Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 11/28/2018 in all areas

  1. 1 point
    Update A17 B208: - Added new Gas Station in Desert
  2. 1 point
    Because that's almost exactly what A16 was? I don't want parts to come back. It was tedious and boring. It wasted too much storage space. It didn't add anything of value to the game. The current system is much better--they did a great job with this change.
  3. 1 point
    First 7 posts of the new bug reporting thread and there is ONE actual bug post. Lol
  4. 1 point
    Posting a few duplicates in the first post changed list (for better readability). Duplicates marked with red: Mods for tools to increase block damage You can overeat a little so that your max stamina does not start dropping immediately afterwards Vehicles can not be sold to traders Decreased sleeper CPU use from movement and collision checking Decreased sleeper CPU and garbage by not updating bag or inventory Reduced materials needed to craft wheels. Increased probability to find acid and a chance for more acid when found. Increased block damage on Miner 69er Lower quality materials like wood are 20% more durable against zombies Steel can no longer be upgraded to stainless steel Sleeper volume predefined counts to 12 to 910 Player death backpack despawns after 60 minutes. Timer only ticks while the map chunk it is in remains loaded. Near Death Trauma debuff duration reduced to 30 minutes Reduced vulture attack speed and bleed % Taking damage blacks out less of the HP bar Using up stamina blacks out less of the stamina bar Bandages and First Aid Bandages restore more health. Crop seeds are cheaper to craft Reinforced Concrete does not downgrade to Concrete You can overeat a little so that your max stamina does not start dropping immediately afterwards Vehicles can not be sold to traders Decreased sleeper CPU use from movement and collision checking Decreased sleeper CPU and garbage by not updating bag or inventory Slightly increased chance for acid under sinks Default weather fog isnt as dense close to the camera Description of boom headshot was ambiguous Description about iron and level armor crafting perk requirements are more descriptive. Optimized: Local player SetModelLayer (just set base and colliders, no cam/effect checks) Optimized world entity is visible to local player check Increased vulture attack delay to .9
  5. 1 point
    The miner helmet light can't be seen by other players. Didn't see it listed, but I'm sure it's related to vehicle lighting bugging
  6. 1 point
    Toolbelt message, it's depth and position etc can't be modified through XUi/windows.xml (not listed, hardcoded) Durability text and durability bar when looking at a block can't be modified through XUi/windows.xml (not listed, hardcoded) item_display_info in ui_display.xml doesn't support more than 7 item properties to be displayed on an item, for example: {itemstattitle8} and {itemstat8} etc. Suggestion: add more case scenarios in XUiC_AssembleWindow and XUiC_ItemInfoWindow to support more than 7 item/mod properties to show up.
  7. 1 point
    W00t! May my weedcleaver be welcome in the kingdom once more \o/
  8. 1 point
    Very nice, especially the near-death experience time reduction. Keep it up, Pimps
  9. 1 point
    bring back the log spikes please the new spikes are a joke and look horrible for base build.
  10. 1 point
    I think the new weapon modifier system provides a good way for modders to make a better weapon crafting system. I think you could make a gun frame as the base weapon like the baseball bat in my Salvaged Weapons Mod, then make barrels, stocks etc as item modifiers and use the item modifier assembly. Force the base weapon frame to a quality that allows enough spaces to complete the weapon. The final effectiveness of the gun would be the additive of the frame plus all the attributes of the modifiers. I think it would be a better system this way.
  11. 1 point
    Atm. I am trying to implement all the new stuff. This will take a while though. Here is a preview (check box to switch lights on and ofd confirmed^^): Looks like they have removed the decals from the prefabs (So I am going to remove the decal and meta2 gui elements...). The rwg is still able to place them though. Let me know if you find any prefabs that still have decals in A17, because that means I am wrong.^^ Btw. the new block limit is 2^15 = 32768.
×
×
  • Create New...