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Showing content with the highest reputation on 04/08/2020 in all areas

  1. Welcome to UVM (Ultimate Vehicle mod). This is a BETA release. These are heavily optimized low poly vehicles that will spawn in the world, on roads and in prefabs, that can either be harvested for parts like vanilla, or upgraded to a working vehicle if you have found or crafted UVM_Vehicleaccessories item and the UVM_impactwrench to do so. You cant pick up the shell to take back to your base or keep in inventory. You must have the parts to upgrade the vehicle then collect. You will either need to find the schematic, or unlock the grease monkey perk to craft. The recipe fo
    6 points
  2. pizza anyone? new lootable storage in 7DTD Alpha 19! looks just like my Walmart frozen food section link: https://twitter.com/7DaystoDie/statu...78212644122624
    3 points
  3. Kind of makes playing the whole game pointless to watch someone else cheese it when you can just learn it organically and not ruin it with cheese. Then you spread the cheese, like corona. Shame. Not that we won't address AI exploits but there will always be some ways to cheese for those looking hard enough.
    3 points
  4. Based on the symptoms, i'm pretty sure me and the wife already had it right at the start of january. On topic of A19 though, can we make sure the zombies have some hair colour variance instead of just brown? I miss the blonde and red head zombies. I know it's probably silly, but it just adds some nice variance.
    3 points
  5. Thank you, i'm working now on unique armor sets, with accumulative buffs and an active action if you complete the set This will be the archer's armor. Includes the feathered hat, the cape as an overcoat, and armor tinted green, with a buff to archery damage and less mobility impact that a military armor, with a slight less protection. The active buff I'm planing is a dramatically increased MaxRange, firerate and reload speed with bows and crossbows, charging with each archery kill and lasting around 20 seconds
    2 points
  6. Thanks, 12pack! That's exactly what I needed. TL;DV: Tougher zombies do need to fall further to take their maximum damage. Basic weak zombies, like a nurse, need 15 blocks. Higher HP zombies, like a fat guy or a cop, need 20-25 blocks, depending on their hit points. Animals do not have this damage cap, at least as of A17. A wolf or dog dies from 15 blocks, but of course there are other animals with more HP.
    2 points
  7. If you are both using the mod launcher, be sure to un-check the "refresh mods automatically", then go into each of your installs and delete the RH_ReturnModsOnBreak from the folder under the mods folder. (C:\7D2D\Alpha18\Ravenhearst\Ravenhearst_6_4_Edition\Mods\RH_ReturnModsOnBreak or something similar). My friend and I had a similar issue and the consoles popping up was HORRIBLE. He had a spear break and it caused errors on my screen and he experienced very little to none of them. Anyway, we didn't edit the SphereIICore mod at all, but was instructed from the Curly in the Discord channe
    2 points
  8. Some tips: It would be great if the "UMA" players were retextured and that they contain new animations since it is very poor. The AI that focuses on windows or doors and if they can't reach it, they are wandering. Because it consumes a lot of processor and some players make it unplayable, a zombie breaking metal walls or mmm concrete, it would be fine if it were a BOSS. Zombies should have facial gestures, it would be very good for the game. Finally, the performance issue, this happens from 17.1 upwards, I do not know 16, I never played it well. The problem is that as you explore the map an
    1 point
  9. I love the juice aid. ??
    1 point
  10. From Twitter: Hey, rotten pizza is better than nothing, right? At least someone is refilling the empty shelves, right?
    1 point
  11. Not that I'm aware of.
    1 point
  12. It's loaded when it's loaded :-) On a more serious note, a few people have been complaining about this although many have seen no difference. Perhaps it's location based with a particular country or network having issues. Maybe the ruskies are redirecting network traffic through their own servers... again. https://tech.slashdot.org/story/20/0...are-and-others
    1 point
  13. Why is it taking so long for the Website to load up??? takes like a minute?? WTF?
    1 point
  14. Now that each zombie has its own hair texture there can be a variety of hair colors.
    1 point
  15. Nah, it doesn't affect the loading, but thanks for noticing :3. Looking for weapon/equipment ideas, I´m scavenging this wiki for things to rip off, so if you see something interesting please tell me. https://cso.fandom.com/wiki/Category:Weapons And for the rare loot lovers, I'm working on a new lootbox system to go along with my weapons.
    1 point
  16. Lets not start to talk about wich June ^^
    1 point
  17. Yes, just edit the entitygroups.xml and remove any creature you dont love. That way it wont spawn into the game. I am not aware that any of the entities in Ravenhurst are using Gen3 creatures, likely that are all gen2 and require custom code to make them work. Those would not be compatible with a vanilla game like these are.
    1 point
  18. No. You know, Im not sure, I just changed the tag on the effect:group of the weapon, but It seems it wasn't necessary.
    1 point
  19. Finally! Now we can drive like crazy, yay! Thank you! ? [video=youtube_share;LWq8xpKuHUw]
    1 point
  20. There is not. We mostly talk about the game around here. (honestly now, who just lost the game....?)
    1 point
  21. You're awesome bdubyah, thank you!
    1 point
  22. That sounds like a chunk loading error or possibly an issue with LOD meshes. Have you restarted the game to see if that fixes it? I know LOD meshes have had some work done for the next alpha which _may_ fix it but filing a bug report would be a good idea if you can reproduce the problem.
    1 point
  23. Hair isn't done, they will add hair cards yet and that will improve it a lot. Read the first page to stay up to date on anything big, such as features moved to a later alpha and new stuff added.
    1 point
  24. This was discussed by the developers a few years back. You would turn into a feral zed. You would then have to fight and kill this zed that's equipped with your gear and armor in order to get your gear back. Was planned as an additional game mode option. Another chain of thought for MP was that you would then play as the feral zed, and your buddies would have to kill you for you to revive as a human again. (and then go get your pack). Not sure where they left that at. If it's still planned, or was put aside.
    1 point
  25. We were discussing ideas for 7 days to die while playing on a private server. One idea that I thought was really good - When you die, you become a zombie. Basically, the game re-names a zombie with your name and it becomes a mini-boss. Im sure its not possible, but if the zombie could be in your image, that would be even more cool. Maybe this random re-named zombie retains some of your gear. Maybe it can re-spawn anytime in a 5 day window. Just another way to get a boss fight in the game and give folks another reason to stay alive.
    1 point
  26. Hi, i got the same Issue. I could also prove it with a picture. What you could do is hard reset the region: "C:\Users\UserName\AppData\Roaming\7DaysToDie\ Save s\Old Famoha Valley\GoreVortex\Region" Old Famoha Valley is the "secret name" while GoreVortex is the public name. 0. Make sure you got the right location for you save! 1. Backup all region data and delete them(or backup the entire save). 2. Start 7dtd and the game will create the missing region a new with a new trader. Make sure your character is in the same region and check if the trader is there. 3. If so exit and copy all th
    1 point
  27. I liked the old method better, because it had a more distinct process that made the farming mechanic more interesting. It required you to interact directly with the land with a specific tool; then you had to fertilize that land so the crops yielded more food, which already added to the immersion, and if only the devs had invested in a watering mechanic or a pest control system (like some overhaul mods have), or any other cool feature that made farming less boring and more unique, it would've been all that was needed. Now with the farm plots, it's just a generic gather-and-craft process, muc
    1 point
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