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  • Water sounds persist when getting off a vehicle

    • Version: A21.1 b15

    Summary: If you walk through water, immediately get on a bike, go ride somewhere, and then dismount, the water sfxs still plays

    Game Version: A21.1 b15
    OS/Version: Windows 11
    CPU Model: Intel Core i5-12500 3 GHz 6-Core Processor
    System Memory: 32GB
    GPU Model and VRAM: Radeon RX 6700 XT 12 GB
    Screen Resolution: 1920x1080
    Video Settings: Custom: https://imgur.com/a/mP1vSrT
    Game mode: SP

    Did you wipe old saves? Wiped 6/12 on A21 b313
    Did you start a new game? Created 6/29 on A21 b324
    Did you validate your files? Validated files 6/29 on A21 b324
    Are you using any mods? No
    EAC on or off? On

    Status: NEW

    Bug Description:

    Detailed steps to reproduce the bug:
    1) Find a large body of water
    2) Walk into it until you hear sloshing sounds
    3) Place down a vehicle and ride away on it from the water

    4) Ride a decent distance away

    5) Dismount vehicle

    Actual result: Water sfx briefly plays as if the player is still wading through water

    Expected result: Not sure if water sound should still be playing, especially when the player could be far away from the water source when dismounting

    Link to Pastebin Output Log: https://pastebin.com/JFVTz2Bb

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    Recommended Comments

    I would like to add that campfire, forge burning sounds can persist after leaving the area (base for example). A minor issue imo but worth looking into I suppose.


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    Yeah this is part of a larger problem with how that's tracked, you can see if by teleporting/god mode flying/etc. Something I want to look at.

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