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Showing content with the highest reputation on 03/06/2019 in all areas

  1. No, it will not be compatible with 99.9% of "modlets", because I am overhauling the whole game, items, blocks, recipes, loot, traders, entities, quests, user interface etc. People, who will want to use my mod and have modlets will have to make custom modlets to mod the mod, not vanilla game. Here's an example of one Undead Legacy code change for an item (yellow parts changed/added): <item name="resourceCropSnowberryPlant"> [color="#FFFF00"]<property name="Extends" value="ulm_FoodMaster"/>[/color] <property name="Group" value="Food/Cooking,Science"/> <propert
    1 point
  2. Three MadMoles in a row, you lose a current in game mechanic or feature
    1 point
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