledgehammer, this doesn't mean they are trying to screw over a strength build. Maybe there should be a zombie immune to electricity to counter an intelligence build.
    1 point
  10. @stallionsden Well i guess i should have waited until i made a POI before asking this. Sounds like i just need to copy it in the prefabs folder i guess? And btw that POI you made. The cafe it´s called i think. The one with the "surprise" in the basements. Now that was fun. Just glad i still had grenades on me from hordenight.
    1 point
  11. How is agi/stealth getting screwed over by the POI design? For that matter how are the devs punching anyone in the face to force them into one thing that they want them to do? Here are some reactions to the auto aggro rooms that I can think of off top of my head 1) Guns Blazing and kill them all (non-stealthy) 2) Break a hole in ceiling or wall and kill them (stealthy) 3) Retreat/ Hide/ Re-emerge/ Stealth Kill (stealthy) 4) Parkour to high safe spot and pick them off (agility) 5) Set traps and barriers to delay them and hurt them while you actively kill them (no
    1 point
  12. Good Idea. I didn't realize I had more on nexus mod and not over here!
    1 point
  13. Riles .. Just a quick thought .. Can you put a link to your others Mods on the forum ?? It would help players and users of your mods to find them ... It is just a thought Have a Great weekend and try to have some fun .. Take Care and Be Safe ... the Old Gamer .. 😌
    1 point
  14. Quick visual reference of where all the localization keys show up in-game for the questing system. Quests have a lot more keys than other parts, and it can get confusing trying to remember what is where. Edit: Forums shrink it to a max 1000 px in any direction. Download the full size pic here: https://github.com/stamplesmods/7d2dmodlets/raw/master/Quests_Localization.jpg
    1 point
  15. yeah i realize that the hard way AKA don't drink homemade hooch made of Ketchup when you are doing to do something..... wait what?
    1 point
  16. Just to up date you, I restored my save game from the day before and completed the quest again, and this time it produced the Trader to go and finish complete it. So all is now well. Thanks.
    1 point
  17. That does work with auto aggro zombies? They don´t auto aggro the 2nd time? You sure? Also good luck doing that on a quest in the Red Mesa without leaving the quest area. I really don´t have a problem with a normal fight when playing a stealth build, but that magic trick disabling a skill that you worked hard for kills the mood every time. I am all for the chicken btw.
    1 point
  18. i figured it out it was cause i had a new folder for mods instead of dragging the mods folder over thanks for the help any other issues ill be sure to add more info
    1 point
  19. The NPCAnimals has the basis of this, hire a dog for 10 meat.
    1 point
  20. Using Linux's command line, I ran this search command: :~$ find '.../steamapps/common/7 Days To Die/Data/Prefabs/' -type f | grep --include=\*.xml -rnw '.../steamapps/common/7 Days To Die/Data/Prefabs/' -e "SleeperVolumeFlags" The :22: is the line number 22 in the file. FileName:LineNumber: ResultFromThatLine Here are all the POIs that don't have pure "0"s
    1 point
  21. @Riles Use Notepad++. It has a Search All Open Files feature. I just select all in the config dir, drag them into the program, and search all. Also, get the "XML Tools" plug-in. Its a must-have.
    1 point
  22. Okay, I did some comparison tests to see how things work out. I wore military stealth boots, ghillie pants, a ghillie shirt, and a ghillie hood. I had "From the Shadows" level 3. In the middle of the night, I crouched in my base with the lights off and fired a shot at a distant target with each silenced weapon after my stealth meter had minimized to 2. Quality level and ammo type didn't matter. Yes, I could've checked the xml, but this was more fun. These were my stealth values. Pistol: 20 SMG: 21 Compound bow: 29 (7 if it never hits anything) Compound crossbow: 3
    1 point
  23. Not yet....left vanilla game at 19.1 but may look to update now Khaine says his mod is upated on the launcher
    1 point
  24. I love the old UI, but the skill book UI is clearly new and fits very well, good job on that!
    1 point
  25. Its not the same. Its one thing when you have a modding community what compliments your game well like for Noita or when you have a modding community what essentially does the work of the devs by expanding their faulty product into a playable game like Hellgate London. Ofcourse when the main course runs dry you look for mods to spice up the gameplay but what im afraid of is the point where the mismanagment goes as far that i gotta need to download several separate mods just to play what the game supposed to be (Like how everyone and their mothers when someone says they
    1 point
  26. I just visited a pretty new server running a variety of server side mods which included Snufkin Zombies. The Admin, 'Catman' gave permission to share the details if you are ever wanting a place to play. My ping was 250+ and I know that was pretty true due to my location but it felt very stable in there. Search ZombieShack PVE in the server name or drop in directly to 51.89.217.222:26910 which should stay the same as it's a rented server. I hadn't even reached the first trader and came across this challenge, which I ultimately ran away from as the Scorcher just brushed o
    1 point
  27. No, those are chicken eggs. chickens are ground nesters, vultures are not ground nesters (we have 5 pairs who nest in our old barn every year).
    1 point
  28. I added it in above the wandering horde section. I'm about to test and I'll get back with you. Seems that didn't work according to the server console.
    1 point
  29. But... you do go faster when you're running down hill. Try it again. On some steep slopes, you'll notice you go so fast that you start ''bouncing'' while running down and next thing you know, you can sprain your ankle or even break a leg. It happened to me. Just crouch and you'll go down slower. Its the same with vehicles, they'll go faster down a slope. I cant fathom why you didnt notice this.
    1 point
  30. *** #1 Server Manager / https://badpanda.app*** Find me @ https://discord.gg/TVZVSwc All my mods are SERVER SIDE XML MODS only & strictly no custom icons no nothing. I have over 100 custom made mods still converting to modlets & what not and many new ones created and through people's requests. Read the README in the zips if they exist for full details! [TABLE=class: grid, align: center, border: 1, cellpadding: 1, width: 750, height: 11] CUSTOM MATERIALS available NEEDED FOR MOST OF MY MODS
    1 point
  31. Yep. Probably the greatest thing about investing your money into forming a company and then investing time to creating a game is that indeed you CAN set the rules in that universe you have created. So you are correct.
    1 point
  32. Just be glad the chickens are not like the old TSR game Gammaworld! (a world setting FAR better then anything Fallout could ever hope to be...) Gallus Gallus 5-13!
    1 point
  33. True, its a pointless fight really. Would make much more sense to improve the many "weak" aspects of the game like electricity, traps, AI, optimization and soo on that one would think that some random guy's latest levitating block structure is the literal last in the list on what to fix. I seriously hope we dont go down the Bethseda road where we must actively seek mods to get more out of the game because everything is focused soo much on this anti-cheese.
    1 point
  34. So I tried hordenight in a gyro to see how effective vultures were. Turbo vultures don't even stop you from cheesing horde in a vehicle. Get in your gyrocopter, fly way up. Vultures spawn near ground level, and if you're up near ceiling cap they are too far to chase you. if you spend 1 of every 4 seconds driving, and the other 3 coasting, you can make it all night w/o needing gas. The problem here is how much effort TFP puts into anti-cheesing, which is either a) ineffective or b) opening roads to a new type of cheese. It feels like they spend more time trying to prevent playe
    1 point
  35. Hmmm. It is working for me. I just tested it out on the stone axe, the red stone axe thing, hammer, and nailgun. If you have the other mod still applied, it might cancel out what I did. Also, be sure it isn't just the schematic you have in your inventory? Oh crap! I guess I forgot to put it over here. 😛 Thanks for catching that! OOOh, also, if you have any mods that edit any of the tools used for upgrading, there is a property that you need to add the polish material to for it to work. It is under Action1. <property name="Allowed_upgrade_items" value="resourceWood,r
    1 point
  36. Not likely, but there could be some initial bandit work done during a20 that ends up in a21, just like Robotic drone was worked on in a19, but won't be out until a20 (probably). The main contention with anything in the game is people. I will probably do some bandit work, but am working on water now. Our other programmer doing AI will probably do bandit work, but is working on the Robotic Drone.
    1 point
  37. Thanks n2n1, I'll take a look when it releases and play something more than just vanilla. Regards
    1 point
  38. Sorry for the delay, yes, that's how you do it. You'd have to upload the Mods folder, then a few files from your7DaysToDieServer_Data/Managed folder, such as the ASsembly_CSharp.dll, Mods.dll, 0-Harmony.dll, and DMT.dll There should be no necessary changes for A19.2. I've been using it on the latest_experimental. Let me know if you see anything.
    1 point
  39. Bravo. I also liked how you got him reaching into the car, and idk how you did it but that reverse image of the inventory screen was pretty cool.
    1 point
  40. i can make the scout spawn a horde.. but since they were spawned by the scout spawning system.. they will all be scouts. the screamer does not have the ability to summon more zombies.. the scout class gives it that ability. so if your scout command calls in 6 crawlers.. all 6 of them will call in their own screamer horde if their alert goes off... lol
    1 point
  41. For this video I maxed out the Fire Spell Tree and take on 4 nightly hordes to see how the power of Fire stacks up to the hordes!
    1 point
  42. @Gessolin you forget highopes custom meterials, as main mod. https://www.dropbox.com/s/eupogj8zszkrudi/Custom Materials - HighHope.rar?dl=0
    1 point
  43. theredwolf13_First Aid Bandage Splint Double the potency of the vanilla first aid bandage with a twist. The twist being your leg. >_> Left click for heals, right click for cast. theredwolf13_MultiTools Hate all that inventory management? Not enough bag space or just like to carry around all the essentials 'just in case'? Why not crunch it all into one tool? And by one, I mean three. <_< *AxePickShovel combo *WrenchHammer combo (Left click for your wrenchy needs and right for upgrades) Pretty much what it already does.. but not. *M
    1 point
  44. There is an old salesman adage: you cant take a feature back once you give it a customer. 1. bring back the auger as a craftable item. I have 50steel tool parts and 100 motor tool parts (or the opposite, can't remember) ... but cant craft a chainsaw or auger. 2. stop having birds slow/stop a motorcycle: really? 3. consider improving stamina loss/regen. That's your answer to make the game more challenging? you turned the game on its ear and ruined it. I get there are people out there who love ridiculous challenges, but not me. The base game is simply too hard n
    0 points
  45. That's the correct repo. Disable the Dishong Tower Challenge modlet, and you'll get your grass back.
    0 points
  46. You tried, and now we know. Thank you. It is either hardcoded to be that way or missing something fundamental either at the same level or connected to a level up the hierarchical chain where they may separate. As a temporary workaround, maybe also adding the screamer to the regular Blood Moon feralHordeStage can add the illusion of anybody's screams bringing extra hordes. Maybe dropping the regular Blood Moon amount by 1 that can be alive at any time and adding her to the Snufkin Zombies blood moon group would offer a twist. There would potentially be periods of mellowe
    0 points
  47. How is the drone doing ? Your sidequick doesn't drop by the forums like ever so a little info wouldn't hurt. He is close to finish the 6 months of hell for newly hired minions (applies to any job or company) , so I expect huge things from that gentleman .
    0 points
  48. I wanted to discuss the zombie outbreak in 7 days, and what we know about it so far. We will discuss: The Landscape, The Zombie Behavior, and Zombie Types. The Landscape: The world of 7 Days is broken up into 5 distinct landscapes: Snow, Forest, Desert, Burnt & Wasteland. So what does this tell us? Well Burnt & Wasteland are irregular biomes. Firstly, the wasteland indicates some type of armed conflict. Clearly, during the events leading to 7 Days, there was a war involving weapons that can decimate a population, leave heavy building damage, but not fully topple the str
    0 points
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