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Showing content with the highest reputation on 04/02/2020 in all areas

  1. At first their voices were arguably justified, but now... they have no voice. Pay them no mind. This discussion is over.
    2 points
  2. This mod adds new weapons to the game, only using XML, no new resources. Only a few have recipes, as they are prizes for a lootbox system we have on our server. I will add the missing recipes in the future. DONWLOAD BASE MOD: https://www.dropbox.com/sh/50ggm2wvv...MpjKtWLAa?dl=0 DOWNLOAD THE LOOTBOX ADDON HERE (BASE REQUIRED): https://www.dropbox.com/sh/2p79xc9j2...CxnJQEB4a?dl=0 Thanks to Slawa for fixing the quality template. The base version includes the weapons, just a few of them with recipes and obtainable in normal gameplay. With the lootbox addon you get the machine and the lootbox system. You may find tickets on the enemy drops and hardened chests. There are 4 color levels, from green to purple. Each 10 tickets may be changed for 1 ticket of the next level. Each ticket is worth a lootbox in the machine. The prizes are listed next to the chest list. The emblem indicates the machine in which it may appear. The quality level is random, and the weapons are fixed to a certain color, so it is easier to get a certain weapon but harder to get one of high quality. Click the weapon in the machine to see a brief description. The necessary ammo for the new weapons is craftable from the start. Some weapons gave me trouble with the attachments, so I made them incompatible until I find a solution. Know bug: The red dot of the reflex on the blaster is invisible, you still get the handling boost. The Weapons: 1. Crimson Hunter: A Magnum with a flask attached that fills with blood when you accumulate 5 kills. You can launch the flask with the secondary button, it behaves as a contact grenade. 2. CrossbowMag: A semi-auto crossbow with 10-bolt capacity, shoots farther and deals more damage than a compound crossbow. Fixed LVL6 Quality. 3. Kronos XII: Auto Shotgun with a special effect. Accumulate 20 kills and press the activate button (Default F). Reduces recoil and spread and doubles the maxrange. Last 20 seconds. 4. Polearm: Long range melee weapon. 5. PP-19 Bizon: SMG with faster firerate and higher capacity but a 15% damage penalty. 6. QuadShotgun: Primary fire shoots slowly, hold secondary and fires 4 shells almost instantly 7. Railgun: Charge the shot by holding the primary button. The longer you charge the further the proyectiles will fly and they will deal more damage (BTW, is the charge mechanism of the bows completely useless? Because I had to make my own system). The 4 beeps indicate max charge. 8. Savery: A rifle that shoots magnum ammo. Has high firerate and reload speed. 9. Thor Hammer: An sledgehammer that shock enemies on hit. Power attack shocks enemies in an area. 10. Vulcan: First bullet is semi-auto. Charge holding the primary button and it will shoot fully auto very fast. Holding secondary charges without shooting, besides zooming-in. Has a movement penalty. 11. Turret Auger: A short range turret that also works as a normal auger. 12. Vampire Gauntlets: A set of knuckles that fills a rage meter on each hit. When you reach 20 you can activate a frenzy mode with "F", gaining 50% lifesteal and 50% faster movement.
    1 point
  3. "Get to the chopper, now!" ~Every blade trap user during horde nights
    1 point
  4. I'm glad someone caught my reference
    1 point
  5. First you need to create a folder named Mods in the root folder of your game. There you will copy the UnnecessarybutBeautiful Folder with all it's content, so at the end it looks like this 7 Days To Die / Mods / UnnecessarybutBeautiful
    1 point
  6. you tease original quote was editted for... space. needed to be a little tighter for snowdog access
    1 point
  7. 6.4.2 Released. No wipes ] Added Wookies dll fix for Return Mods on Break which was causing server crashes and nulls Added spheres updated spherecore which removes debugging lines that were causing memory leaks For those having issues with spawns early game on Day 2 do a killall in console as vanilla spawning mechanics force every single group to spawn on first spawn. After day 2 the spawning should level out.
    1 point
  8. I feel bad for the console players though, you know you buy a game on your console thinking that it will be as good as the PC version one day, and it just never happens.. That sucks.
    1 point
  9. But doesn't each new post make them salty every time anyway?
    1 point
  10. Probably not the wisest move on their part tbh.
    1 point
  11. We decided to remove all vehicles in game. They were just too fast. You can now put a harness on a bear or boar and ride it around.
    1 point
  12. Hi Abrondino, please do a downgrade to A17 and open the file blocksA16PrefabConversion.xml located in ~\7 Days To Die\Data\Config . This file contains an explanation on how to convert A16 POIs to A17. It's the official converter made by The Fun Pimps. The result will not be perfect but decent. I don't know if there is a way to convert from A15 to A16. Maybe I can do some research if I have time...
    1 point
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