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Showing content with the highest reputation on 10/06/2020 in all areas

  1. I love new Unity versions, but as we are getting into a gold mindset and have been talking to Unity, we plan on using LTS releases. A20 should be on 2019.4 LTS and next year hopefully move to the 2020 LTS for A21, so would be able to get those benefits. Not likely. Vehicle speed is limited by chunk loading speed. Last week I make an improvement to chunk deco spawning speed, but a lot more would have to be done to the total speed. No. The current one may get a few tweaks and will probably go stable within a month. A lot of team time is now going into A20.
    5 points
  2. Lmao, that's on way to twist the facts I suppose. What really happens from what I've seen tho is PVPers posting about a feature, get told PvP is not a focus now and that such early feedback is not going to affect anything, then they get all beligerent and spam the same crap over and over and over which yes, leads to punishment. As it should. That's not discrimination, that's moderation.
    5 points
  3. I think i found the reason you all lost 100k players. Just read the chat in some of those clips. Camping level 1's? Yeah man, sorry. Somehow your evidence of amazing PVP turned out to be just a video of troll kills. A true PVP experience set inside this world of 7 days would involve factions, territories, loot runs under fire etc. Not just jump shooting a noob in the face with an M60
    5 points
  4. It´s not an opinion that this game ALWAYS had the main focus on PvE and that the main goal of TFP is and always has been PvE. Also it´s not an opinion that they will deal with PvP once the game is released. What you are doing is like going into a theater at noon and demanding that they show you the horrormovie that is planned for the late night right now.
    3 points
  5. 5,000 hours? Why, if you factor out the time to generate RWG maps, that's almost a hundred hours!
    3 points
  6. https://i.imgur.com/SC8oTB8.png Image is too big to just show, so I left it as a link. But I think the global achievements percentage also shows how little ppl care about pvp with this game. I think some servers leave pvp enabled as an option for ppl who like to mess around with their friends once in a while as we all like to do on occasion (and some server hosts just don't care or know much about the game and are just hosting to make money), but to say pvp is or should ever be a focus in this game... hell no.
    3 points
  7. @Grandpa Minion Reading that comments i am actually glad that those people aren´t here anymore. Also glad this game is not designed with PvP in mind. Go play a game that is actually meant for PvP, until TFP adresses the issues. Again, now is not the time to balance for PvP. It´s not abandoned and will be dealt with when their main goal is done: creating a PvE focused game. PvP was never planned as high priority. And seeing how some of you PvP players react, you can be glad that they don´t just stop PvP until they can deal with it...
    2 points
  8. Sand should also be used to crudely filter water. It can be used to doze off fire when you don't have water. They should also add sand "blocks" you can put on the ground to slow down zombies (or, in the future, bandits) to (i.e.) 30/50% speed. Imagine how cool it would be to be able to craft "quicksand" blocks you can place around your base! 🙂 I can see several more examples where sand could be expanded and better used in the game. Maybe mods will do it.
    2 points
  9. We have pvp enabled, but not for acutally pvp but for enabling friendly fire. We all think it is stupid If you can shoot through your friends and you should watch what you fire at in combat. That's also where all my pvp-kills come from... not a single one was intended.
    2 points
  10. Hello everyone, I was using this mod (as well as many other mods from this author) in Alpha 18. I was waiting for an official update and I still hope there will be an official one! As impatient as I am, I couldn't help it but create an UNOFFICIAL update for this cool mod which brings it to Alpha 19.2. Please note that all credits goes to the original author!!! I simply made it compatible with Alpha 19.2 for those people like me who would like to go fishing in Alpha 19.2 with this cool mod. Now we can! This updated version of the mod is based on the original one from Alp
    2 points
  11. I get that you and @Jugginator are trying to show how it works at the top end to "prove" stealth is "fine", but it's coming off to me as basically a MMO good rng/long play time flex, even with you two probably dipping into dm & cm to set up your runs. To be a bit less "Get lucky or just die." how about doing the same runs, lvl 23, day 28 using t3 iron age and/or t6 stone age, agility tree gear. And actually throw in a few Aggressive volumes to test the deaggro portion of the mechanic this time. The upper rooms of the Ranger Station 6 and Ranger Station 7 main towers or the Hospital cafeter
    2 points
  12. You said it is "( 150 x 6.5 ) x 300%" or better said ( 150 x 6.5 ) x 3. I say it is 150 x (6.5+3). By your calculation a single headshot would have nearly 3000 damage. I say it would be 1400 which sounds more plausible when the biggest zombie in the game has just 1000 hitpoints and would survive such a headshot only because he also has armor.
    2 points
  13. i don't think this is right. All percentages added to a weapon are relative to base damage AFAIK
    2 points
  14. I can appreciate that you play for greater challenge.... but the dude in that video certainly is not. More than half the kills in that video were against people that had zero chance to defend themselves and most of those looked like people that just started out. In my experience, many people that play pvp do so to exert power over others.
    2 points
  15. No. Also there is no way to create an "underground-only" POI. You can make a POI that has only underground stuff, but the surface itself will also be part of the POI. It's surface will not fit into the generated landscape (or will be blended in like known from "normal" POIs). Imho, you can see this with the vanilla "well-bunker" POI. There is only a well on the surface and next to it theres nothing and the surface is absolutely flat. Underground (going down the well) there is relatively large bunker, but sind POIs can not overlap, also not over oder under each other, e
    2 points
  16. What would make you assume that stealth would ever be 100%? It's not like you're putting on the cloak of invisibility.
    1 point
  17. This has been applied to Snufkin's Bomber which is utilising the same exploding cop principle as the suicide bomber. Applying the original archetype values from the original creator gets the cosmetic look about him. Replacing the buffs.xml barrel entry with this entry from the game default files and a body placement value from Snufkin's settings gets something, but it may not be as pretty as you hoped because that particle looks like it changed over time. <triggered_effect trigger="onSelfBuffStart" action="AttachParticleEffectToEntity" target="self" parti
    1 point
  18. Get into a build with a lot of bulletproof glass and you're see one major use. man that stuff eats up metric crapton of sand like it's nothing!
    1 point
  19. The point is, i hardly ever get in that situation, i don´t go far away from home the first few days and avoid beeing encumbered, i rather make two trips or use stereoids. And many people prefer to just die instead of limping home for hours. It´s a game and not a simulator. And you can assume that they are all hungry. Wildlife is also reduced by the bombs so there isn´t a lot of prey, that´s why they attack on sight.
    1 point
  20. The way I see it the wolves and bears most likely have been living off meals of whatever animals they can find but mostly zombie flesh. Maybe the zombie flesh has messed with their minds and made them more aggressive. The zombie virus has given the wolves and bears the same aggressiveness that forces zombies to attack you on sight and break down any and all obstacles to get to their next meal.
    1 point
  21. Its the apocalypse. Food is scare. I bet most wolves would attack people if they were starving. Its not too much of a stretch. Biome Vultures already have the behavior your talking about (wont attack you until wounded) so not sure there needs to be another animal with the same behavior. As a side note wolves actually do run away when hurt and come back later.
    1 point
  22. Okay, fair. So caught up in it my part of it I forgot about the guy who thinks sneaking around in heavy armor successfully should be a thing...
    1 point
  23. has nothing to do with it. wood isnt "mining" either and we can bundle it. the fact that they are resources obtained with the mining skill is the point. the amount you gain is increased with mining skills, using mining tools. and the reason the others were allowed to be bundled is because you get so much and it is for storage reasons. this also applies to sand and clay as much as it does the others. usefulness not withstanding
    1 point
  24. @h0tr0d@ShoudenKalferas Well, here are some playtesting results. For both fun and serious consideration. Value 1 has a thermite fizzle and spits up pinky purple globules of untextured space slime. Value 2 offers the frag rocket effect with shrapnel tracing. It is very effective. Value 3 is identical to value 1; more slime. Value 4 is our 'beloved' vehicles. Value 5 offer the High Explosive rocket effect with all the subtlety of Duke Nukem. It quickly fades though and is very effective. V
    1 point
  25. Hi vergilsparda Check out my Less grass mod, it sure works for you. Greetings
    1 point
  26. Many, not "any". There are quite a few that detection = automatic game over screen and many others that if you're detected you end up with either an unending stream of enemies that there is never enough ammunition to deal with or basically naked, wielding a butter knife, fighting a Tarasque. Maybe for some it is this way. For me it is more about being forced to not because I made a mistake but because the game turns off up to 14-18 levels (19-23 levels if you include HS) worth of time and resource investment without warning. I suggest the Shamway Factory "boss room" without eit
    1 point
  27. @Jost Amman You can recreate this bug by repairing your motor tool while still holding down left-click on your mouse to continue using it. When it's repaired, this happens. 😛 It's been around forever.
    1 point
  28. If you haven't played Nava in a while you should. That's all I'm saying. I should try that nitrogen doohickey
    1 point
  29. My GTX970 say Thank You for optimizing in A19.2!
    1 point
  30. This is some great stuff @arramus and @Slawa! I downloaded Slawa's v2.2 a few weeks ago now and have been endlessly tinkering with it to get it in line with what our server wants (mostly to make everything stupidly difficult, but we are an odd bunch). I still don't know much, but 90% of what I've learned about editing and creating XML syntax comes from looking at and working with your additions to @Snufkin's amazing base mod. I'd gotten the Archon working by cobbling together some code from older versions but it wasn't very reliable, so I'm super stoked to arramus got it back into the game. Ho
    1 point
  31. I bring back my argument that "Stealth is to Agility as Mining is to Strength". Both are resource management systems with Stealth acting to reduce your resource use and Mining acting to supply resources. Now both of them have limits in place and game mechanics designed to control them. For example with Stealth you have auto aggro volumes that completely negates it as well as POI design that increases the difficulty of using it. Which at the same time with Mining you have the threat of a cave in but more importantly the more you mine the greater the heat score of the chu
    1 point
  32. It's both. You can clear a POI faster by using run and gun rather than stealth. Efficiency might be debatable. But it is also a philosophy of playing any game when you choose to speed run it. You can play however you like but you should have enough self-awareness to understand that speed running a game is a choice and not something you are forced by the game design to do. I don't want you to do anything you don't want to do. I'm suggesting that lowering the difficulty to match your skill level with stealth will make it more fun for you. If you think most rooms in T4 and T5 POI's are au
    1 point
  33. I've had this happen fairly regularly as well. Pretty simple horde base design, 2 sets of electric fence & dart trap ran off camera. One of them frequently stops working, no damage, wiring all correct, camera properly aimed and set. Re-wiring seems to fix it for a little while. Oh and this is pre-jiggle physics update (I haven't played lately, around here looking for inspiration that I'm not finding)
    1 point
  34. That POI is NOT only the well aboveground as part of the POI. The house standing there is also part of the POI aboveground portion.
    1 point
  35. Yes, and without stereotypes please. JUST PLAIN NAKED. With a syringe :P --------------------------------------------------------------------------------------------------------------------------------------------------------------------------- @madmole I heard that UNITY 2020.2 beta version is like 7 days to die developer's wet dream: "DeltaTime" and Multithread improvements. stabler framerate, faster compiling in the editor, C#8 code migration, faster workflow, detailed resource usage management... etc etc. I mean, were you guys ticketing like crazy and br
    1 point
  36. I have noticed the spawn in nature of the Zeds have changed to something like that, where they arn't in the house until I get in there. That does piss me off and feels like cheating. I have also noticed a large increase in zeds suddenly rushing me out of no where as well, leaving me the, "they where not their a second ago, nor was this how they worked in the last A#, wtf?!?!" again feeling like I was cheated. That being the case is why I carry the Robo(junk?) Turrets with me all the time now and setup Anti-Ambusah insurance rooms to fall back too, especially when I can't setup th
    1 point
  37. That is a point i hate about the steam workshop. It completely lacks the capability of mod packs. Picking mods like in steam workshop is fine for mods like darkness falls, but especially for POIs i don't want to pick each single one, i don't want to choose them, i don't know what there might be in the forehand. Sure someone can put a "compopack" there also, but then it's still the same as it is now. And imho the vanilla game should still have lots variations of POIs. Moddable games are nice, but i don't like these "build your own game out of thousands of mods before you can pl
    1 point
  38. @xxx73 The authors may give you a different answer. But the way I look at it, all three contributed to what is now the current release of this modlet. So instead of crediting just specific authors for individual work, I plan to credit all three. I believe this was the intent of @Snufkin's post above so that over time if other authors work on it, they are also included in any credits towards this work.
    1 point
  39. Ran some more benchmarks for a19.2 in general support. I'll just post the tldr tables instead of cluttering the dev diary 😛 Ultra Settings Lower Settings
    1 point
  40. hmm, maybe moldy bread instead
    1 point
  41. Episode 12 Survivor's Journal: Day 13 So close.. was right there, i could taste it. Damn you Danny!!!
    1 point
  42. Also, to be fair, the OP is hosting a large PvP server. Active players for that is going to be a rolling door no matter what game it is. People will rage quit regularly simply because it's PvP. Half the time they probably don't even mean it, it's just that the nature of that community in inherently toxic.
    1 point
  43. What an absolute load of crap. So you are assuming that because someone signed off a server after getting mad that they never played the game again? Leaving the server seems to be the proper response to the hacking and horrible behavior that is the norm on toxic PvP servers imo. If you continue to play on a server that is so awful that 100,000 others have left it in disgust that's on you.
    1 point
  44. Consolidated Guide to Modding 7D2D with Unity First off, a disclaimer. I started modding and using Unity 2 years ago when A16 was the current build, so I am not a Unity Pro. I have no formal training in using it, so the way I do things may well seem ugly to some folks more versed than I, but I can claim that the things I make in Unity work well. Hopefully after these tutorials yours will too, and eventually you can teach others a better way of doing things. What you need to get started 1. Install the Version o
    1 point
  45. Three buddies on a fishing trip have had enough beers and stand at the side of the boat to relieve themselves. First guy takes it out and says, "Man, this water is cold." Second guy replies, "Yeah, and DEEP, too!" Third guy says, "I haven't fished for 5,000 hours yet so I can't really comment."
    1 point
  46. I am not certain what I am going to do about the new version of console. I am currently a PS4 user but am leaning towards going back with the Xbox. I doubt I will buy it upon release because I still want to see what deals and discounts and price reductions will occur.
    1 point
  47. No https://community.7daystodie.com/topic/16837-unnecessary-but-beautiful-mod/
    1 point
  48. I solo play a lot and I do very well sneaking around and using arrows to take out sleepers in big POIs. I tend to hoard my money and drop on higher level guns so I can sneak through the rest of the week and I tend to be just fine. A lot of the lower quests give you 20 mollys or pipe bombs as rewards, and that holds me over well on hoard nights, so I don't stress. Focusing your build on just one day of the week is missing the rest of the game.
    1 point
  49. Well IMHO, don't use Nitrogen since it's broken, and isn't as good as the built-in generator. Especially since it hasn't been updated in well over a month and is several updates behind.
    1 point
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