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Showing content with the highest reputation on 01/28/2020 in all areas

  1. Here is where you can find a collection of my modlets. Most will be Ravenhearst favorites pieced out so you guys can use them on your own. Some will be my own personal tweaks that I feel enhance gameplay or balance. In order to download these find the version you wish to use them for below and click the link. You can download the full mods folder at that link. Individual links will no longer be available post 18.2b5 due to space and upkeep. Below is a full listing of the modlets you can find for use along with a description of what it does. Archived Modlets A17 Modlets A18 - A18.
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  2. It was off theme. Inspiration alone can't make them on theme... only additional enemies like that can. Lack of motif. It's like if van Gogh painted a solid yellow sun into Starry Night.
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  3. Hi MM, a while ago you talked about an evolving system similar to the Fallout one in which you fill the cleared POIs with different threats each time you go there on a quest or certain time passes. Those POIs would have the bandits, the cake and all the beauties with the npc AI of course. On the same line, nowadays there are games that have some interesting evolving AI that result in a rich experience. Have you thought of making an npc that behaves like a survivor, has a bit of level/hp advantage and performs tasks in real time while occupying the server slot of a human player? Looks
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  4. You have the gift to twist every single word and make it sound dirty. It's actually impressive.
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  5. Now the itch for A19 has begun!
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  6. Not sure Gupps, but this might be the first time I disagree with you. To me, that thing is hideous.
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  7. Hey all. I took some time to rewrite this modlet to be more compatible with other modlets. The old version would add a <buff> property to the zombie entity class directly, which could cause issues with other mods that do the same. So i redid it to attach to the player's status update buff so it will always be active on the player, then transfer to the target on hit. This new version also works on *most* animals. The old version is still available just as a backup incase a breaking bug is found... The original post has been updated with a 2.0 download link. But here it is if you dont w
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  8. I don't get the club hate. If I was in a garage cobbling some crap together (and if I had the strength to wield it), that looks about right. The issue seems to be that it's a t2 (that we know of, right?). I'd personally have it be some sort of seperate beast with high damage and high stamina usage. But that doesn't fit the pretty weapon tree tier thingie. ...but model wise? I think it looks tight.
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  9. some things are meant to be a surprise and some things are ... ... ... ...
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  10. Are there any features that are going to be in Alpha-19 that are not currently on your first post Madmole?
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  11. Looks like you've never played any fallout games. That was not a complement.
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  12. caveat "properly built" as a brute. as an agility fighter? you dont stand ground, you keep moving.
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  13. UPDATE: NUCLEAR POWER MODLET fixed power fluctuations with the nuclear generator, the nuclear solar panel and the nuclear battery bank previously you add a item it increases the output. you add another it increases, you add another it decreases output. now each unit increases output to how it is suppose to work.
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  14. When it comes to artwork, the art needs to fit the game. in this game, we are given the what if scenario. what if a zombie apocalypse did happen, what would you do? could you survive? How would you do it? since the beginning we were given real world items to use. the art work reflected this. for reason not withstanding, it was what we were given. now reality aside, the weight, actual walking dead, etc aside. our equipment and environment has bean based upon reality thus far. personally, that club makes a wonderful art project. but who in their right mind would take the time to make such
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  15. I will take a look and see if I can extend the time out. It's a balance, since you don't want the users to wait forever for something that will never end, but also give a chance for high latency connections to work. I may not even have access to adjust the time out.
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