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Showing content with the highest reputation on 04/11/2019 in all areas

  1. Is there any way to reset XP on death? Or remove 10 levels etc? I guess maybe.. you could have 30 unique debufs. Each debuff removes 1 level from your skills. So if you die, it's basically 10 days worth of progression, and basically gimps your character meaning you can then only ever reach 290 skill points. Then you die again, and you can only reach 280... That sounds feasible?
    1 point
  2. This is a cool obvious benefit of 0xp, but just to throw a random remarks you could also play (or implement it) with heat. Is it possible to increase the heat generated while player is in the city (either from its action or passively) ? What I mean is now that more zombie does not bias xp/progression, you can play with heat generation as well as with hordes
    1 point
  3. It was true survival sdx that had the anti-nerdpoling code. So a coder would have to take a look and see if it could be replicated in a 17. Spider keeps all his files so im sure he could hook you up. Only posting this cause i too would love to see this again.
    1 point
  4. Nice! I'll be giving this a go soon, once I get time in between classes.
    1 point
  5. I guess that's where Roland would just have to choose what definition of nerdpoling it is he's trying to stop? I typically think of nerdpoling as going straight up on frames or hay bales via jump/placing... I would say you're actually building a tower doing it without jump/placing even as small as 2x1, because that could conceivably be done IRL. Now the lack of vertical structural integrity calculations in game limits what you can do about the rest, but maybe if there was a way to limit the number of blocks placed on top of "unimproved" (read frames/hay bales) blocks, so that you could only
    1 point
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