Would devs consider a simple infection placeholder be put in until the system gets reworked? Perhaps one full in game day of infection until it dissipates or cured? Without infection players have learned to brawl with zombies trading blows so long as bandages are available. The threat of infection should change the way we approach an attack for fear of infection as it should be. Additionally, infection perks without infection are wasteful and broken. Going another entire alpha cycle without some kind of infection will be real bummer. A placeholder of simple timed debuff can do for now please.