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Showing content with the highest reputation on 02/02/2020 in all areas

  1. NO. This is NOT funny. It is MANDATORY. Please Gazz, I beg of you Madmole, if you ever cared for us your loyal customers at all, you will add a very rare lootable clothing item called "LBD". It must be hard-coded in the game, not in XML. No dye slot. When worn a) the survivor appears to be wearing a LBD; all armor remains in effect, but is not visible b) gives +25% stealth c) (undocumented) gives 1 XP for every stone axe created DO EET!
    1 point
  2. Rotating Bridge Mod This adds a rotating bridge that users can place. Dancapo suggested it so I whipped it up real quick like. [video=youtube;-p8iDGQSLH0]
    1 point
  3. I increased the chance of the fish spawner; let me know if it works better, or if there's too much. Also pushed a fix on MecanimSDX for server-attack animations, and made a potential fix for the re-scaling zombies.
    1 point
  4. i tried to post a Mine blown gif but it didnt work sooo *MIND BLOWN* Side note: Watching this argument is like watching 2 camels try to fight each other with M16's. it makes no sense but its Funny
    1 point
  5. Just put the claw hammer in your toolbar and use it. It's not rocket science. The nail gun is designed for efficient upgrading at the cost of possible mistakes due to a misguided hand, the claw hammer is a more primitive upgrading tool that lessens the chance of human error at the cost of time. In short, mistakes happen, and a solution has already been presented to you. Nobody is forcing you to exclusively utilize the nail gun.
    1 point
  6. Been pushing new versions, most recent added 3 new spiders to the animalpack. Improved human walk animations, and added 2 test banditEves that use the ranged class rather than vomit class so are scary accurate. As they are baanditclass entities the are not in the spawngroups as they will NRE if they enter a trader protection zone.
    1 point
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